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Technical Artist

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    Animatör
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm wi... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Requirements:

- 3+ years' experience in AAA or mobile games development as Technical Artist
Strong communicator and collaborator, with excellent organizational skills
- A strong understanding of asset creation pipelines and workflows
- Experience liaising with programming departments to develop proprietary tools
- C/C++ knowledge is a plus
- Python scripting knowledge is a plus
- Experience with procedurally created content is a plus
- Experience with art outsourcing is a plus
- Rigging and skinning skills are a plus

Responsibilities

- To author, document and enforce technical standards for art asset creation
- Develop pipelines for procedural asset creation, cross platform porting and optimization of art assets, FX and lighting.
- To author, document and enforce production standards such as file structure, naming conventions, rules and guidelines.
- To take ownership of optimization standards and methods for 3d assets, FX and light.
- To collaborate with other Leads and Creative Director to execute product vision.
- To provide direction to and oversee assets produced at external studios.
- To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction.
- As a Technical Artist you are expected to educate other team members about technical standards.

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

3D animatör

Ansök    Maj 7    DiiN Team AB    Animatör
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit! Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo. DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi... Visa mer
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit!
Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo.
DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi strävar efter att förändra dagens syn på konst genom att skapa interaktiva konstverk genom vetenskap, teknik och design.
Vi söker dig som är redo att vara med och utveckla spännande animationer! Som animatör på DiiN Team får du direkt ett stort ansvar i en ständigt förändrande och rörlig start-up. Du är stresstålig och gillar nya utmaningar.
I gengäld erbjuder vi dig stora utvecklingsmöjligheter i en innovativ miljö. Det kommer bli en lärorik resa med stimulerande möjligheter till personliga framsteg och ny kunskap. Vi kommer garanterat att utmana dig! Visa mindre

Senior Technical Animator

Ansök    Mar 30    Machinegames Sweden AB    Animatör
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game! To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production. The team is headed up by our Lead Technical Animator and you wou... Visa mer
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game!
To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production.
The team is headed up by our Lead Technical Animator and you would be working alongside 2 other team members in the technical animation department that collaborates closely with programmers as well.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.

Qualifications
Solid knowledge of the game development process and industry
Experience from a full production cycle in a relevant field
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

3D Animator

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    Animatör
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for a talented 3D Animator. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers. The role entails all aspects of 3D animation in relation to gameplay. This is a perman... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for a talented 3D Animator. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers. The role entails all aspects of 3D animation in relation to gameplay. This is a permanent position, with start as soon as we find the right candidate.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Key areas of responsibility

- Make the different game assets come to life, such as humans and creatures, using keyframe animation and motion editing in MotionBuilder
- Edit and polish motion capture data to the highest standard, enhancing the performance where needed
- Work with technical artists and other team members to solve resource-restricted tech challenges
- Coordinate use of in-house mocap system to record animation data
- Communicate needs and requirements to any out-of-team or external dependencies
- Evaluate externally created animation assets for quality and technical compliance
- Retargeting of animation assets

Experience and Skills

- You have 3+ years working experience in game development (Console, PC or Mobile)
- 3 + years of experience of keyframe character animation in MotionBuilder,
- Good understanding of the animation development pipeline
- Experience of rigging and skinning is a plus
- Scripting skills are also a plus (python, mel)
- Maya experience is a plus
- Ability to troubleshoot technical issues
- You are also proactive, solutions oriented and positive
- As well as motivated and creative with strong commitment to quality
- Last but not least you have a sincere passion for games!


Portfolio/reel

Your application will not be considered unless you submit a portfolio of your work with your application. Preferably by providing a link to an online portfolio.

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre