Lediga jobb Machinegames Sweden AB i Uppsala

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Props Master/Animator

Ansök    Okt 22    Machinegames Sweden AB    Animatör
MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be the driving part of the team that oversees and coordinates the physical (as opposed to digital) props and set builds needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To t... Visa mer
MachineGames is looking for a Prop Master/Animator to join our team!


In this role you will be the driving part of the team that oversees and coordinates the physical (as opposed to digital) props and set builds needed for our motion capture shoots before, during and after our shoots.


You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.


To thrive in this role, we believe that you are skilled and experienced in building sets and handling props in a physical environment (opposed to digital) as well as a knowledgeable and accomplished all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Props.
On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
Hiring and buying props.
Communicate needs to any out-of-team or external dependencies.



?Animation.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.



Qualifications
Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
Communication skills - able to communicate effectively with production designers, actors, and other crew members.
Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
Minimum +3 years of prior experience to the relevant fields.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Mocap experience in game development
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

Technical Designer

Ansök    Okt 17    Machinegames Sweden AB    Designer
MachineGames is looking for a Technical Designer to join our team! In this role you will be working on our Technical Design as part of our greater Design team. You will be working in collaboration with other members from the team, and under supervision from our Design Leads. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! Our studio has a legacy of being dow... Visa mer
MachineGames is looking for a Technical Designer to join our team!


In this role you will be working on our Technical Design as part of our greater Design team. You will be working in collaboration with other members from the team, and under supervision from our Design Leads. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent onsite position in Uppsala, Sweden or Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities:
Work closely with the Lead Designer/Lead Game Designer to execute on the vision for the game.
Use our proprietary editor and node-based scripting tools to create and maintain modular gameplay components
Build technical expertise with our proprietary game tools and engine
Collaborate with other developers to define and foster best practices for integrating new features into gameplay
Prototype and iterate on gameplay ideas and features in engine to evaluate their gameplay potential
Create documentation for the features and systems you create
Test, debug and identify issues with gameplay content, provide solutions and implement fixes where possible
Own and drive the process for creating modular, reusable gameplay content
Work with Leads as we review the success of current systems and initiatives as well as brainstorm new solutions
Participate in brainstorm sessions, refine, and execute on ideas within a schedule
Provide guidance to other members of the design team in best practices for technical design implementation methods
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications:
?Basic knowledge of productivity software such as MS Office or equivalent, Visio/DrawIO, Photoshop, etc
Shipped 2+ titles in a technical design role
Hands-on experience implementing functional gameplay in modern game engines (Unreal, Unity, Hammer/Source Engine, etc.)
Strong knowledge of visual scripting or text-based scripting
A consistent and systemic approach to problem solving
Able to write clear, concise documentation in English
Have good written and verbal communication skills in English Visa mindre

Junior Technical Designer

Ansök    Jun 27    Machinegames Sweden AB    Designer
MachineGames is looking for a new Junior Technical Designer to join our team! In this role you will be working on our Technical Design in our Design team in collaboration with other members from the team under supervision from our Leads and Seniors. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! Our studio has a legacy of being down to earth and free from big... Visa mer
MachineGames is looking for a new Junior Technical Designer to join our team!
In this role you will be working on our Technical Design in our Design team in collaboration with other members from the team under supervision from our Leads and Seniors. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Work closely with the Lead Designer/Lead Game Designer to execute on the vision for the game.
Use our proprietary editor and node-based scripting tools to create and maintain modular gameplay components
Build technical expertise with our proprietary game tools and engine
Prototype and iterate on gameplay ideas and features in engine to evaluate their gameplay potential
Create documentation for the features and systems you create
Test, debug and identify issues with gameplay content, provide solutions and implement fixes where possible
Work with Leads as we review the success of current systems and initiatives as well as brainstorm new solutions.
Participate in brainstorm sessions, refine, and execute on ideas within a schedule.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Prior experience working in a AAA development
Basic knowledge of productivity software such as MS Office or equivalent, Visio/DrawIO, Photoshop, etc
Experience working with commercial game engines/editors (eg: Unreal, Unity, Hammer/Source Engine, etc) a plus
Basic knowledge of visual or text-based scripting a plus
Are able to write clear, concise documentation in English.
Have good written and verbal communication skills in English
CV in English Visa mindre

Senior Gameplay Animator

Ansök    Jun 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

Environment Artist

MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medie... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis.
We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.



Qualifications
A strong portfolio focused on environment art.
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills.
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail.
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!
CV in English. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Props Master/Animator

Ansök    Jun 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-roun... Visa mer
MachineGames is looking for a Prop Master/Animator to join our team!
In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots.
You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Props.
On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
Hiring and buying props.
Communicate needs to any out-of-team or external dependencies.



?Animation.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.



Qualifications
Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
Communication skills - able to communicate effectively with production designers, actors, and other crew members.
Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
Minimum +3 years of prior experience to the relevant fields.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Mocap experience in game development
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

Playtest & Community Manager

Ansök    Jun 27    Machinegames Sweden AB    Speltestare
MachineGames is looking for a Playtest & Community Manager to oversee and drive or internal and external playtests and also managing our communities across several platforms. To thrive in this role, we believe you as a person are both heavily detailed organized, and great at overseeing both the bigger picture and the smaller objectives simultaneously. You are a great communicator and enjoys being the driving force and collaborator between multiple teams a... Visa mer
MachineGames is looking for a Playtest & Community Manager to oversee and drive or internal and external playtests and also managing our communities across several platforms.
To thrive in this role, we believe you as a person are both heavily detailed organized, and great at overseeing both the bigger picture and the smaller objectives simultaneously. You are a great communicator and enjoys being the driving force and collaborator between multiple teams and departments if needed to ensure smooth deliveries and play sessions.
You enjoy engaging with players and create fun and engaging community-driven events.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position starting as soon as possible, where we offer the possibility to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Plan, prepare, run, oversee and participate in playtests.
Support defining objectives and finding conclusions from playtests.
Organize and support developer-focused community activities such as live streams, AMAs, Q&A sessions, and in-person meetups.
Assist in community communication during game launches, major updates, and high-pressure situations.
Oversee community spaces and manage content calendars (e.g., dev diaries). Supervise community ambassadors and ensure community guidelines are upheld.
Coordinate beta testing initiatives, gather player feedback, and assist QA teams with bug tracking and reporting when needed.
Plan, coordinate, support and execute community-driven events and contests to foster player involvement and grow the community.
Track and report on community sentiment to inform and improve current and future engagement strategies.
Collect, analyze, and compile player feedback to provide actionable insights to the development and publishing teams.
Identify and escalate emerging community concerns and lead initiatives to address them proactively.
Collect and organize playtest feedback to show whether upcoming changes accomplish their specific goals.
Manage test plans for future tests and defects uncovered during playtests.



Qualifications
Played FPS games at a high level.
High-level understanding of micro and macro decisions required to optimize FPS gameplay.
Proven previous experience in a role where your expertise can be transferred into this role.
Excellent communication skills in English, in both written and verbal form.
Played FPS games at a high level.
High-level understanding of micro and macro decisions required to optimize FPS gameplay.
Proven previous experience in a role where your expertise can be transferred into this role.
Excellent communication skills in English, in both written and verbal form. Visa mindre

Voice Over Designer

Ansök    Jun 27    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our other VO Designer and audio team. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narr... Visa mer
MachineGames is looking for a new VO Designer to join our team!
In this role you will be working on our VO Design in our Audio team in collaboration with our other VO Designer and audio team. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!
As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay teams, work with performance capture and VO sessions both internally and with external vendors and in the future be one of our go-to people about all VO related questions in the studio.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Edit, process, implement and mix both placeholder & final asset VO.
Organize and maintain structure of the data for VO production - from script through to localized languages.
Seek ways to improve and optimize dialogue implementation workflow – for deeper integration and faster iteration.
Actively contribute creative and technical ideas to improve VO in our games.
Work with the Audio Director to liaise with VO outsource partners and vendors as required.
Attend MoCap shoots & VO sessions where required to ensure quality and consistency and collaborate on direction.
Work with the Audio Director to define and maintain VO recording and delivery specifications.
Work with the Audio and Creative Directors to ensure VO meets project goals.
Work with other development disciplines to ensure VO implementation is sympathetic to context.
Ensure cohesion between English and localized languages.
Engage in the larger audio soundscape and consider the role and effect of VO within it.



Qualifications
Competent in Reaper.
Proven prior industry experience of 1-3 years or equivalent in other industries with a VO focus.
Have experience with Wwise or similar middleware.
Are comfortable with audio processing, mixing techniques and gain structures.
Have good understanding of audio engineering tools & techniques.
Are capable of producing a wide range of dialogue processing styles.
Have strong technical understanding with ability to communicate ideas.
Have strong analytical listening skills.
Passionate about games!
Work Portfolio with samples within the relevant field.
CV in English. Visa mindre

Senior Tools Programmer

MachineGames is looking for a Senior Tools Programmer to join our team. In this role you will be responsible for the architecture and implementation of tools for the development of our games. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists. The programmers working on our tools are part of the engine team and they consist of a talented and passionate group of programmers. I... Visa mer
MachineGames is looking for a Senior Tools Programmer to join our team.
In this role you will be responsible for the architecture and implementation of tools for the development of our games.
You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.
The programmers working on our tools are part of the engine team and they consist of a talented and passionate group of programmers. In this role you will report to our Lead Tools Programmer.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible with the option to work at either our HQ or in our satellite office in Sundsvall. The position is onsite with the option to work in a hybrid capacity.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
Write clean, professional and maintainable code
Create high-quality, performance-minded code
Be an active advocate for system features and tools that would improve the production process
Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
Identify the need for new tools and functions to improve the workflow
Guide and mentor other programmers on the team



?Qualifications
Minimum 1 shipped title in the games industry credited as a Sr Tools Programmer or equivalent
Excellent C++ skills
Excellent problem-solving skills
Excellent 3D math skills
Ability to find shortcomings in, and improve tools and designs
Excellent ability to work with others
Good organization and time management skills
Excellent oral and written communication skills in English
Self-motivated team player with very strong work ethic and cooperative attitude
Passion for making GREAT games
CV and Cover Letter in English



Preferred Skills
BS in Engineering, Computer Science, Mathematics or comparable work experience
Prior experience with idTech and Qt Visa mindre

UI/UX Designer

MachineGames is looking for another experienced UI/UX Designer to join our team! In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. MachineGames is located in central Uppsala, Sweden which is a... Visa mer
MachineGames is looking for another experienced UI/UX Designer to join our team!
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite at either our HQ in Uppsala or our satellite office in Sundsvall, Sweden, with a possibility for a hybrid work solution.
We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Responsible for improving UX and accessibility.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Passionate about YX and accessibility.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
CV and Cover Letter in English.
Portfolio supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming. Visa mindre

Associate HR Generalist

Ansök    Jun 27    Machinegames Sweden AB    HR-assistent
MachineGames is looking for an Associate HR Generalist to join our studio. This role is for someone who likes to engage in a wide variety of areas of responsibility on different levels. The responsibilities are spanning from day-to-day operative HR-support and administration to projects related to for example health safety and work environment or compensation and benefits. In this role you will be part of a close-knit support team, and you will be reportin... Visa mer
MachineGames is looking for an Associate HR Generalist to join our studio. This role is for someone who likes to engage in a wide variety of areas of responsibility on different levels. The responsibilities are spanning from day-to-day operative HR-support and administration to projects related to for example health safety and work environment or compensation and benefits. In this role you will be part of a close-knit support team, and you will be reporting to the HR manager of the studio.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of ZeniMax Media inc. alongside sister studios Arkane, Bethesda Game Studios, Id Software, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open-door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. For this role you must be permanently located within commuting distance of Uppsala and hold a Swedish work permit or be a Swedish citizen.
Responsibilities
Provide day-to-day HR support and administration.
Engage in projects related to health safety, work environment, and compensation and benefits.
Foster relationships and collaborate closely with leadership teams and various other internal and external stakeholders.
Manage trainee and internship programs and maintain relationships with educational institutions.
Coordinate with legal and other stakeholders for employment contracts, relocation agreements, and immigration paperwork.
Provide support with staffing plans and hiring priorities together with HR Manager and studio leadership.
Work with the corporate immigration team and vendor on all immigration related Responsible for administration of expatriate or immigration programs in collaboration with corporate immigration team.
Ensure compliance with health and safety programs, as well as HR-led employee onboarding programs.
Plan and execute employee engagement events and welfare plans in collaboration with HR Manager and Office Team.
Manage exit processes for terminating employees.
Support supervisors with employee relations matters.
Maintain accurate employee records in compliance with GDPR.
Ensure local HR policies are up to date with legislation and best practices.
Participate in diversity and inclusion initiatives.
Support the HR Manager with salary mapping and compensation projects.
Monitor HR email and channels, responding to queries in a timely manner.
Create employment-related documents, such as employment certificates and agreements.
Support HR Manager with rolling out global policies at the local level.



Qualifications
Formal education in human resources management.
Experience from a human resources role in a dynamic organization.
An eye for details and a focus on delivering in a timely manner.
Proven track record of knowing the balance between being service-minded and efficient, as well as an ability to prioritize independently.
Proficiency in the MS Office suite or equivalent.
Demonstrated ability to maintain confidentiality of information, exercise good judgement and discretion in handling information.
Experience of an international setting and an ability to communicate at a professional level, both in writing and verbally in English
Demonstrated ability to maintain confidentiality of information, exercise good judgement and discretion in handling information Visa mindre

Lead Systems Programmer

MachineGames is growing and we are now looking for an excellent Lead Systems Programmer to join our studio! In this role your job is to manage the team that implements base engine systems and to collaborate closely with artists, programmers, designers and producers on our projects. The systems team consists of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report dire... Visa mer
MachineGames is growing and we are now looking for an excellent Lead Systems Programmer to join our studio!
In this role your job is to manage the team that implements base engine systems and to collaborate closely with artists, programmers, designers and producers on our projects.
The systems team consists of a talented and passionate group of programmers, of which some have been with the company since the start in 2010.
In this role you will report directly to our Technical Director.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite at either or HQ in Uppsala or our satellite office in Sundsvall.
We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Head up the Systems team; provide, inspire, motivate, and mentor team members.
Successfully lead others by finding the balance between listening, supporting, instructing, and challenging.
Work actively to maintain a collaborative, professional and friendly tone, always in accordance with the Studio values, within the team and with other teams.
Lead the development of various of base engine systems related to input, resource management, online, streaming, platform base, build infrastructure in collaboration with the Technical Director and other department Leads.
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
Continuously monitor best practices for coding in collaboration with the Technical Director; suggest and drive change accordingly.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
5+ years of professional or related experience deemed equivalent to a lead role.
Minimum 1 full production cycle where credited as a lead programmer or equivalent.
Extensive experience in software development with a C++ focus in a multi-threaded/concurrent context.
Have documented experience of mentoring and leading others.
Have documented experience of collaborating efficiently with different departments and levels of seniority.
Have extensive experience in game programming with a focus on systems programming on different gaming platforms and consoles.
Have demonstrated and applies strong problem-solving and debugging skills in C++ for several components of a game.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Excellent oral and written communication skills in English.
Self-motivated team player with very strong work ethic and cooperative attitude.
Passion for making GREAT games.
CV in English.



Preferred Skills
BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

System Administrator

MachineGames is seeking an experienced Systems Administrator to join our IT team based in our offices in Uppsala, Sweden. We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey with us. To thrive in this role, we believe you as a person are excited about working with technology, are solutions oriented, communicates effectively and with a service-minded approach. You are not in it for the prestige – you th... Visa mer
MachineGames is seeking an experienced Systems Administrator to join our IT team based in our offices in Uppsala, Sweden.
We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey with us.
To thrive in this role, we believe you as a person are excited about working with technology, are solutions oriented, communicates effectively and with a service-minded approach. You are not in it for the prestige – you thoroughly enjoy helping the people around you and support where support is needed even outside of your main area of responsibilities if needed.

In this role no day looks the same – you will have general IT tasks, be part of the support team for our employees whilst your specialty area will be as one of our system administrators specialized in Linux Server and Azure Admin and maintenance. You will report to our IT Director, and you will become a part of the MachineGames support-team which also includes HR, Facilities, Finance and Office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Linux server administration and maintenance using Ansible and Satellite.
Azure infrastructure administration and maintenance.
Administration and configuration of Identity and access management platforms.
Administration and deployment of systems, applications, and settings via system administration platforms.
Server administration, installation and maintenance.
Integration, configuration, maintenance and troubleshooting of business applications.
Implement and maintain automation relating to system administration.
Interact with other teams to assist in system deployment, support, and troubleshooting.
Perform scheduled audits of system settings and security updates.
Monitor system and application performance and troubleshoot issues.
Shared General IT Support:
General desktop support.
Assist end-users with day-to-day IT support.
Onboard new employees and contractors.
Deploy, configure, and troubleshoot new workstations and accounts.
Maintain access control to server systems and resources.
Maintain knowledge base articles.
Standby Calls - Answer monitoring alerts off regular working hours. Escalate or postpone alert depending on urgency.



Qualifications
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Experience from a System Administrator role in a similar capacity.
Experience of an international setting and an ability to communicate at a professional level, both in writing and verbally in English.
+5 years of relevant work experience.
University degree or equivalent with a focus towards IT and system administration or similar expertise.
Great understanding of systems administration and support (Windows, Linux).
Driver's license B or equivalent with a right to drive in Sweden.
Proven ability to work both as a team member and independently. Visa mindre

Senior Concept Artist

MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life! As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games. You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and a... Visa mer
MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life!
As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games.
You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and architectural exploration, prop and object design, in-engine paintovers, and color/lighting compositions.
To thrive in this role we think that you are truly passionate about bringing your art to life and you are a strong communicator that enjoys working both independently and in a team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting onsite, with the possibility to work in a hybrid capacity, as soon as possible. We will support your relocation and application for a work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Excellent skillset in visual design and ideation – from sketch to final concept art
Great imagination comfortable to explore and brainstorm unique ideas
Strong skillset of primarily environment art and setting design as well as prop design
Long, proven, experience working in the game and/or film industry. (Minimum 1 full production cycle as a Senior Concept Artist)
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Have a core understanding of visual design process
Excellent communication skills in English
Portfolio related to the relevant field



Qualifications
Experience working in the game and/or film industry
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Portfolio related to the relevant field



Preferred Skills
Being familiar with the industry of entertainment (such as pop culture, movies, games, comics)
Experience with graphic design and typography, creating logos, posters and promotional material is a plus
Familiarity with 3D software (Blender, Modo, Maya, 3DSMax orsimilar) and skills such as modeling, sculpting, material creation Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

System Administrator

MachineGames is seeking an experienced Systems Administrator to join our IT team based in our offices in Uppsala, Sweden. We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey with us. To thrive in this role, we believe you as a person are excited about working with technology, are solutions oriented, communicates effectively and with a service-minded approach. You are not in it for the prestige – you th... Visa mer
MachineGames is seeking an experienced Systems Administrator to join our IT team based in our offices in Uppsala, Sweden.
We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey with us.
To thrive in this role, we believe you as a person are excited about working with technology, are solutions oriented, communicates effectively and with a service-minded approach. You are not in it for the prestige – you thoroughly enjoy helping the people around you and support where support is needed even outside of your main area of responsibilities if needed.

In this role no day looks the same – you will have general IT tasks, be part of the support team for our employees whilst your specialty area will be as one of our system administrators specialized in Linux Server and Azure Admin and maintenance. You will report to our IT Director, and you will become a part of the MachineGames support-team which also includes HR, Facilities, Finance and Office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Linux server administration and maintenance using Ansible and Satellite.
Azure infrastructure administration and maintenance.
Administration and configuration of Identity and access management platforms.
Administration and deployment of systems, applications, and settings via system administration platforms.
Server administration, installation and maintenance.
Integration, configuration, maintenance and troubleshooting of business applications.
Implement and maintain automation relating to system administration.
Interact with other teams to assist in system deployment, support, and troubleshooting.
Perform scheduled audits of system settings and security updates.
Monitor system and application performance and troubleshoot issues.
Shared General IT Support:
General desktop support.
Assist end-users with day-to-day IT support.
Onboard new employees and contractors.
Deploy, configure, and troubleshoot new workstations and accounts.
Maintain access control to server systems and resources.
Maintain knowledge base articles.
Standby Calls - Answer monitoring alerts off regular working hours. Escalate or postpone alert depending on urgency.



Qualifications
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Experience from a System Administrator role in a similar capacity.
Experience of an international setting and an ability to communicate at a professional level, both in writing and verbally in English.
+5 years of relevant work experience.
University degree or equivalent with a focus towards IT and system administration or similar expertise.
Great understanding of systems administration and support (Windows, Linux).
Driver's license B or equivalent with a right to drive in Sweden.
Proven ability to work both as a team member and independently. Visa mindre

Senior Environment Artist

MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional tea... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral.
CV in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Backend Programmer

MachineGames is growing and we are now looking for a talented Backend Programmer to join our studio! In this role your job is to build, expand and support the backend features driving player enjoyment in our games. You will be working in our LiveOps department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 min... Visa mer
MachineGames is growing and we are now looking for a talented Backend Programmer to join our studio!
In this role your job is to build, expand and support the backend features driving player enjoyment in our games.
You will be working in our LiveOps department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with the option to work in a hybrid capacity at either our HQ in Uppsala or our satellite office in Sundsvall. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Guide the technical development of complex backend features
Write clean, maintainable code that is scalable, reliable, and observable
Collaborate with producers, programmers and game designers in the day-to-day development of our projects
Support cloud hosted systems in a 24x7 environment including troubleshooting, hot fixing, and root cause analysis
Act as technical point of contact for teams working with backend feature development
Understand and define infrastructure as code to support systems developed



Qualifications
7+ years of hands-on experience in designing, developing, implementing and supporting services
3+ years of professional programming experience in Python, Java, JavaScript (node) or Go for building applications or services
Possess a strong technical background and deep knowledge of programming principles, exceptional problem solving, design, programming, and testing skills
Pragmatic approach to providing software solutions that solve business needs
Bachelor’s degree in Computer Science or Information Science, or equivalent work experience
Excellent communication skills in English both written and verbal
CV in English



Preferred Skills
Experience with game development
Programming experience in C++
Working knowledge of persistence solutions at local and cloud scale
Experience using cloud infrastructure and microservice architecture
Experience with Unit Testing tools and continuous ment systems
Experience with containerization and Azure development
Experience with infrastructure as code
Experience creating user tools in JavaScript or TypeScript Visa mindre

Senior Concept Artist

MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life! As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games. You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and a... Visa mer
MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life!
As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games.
You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and architectural exploration, prop and object design, in-engine paintovers, and color/lighting compositions.
To thrive in this role we think that you are truly passionate about bringing your art to life and you are a strong communicator that enjoys working both independently and in a team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting onsite, with the possibility to work in a hybrid capacity, as soon as possible. We will support your relocation and application for a work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Excellent skillset in visual design and ideation – from sketch to final concept art
Great imagination comfortable to explore and brainstorm unique ideas
Strong skillset of primarily environment art and setting design as well as prop design
Long, proven, experience working in the game and/or film industry. (Minimum 1 full production cycle as a Senior Concept Artist)
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Have a core understanding of visual design process
Excellent communication skills in English
Portfolio related to the relevant field



Qualifications
Experience working in the game and/or film industry
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Portfolio related to the relevant field



Preferred Skills
Being familiar with the industry of entertainment (such as pop culture, movies, games, comics)
Experience with graphic design and typography, creating logos, posters and promotional material is a plus
Familiarity with 3D software (Blender, Modo, Maya, 3DSMax orsimilar) and skills such as modeling, sculpting, material creation Visa mindre

Motion Capture Operator/Animator

Ansök    Jan 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a MoCap Operator and Animator to join our team! In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed al... Visa mer
MachineGames is looking for a MoCap Operator and Animator to join our team!
In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots.
You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Prepare stage and capture systems for capture.
Oversee motion capture system, calibration, and operation during shooting.
Ensure the data quality.
Responsible for the stock of markers, suits and other items directly related to the mocap recordings.
Communicate needs to any out-of-team or external dependencies.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay/effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game



Qualifications
Minimum +3 years of prior experience to the relevant fields.
Solid knowledge of the motion capture system, and motion editing (animation skills).
Solid knowledge when it comes to placing markers on an actor or prop.
Strong understanding of tracking, solving, and retargeting of motion capture data.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal.
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Knowledge of Optitrack Motive software
Mocap experience in game development
Experience in tracking and solving captured data
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

Senior Gameplay Animator

Ansök    Jan 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Senior Test Engineer

MachineGames is looking for a Senior Test Engineer to join our team! As a Test Engineer, you will help ensure game quality by working with automated tests. You will be identifying areas that can be tested, write tests, examine the results and report to stakeholders. You will also be working with QA, producers and game programmers, helping them write and run tests. MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 mi... Visa mer
MachineGames is looking for a Senior Test Engineer to join our team!
As a Test Engineer, you will help ensure game quality by working with automated tests. You will be identifying areas that can be tested, write tests, examine the results and report to stakeholders. You will also be working with QA, producers and game programmers, helping them write and run tests.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite with the option to work in a hybrid capacity at either our HQ in Uppsala or our satellite office in Sundsvall. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Create and maintain automated tests that detect defects on incomplete builds of the game.
Communicate results and test coverage to stakeholders and studio.
Evaluate manual test cases for automation.
Share knowledge of automated testing to the studio.
Monitor and maintain the testing framework, pipeline and infrastructure.
If required, debug, modify, extend or use the tools pipeline as necessary.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrates and applies strong problem-solving and debugging skills in C++.
Demonstrates and applies strong problem-solving and debugging skills in Python.
Familiarity with automated testing frameworks and methodologies.
Proficiency at re-using, adopting and integrating existing code.
Excellent communication skills in English, both verbal and written.
Learning mindset.
CV in English.



Preferred Skills
Desirable to have experience from QA, preferably in game development.
Experience working with a bespoke engine developed in-house.
Experience using version control tools such as Git and Perforce.
Experience using and customizing Grafana dashboards.
Having worked on or shipped AAA games before.
Having prior experience working on console games. Visa mindre

Network Programmer

MachineGames is growing and we are now looking for a talented Network Programmer to join our studio! In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication. You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! ... Visa mer
MachineGames is growing and we are now looking for a talented Network Programmer to join our studio!
In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication.
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachienGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite with the option to work in a hybrid capacity at either our HQ in Uppsala or our satellite office in Sundsvall.
We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug network and gameplay code while respecting platform and design constraints.
Measure and optimize performance and bandwidth of the networking layer.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Experience with networked gameplay and object replication in a client-server model.
Knowledge about low-level networking communication using UDP/TCP and related technologies.
Excellent verbal and written communication in English.
Lastly, you are passionate about games! Visa mindre

Lead Gameplay Programmer

MachineGames is looking for an excellent Lead Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers on our games. ? The gameplay team consists of a?talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to directly to our CTO.? MachineGames is located in central Uppsala, Sweden which is a sma... Visa mer
MachineGames is looking for an excellent Lead Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers on our games. ?
The gameplay team consists of a?talented and passionate group of programmers, of which some have been with the company since the start in 2010.
In this role you will report to directly to our CTO.?
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
?
This is a permanent position starting as soon as possible with the option to work at either our HQ in Uppsala, or in our satellite office in Sundsvall, Sweden. ?
The position is?onsite?with the option to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.?
Responsibilities
Head up the Gameplay team; provide, inspire, motivate, and mentor team members.
Successfully lead others by finding the balance between listening, supporting, instructing, and challenging.
Work actively to maintain a collaborative, professional and friendly tone, always in accordance with the Studio values, within the team and with other teams.
Lay the foundation and direction for how the games and technology are developed at MachineGames in collaboration with the CTO and other department Leads.
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
Continuously monitor best practices for coding in collaboration with the CTO; suggest and drive change accordingly.


Qualifications
5+ years professional or related experience with at least 1 shipped title where credited as a lead programmer or equivalent.
Have documented experience of mentoring and leading others, not necessarily in a supervisory position.
Have documented experience of collaborating efficiently with different departments and levels of seniority.
Have extensive experience in game programming with a focus on gameplay programming,
Have demonstrated and applies strong problem-solving and debugging skills in C++ by leading feature development for several components of a game.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Excellent oral and written communication skills in English.
Self-motivated team player with very strong work ethic and cooperative attitude.
Passion for making GREAT games.
CV in English.



Preferred Skills
BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech Visa mindre

Lead Gameplay Programmer

MachineGames is looking for an excellent Lead Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers on our games. ? The gameplay team consists of a?talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to directly to our CTO.? MachineGames is located in central Uppsala, Sweden which is a sma... Visa mer
MachineGames is looking for an excellent Lead Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers on our games. ?
The gameplay team consists of a?talented and passionate group of programmers, of which some have been with the company since the start in 2010.
In this role you will report to directly to our CTO.?
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
?
This is a permanent position starting as soon as possible with the option to work at either our HQ in Uppsala, or in our satellite office in Sundsvall, Sweden. ?
The position is?onsite?with the option to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.?
Responsibilities
Head up the Gameplay team; provide, inspire, motivate, and mentor team members.
Successfully lead others by finding the balance between listening, supporting, instructing, and challenging.
Work actively to maintain a collaborative, professional and friendly tone, always in accordance with the Studio values, within the team and with other teams.
Lay the foundation and direction for how the games and technology are developed at MachineGames in collaboration with the CTO and other department Leads.
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
Continuously monitor best practices for coding in collaboration with the CTO; suggest and drive change accordingly.


Qualifications
5+ years professional or related experience with at least 1 shipped title where credited as a lead programmer or equivalent.
Have documented experience of mentoring and leading others, not necessarily in a supervisory position.
Have documented experience of collaborating efficiently with different departments and levels of seniority.
Have extensive experience in game programming with a focus on gameplay programming,
Have demonstrated and applies strong problem-solving and debugging skills in C++ by leading feature development for several components of a game.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Excellent oral and written communication skills in English.
Self-motivated team player with very strong work ethic and cooperative attitude.
Passion for making GREAT games.
CV in English.



Preferred Skills
BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech Visa mindre

Network Programmer

MachineGames is growing and we are now looking for a talented Network Programmer to join our studio! In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication. You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! ... Visa mer
MachineGames is growing and we are now looking for a talented Network Programmer to join our studio!
In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication.
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachienGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite with the option to work in a hybrid capacity at either our HQ in Uppsala or our satellite office in Sundsvall.
We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug network and gameplay code while respecting platform and design constraints.
Measure and optimize performance and bandwidth of the networking layer.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Experience with networked gameplay and object replication in a client-server model.
Knowledge about low-level networking communication using UDP/TCP and related technologies.
Excellent verbal and written communication in English.
Lastly, you are passionate about games! Visa mindre

Producer

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game ... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Prior experience working in a AAA studio.
Experience of development of game Levels; coordinating (primarily) Level Designers, 3D/Environment Artists and Lighting Artists, is highly desirable.
Must have experience of organising cross-functional teams to work efficiently and smoothly together. This is not just a task-management role.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.
CV in English Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Senior Gameplay Animator

MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

Senior Environment Artist

MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional tea... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral.
CV in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Art Outsource Manager

MachineGames is looking for an Art Outsource Manager to join our team and become a part in our creative partnership with our outsourced resource partners. To thrive in this role, our ideal candidate is someone who is highly organized and enjoys coordinating a lot of moving parts in a creative sphere. In this role it is critical that you are comfortable with providing and extending feedback, following up, and tracking deadlines whilst assuring that we are o... Visa mer
MachineGames is looking for an Art Outsource Manager to join our team and become a part in our creative partnership with our outsourced resource partners.
To thrive in this role, our ideal candidate is someone who is highly organized and enjoys coordinating a lot of moving parts in a creative sphere. In this role it is critical that you are comfortable with providing and extending feedback, following up, and tracking deadlines whilst assuring that we are on track with the creative vision delivered from our Lead Artist and Creative Director.
You will be main point of contact for all things outsource related in the art department and you will spearhead bridging the gap between outsource and in-house to strengthen our overall vision, ensure the outsource production schedule is on track, and ensure that the work produced is of extremely high quality.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Please note that we do not offer remote work for this position.
Responsibilities
Support the preparation of assignments for external teams.
Be a point of contact for all external 3D art that takes place on the project.
Work with both internal and external production teams to establish estimates and maintain an outsource production schedule.
Be the primary point of asset review and feedback for the partner studio, giving clear feedback to push quality to ensure it hits our benchmarks.
Create benchmark documentation and asset examples based off of the Art Director’s and/or Lead Artists' feedback and direction.
Revise and adjust models and textures as needed in an effort to achieve the best quality possible.
Maintain an outsource production schedule and manage multiple deliveries from different Artists/teams daily.
Coordinate frequently with our internal Artists, Tech Artists, Animators, and Leads to process and export assets into the game engine and troubleshoot as needed.
Attend regular check in calls with our external partners, to review their progress.

Qualifications
Experience in leading people or managing teams.
Experience in project management, ensuring deliverables are timely and at the required quality standards.
Proven experience creating game ready assets in at least one major modelling package, along with knowledge of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
2+ years game development experience.
Strong aptitude for art software including proprietary tools.
Excellent communication skills in English, both verbal and written.
CV in English.

Preferred Skills
Provide a portfolio of work demonstrating solid understanding in modeling and texturing 3D assets while maintaining technical restrictions and guidelines.
Prior experience working in a AAA environment.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Apply Online Visa mindre

Technical Animator

MachineGames is looking for an experienced Technical Animator to join our team. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work per... Visa mer
MachineGames is looking for an experienced Technical Animator to join our team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities


To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.



Qualifications
Solid knowledge of the game development process and industry
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems. Visa mindre

Senior Level Designer

MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Lead Level Designer and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in ce... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Lead Level Designer and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible at our HQ, in Uppsala. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.
Portfolio showcasing skills relevant to the position.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Environment Artist

MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional tea... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral.
CV in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Sound Designer

Ansök    Jan 17    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Lead Sound Designer to join our audio team! As a Lead Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will own and drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhe... Visa mer
MachineGames is looking for a Lead Sound Designer to join our audio team!
As a Lead Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director.
In collaboration with the rest of the audio team, you will own and drive the creation and integration of game audio within our AAA titles.
You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.
To thrive in this role, we believe that you love all things audio related and you are keen to take on the responsibility of ownership over larger areas of the sound of the project and drive that forward on your own initiative in collaboration with the Audio Director.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite at our HQ office in Uppsala with the option to work in a hybrid capacity.
Responsibilities
Reporting to the Audio Director, lead the creation and implementation of audio assets and features on your project.
Work closely with the Audio Director to define, refine and achieve the project audio goals.
Line management responsibility for audio staff assigned to you.
Design, create and implement high quality audio assets.
Support sound design needs for linear cutscenes and supporting media if needed.
Help to drive forward development and improvements in audio features, working with the Audio Director and Audio Programming resources where necessary.
Be aware of platform resource limitations and actively seek to optimize where possible.
Define and clearly communicate needs you have from other departments (code/animation etc.).
Ensure the game mix is maintained as the game matures, to the requirements agreed upon with the Audio Director.
Seek to record, edit and archive as often as possible.
Organize, run and attend recording sessions in pursuit of project goals, working with the Audio Director where necessary.
Proactively seek to improve sound design workflow and keep up to date with industry trends and standards.
Ensure that work is effectively backed up and archived.
Liaise with audio outsource partners and vendors when required.
Proactively support, guide and train others in the Audio department.
Be actively engaged in all aspects of the soundscape for our games.



Qualifications
A minimum of one full development cycle experience on a AAA title or equivalent credited as a lead or principal/senior.
A high degree of competence in Reaper and/or equivalent DAWs.
Strong experience with Wwise or equivalent audio engine.
Strong understanding of audio processing, signal paths, and interactive mixing techniques.
Can comfortably engage in audio work and communication outside of pure sound design (e.g. technical audio feature development, game feature design collaboration with other disciplines).
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Strong experience in studio and field based recording techniques.
Strong analytical listening and feedback skills.
Excellent communication skills in English, both written and verbal.
Portfolio demonstrating previous work suitable for the position.
CV in English.
Musical proficiency is a bonus!



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Houdini Technical Artist

MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Senior Sound Designer

Ansök    Jan 17    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Senior Sound Designer to join our audio team! As a Senior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering... Visa mer
MachineGames is looking for a Senior Sound Designer to join our audio team!
As a Senior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director.
In collaboration with the rest of the audio team, you will drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.
To thrive in this role, we believe that you love all things audio related and you are confident in your experience and expertise within sound design.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite with the option to work in a hybrid capacity.
Responsibilities
Design, create and implement high quality audio assets on multiple projects.
Support sound design needs for linear cutscenes and supporting media if needed.
Work closely with the Audio Director to define, refine and achieve the project audio goals.
Take ownership of larger features or game audio areas and, working with the Audio Director where necessary, help to drive forward development and improvements in these areas.
Be aware of platform resource limitations and actively seek to optimize where possible.
Define and clearly communicate needs you have from other departments (code/animation etc.).
Ensure your audio features are mixed appropriately, and that balance is maintained as the game matures, to the requirements agreed upon with the Audio Director.
Seek to record, edit and archive as often as you can.
Working with the Audio Director, organize, run and attend recording sessions in pursuit of project goals.
Proactively seek to improve sound design workflow and keep up to date with industry trends.
Ensure that work is effectively backed up and archived.
Working with the Audio Director, liaise with audio outsource partners and vendors if required.
Proactively support, guide and train others in the Sound Designer role.
Be actively engaged in all aspects of the soundscape for our games.

Qualifications
Experienced at least one full production cycle in a AAA game environment.
Highly competent in Reaper.
Highly experienced with Wwise or equivalent audio engine.
Strong understanding of audio processing, signal paths, interactive mixing techniques.
Can comfortably engage in audio work and communication outside of pure sound design (e.g. technical audio feature development, game feature design collaboration with other disciplines).
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Strong experience in studio and field based recording techniques.
Strong analytical listening skills.
Excellent communications skills in English, both verbally and written form.
Portfolio demonstrating previous work suitable for the position.
CV in English.
Musical proficiency is a bonus!



Preferred Skills
Familiarity with MachineGames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Gameplay Programmer

MachineGames is looking for an excellent Senior Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers. As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone has the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our w... Visa mer
MachineGames is looking for an excellent Senior Gameplay Programmer to help us design and implement gameplay and work closely with artists, programmers, designers and producers.
As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone has the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our workflow.
The gameplay team consists of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to our Lead Gameplay Programmer.


MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible with the option to work at either our HQ in Uppsala, or in our satellite office in Sundsvall.
The position is onsite with the option to work in a hybrid capacity. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
Develop gameplay related functionality (controls, camera movement, game rules, etc.)
Identify and implement platform specific optimizations to relevant gameplay systems
Writes clean, professional, and maintainable code
Create quality, performance-minded code
Be an active advocate for system features and tools that would improve the production process
Work closely with designers, artists, and animators to bring the vision of the game to life
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
5+ years professional or related experience with at least 1 shipped title where credited as a programmer.
Excellent C++ skills.
Excellent problem-solving skills.
Excellent 3d math skills.
Ability to find holes in and improve gameplay systems designs.
Excellent ability to work with others.
Good organization and time management skills.
Excellent oral and written communication skills in English.
Self-motivated team player with very strong work ethic and cooperative attitude.
Passion for making GREAT games.



Preferred Skills
BS in Engineering, CS, Mathematics or comparable work experience
Prior experience with idTech



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Producer (Gameplay Systems)

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Experience of development of Gameplay Systems, coordinating Gameplay Programmers, Designers and Animators, is highly desirable.
Should be comfortable in understanding, and engaging in discussion about, how gameplay features are implemented at the gameplay-systems level. Deep programming/technical knowledge is not a requirement, but the ideal candidate should have an interest in, and be able to engage in conversation about, the inputs that drive the gameplay systems, and be knowledgeable about the major components of the systems that drive the end-user experience.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.



Preferred Skills
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Junior Sound Designer

Ansök    Okt 5    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Junior Sound Designer to join our audio team! Passionate about gaming and audio? Dreaming about combining them both? This is your chance! As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the oppor... Visa mer
MachineGames is looking for a Junior Sound Designer to join our audio team!
Passionate about gaming and audio? Dreaming about combining them both? This is your chance!
As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.To thrive in this role, we believe that you love all things audio related and you are eager to learn and become a part of the ever-evolving game industry working on some truly amazing projects.

MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite with the option to work in a hybrid capacity.


Responsibilities
Design, create and implement high quality audio assets in our projects.
Support sound design needs for linear cutscenes or supporting media if needed.
Work closely with the Audio Director and Sound Designers to ensure your output achieves the desired aesthetic and meets project goals.
Learn about platform resource limitations and seek to optimize where possible.
Seek to record, edit and archive as often as you can.
Assist with recording sessions when required.
Pro-actively seek to improve your sound design workflow.
Ensure that your work is effectively backed up and archived.

Qualifications
Prior experience working in the game industry or a formal educational degree demonstrating relevant project or specialization in game development.
Familiar with Reaper or equivalent DAW.
Familiar with Wwise or equivalent middleware.
Basic knowledge of audio processing, mixing techniques and gain structures.
Basic understanding of audio engineering tools & techniques.
Good analytical listening skills.
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Excellent communications skills in English, both verbally and written form.
Portfolio demonstrating your current skillset.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Environment Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional t... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral. Visa mindre

Houdini Technical Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functio... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities
Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications
Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Producer (Gameplay Systems)

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Experience of development of Gameplay Systems, coordinating Gameplay Programmers, Designers and Animators, is highly desirable.
Should be comfortable in understanding, and engaging in discussion about, how gameplay features are implemented at the gameplay-systems level. Deep programming/technical knowledge is not a requirement, but the ideal candidate should have an interest in, and be able to engage in conversation about, the inputs that drive the gameplay systems, and be knowledgeable about the major components of the systems that drive the end-user experience.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.



Preferred Skills
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior AI Programmer

MachineGames is looking for a senior AI Programmer to join our team and help us develop our next upcoming AAA title! The programming team consists of talented and passionate programmers who are responsible for the development and maintenance of our technology. In this role you will be reporting to our Lead Game Programmer and work closely together with our other programmers with a focus on our AI development. To thrive in this role, we believe you ar... Visa mer
MachineGames is looking for a senior AI Programmer to join our team and help us develop our next upcoming AAA title!

The programming team consists of talented and passionate programmers who are responsible for the development and maintenance of our technology.
In this role you will be reporting to our Lead Game Programmer and work closely together with our other programmers with a focus on our AI development.

To thrive in this role, we believe you are a generalist programmer with a keen interest in AI. You are comfortable working independently with little supervision but are equally as happy jumping into a bigger group collaboration when needed from time to time.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden. The role is onsite with the option to work in a hybrid capacity.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise
Collaborate well with programmers and other disciplines involved in the day-to-day work
Review code written by programmers across the studio and collaborate with them to improve code quality
Help mentoring less experienced team members
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow



Qualifications
Demonstrate and applies strong problem-solving and debugging skills in C++
Write clean, professional, well commented and maintainable code
Show good knowledge of mathematics for 3d game development
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks
Demonstrated experience from working on at least one or two fully shipped AAA game productions
Experience using Havok products, physics, AI
Experience working with AI Finite-state machine systems
Fully proficient in English in both written and oral communication



Preferred Skills
Understanding of multiplayer bots as human replacements
Knowledge and experience designing player companions Visa mindre

Houdini Technical Artist

Ansök    Apr 26    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

UI/UX Artist

Ansök    Apr 26    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Animator

Ansök    Apr 26    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Senior Animator to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a gre... Visa mer
MachineGames is looking for a new talented Senior Animator to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position with an option for hybrid work starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Identify, communicate, and resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing of motion captured animations according to the cinematics needs.
To do quick blockouts for cinematic tests.
Collaborate with other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full production cycle.
Experience working with game engines and cinematic animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
CV in English.

*Sample Work Required - Demo reel should include examples of previous animation work*
Preferred Skills
Experience animating creatures or quadruped characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames´ titles.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Level Designer

Ansök    Apr 26    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior QA Tester

Ansök    Mar 24    Machinegames Sweden AB    Speltestare
MachineGames is looking for a Senior Quality Assurance Tester to join our team. In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details. Our studio is locat... Visa mer
MachineGames is looking for a Senior Quality Assurance Tester to join our team.
In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Test incomplete versions of the game to detect defects; working directly with development team members to ensure the defects are fixed in a timely manner.
Work together with production units on setting up test routines and test plans.
Help establish, maintain and develop aspects of the QA pipeline and technical standards.
Ensure review and playtest builds are functional.
Distribute builds both internally and externally
Write up and distribute build-notes when required.
Keep track and follow up warnings, memory reports and performance problems.
Mentor and support junior (and other) coworkers.
Work collaboratively with external QA departments



Qualifications
Have at least 5 years of experience as QA and worked on titles for both PC and Console
Use common QA/Defect-Tracking Software
Experience in set up and use of 1st-party dev kits, documentation and tools
Knowledgeable with certification process and technical standards
Create clear and concise reports both in written and verbal form
Fluent in English both written and verbal form
Understanding in game creation and development process
Experience with game engines
Passionate about games



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Producer (Gameplay Systems)

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Experience of development of Gameplay Systems, coordinating Gameplay Programmers, Designers and Animators, is highly desirable.
Should be comfortable in understanding, and engaging in discussion about, how gameplay features are implemented at the gameplay-systems level. Deep programming/technical knowledge is not a requirement, but the ideal candidate should have an interest in, and be able to engage in conversation about, the inputs that drive the gameplay systems, and be knowledgeable about the major components of the systems that drive the end-user experience.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.



Preferred Skills
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Houdini Technical Artist

Ansök    Mar 24    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Senior Level Designer

Ansök    Mar 24    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Mar 24    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior AI Programmer

MachineGames is looking for a senior AI Programmer to join our team and help us develop our next upcoming AAA title! The programming team consists of talented and passionate programmers who are responsible for the development and maintenance of our technology. In this role you will be reporting to our Lead Game Programmer and work closely together with our other programmers with a focus on our AI development. To thrive in this role, we believe you ar... Visa mer
MachineGames is looking for a senior AI Programmer to join our team and help us develop our next upcoming AAA title!

The programming team consists of talented and passionate programmers who are responsible for the development and maintenance of our technology.
In this role you will be reporting to our Lead Game Programmer and work closely together with our other programmers with a focus on our AI development.

To thrive in this role, we believe you are a generalist programmer with a keen interest in AI. You are comfortable working independently with little supervision but are equally as happy jumping into a bigger group collaboration when needed from time to time.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden. The role is onsite with the option to work in a hybrid capacity.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise
Collaborate well with programmers and other disciplines involved in the day-to-day work
Review code written by programmers across the studio and collaborate with them to improve code quality
Help mentoring less experienced team members
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow



Qualifications
Demonstrate and applies strong problem-solving and debugging skills in C++
Write clean, professional, well commented and maintainable code
Show good knowledge of mathematics for 3d game development
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks
Demonstrated experience from working on at least one or two fully shipped AAA game productions
Experience using Havok products, physics, AI
Experience working with AI Finite-state machine systems
Fully proficient in English in both written and oral communication



Preferred Skills
Understanding of multiplayer bots as human replacements
Knowledge and experience designing player companions Visa mindre

Render Programmer

MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minu... Visa mer
MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers.

The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, in an onsite or hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints.
Collaborate well with programmers and other disciplines involved in the day-to-day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrated, significant experience in a rendering/graphics development role within the game industry.
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code.
Show good knowledge of linear algebra.
Preferably knowledgeable of Vulkan and/or
Are independent and self-propelled with little need for supervision.
Continuously look for ways to improve processes and achieve results. Isn’t satisfied with the status quo.
Come up with solutions to problems or challenges related to your area of expertise.
Exhibit a high-level in communication skills in English, both by listening and sharing information.
Provide constructive feedback to individuals and teams, and you take initiatives to collaborate cross functionally.
CV in English
Lastly, you are passionate about games!



Preferred Skills
Participated in at least one full game development cycle. Visa mindre

Network Administrator

MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden. We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us. To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it f... Visa mer
MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden.
We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us.
To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it for the prestige – you thoroughly enjoy helping the people around you and support where support is needed.
In this role no day looks the same – you will have general IT tasks, be part of the support team for our employees whilst your specialty area will be towards networking. You will report to our IT manager, and you will become a part of the MachineGames support-team which also includes HR, Facilities, Finance and Office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Maintain and troubleshoot network problems and performance.
Provide end user support and solve incidents in collaboration with other teams.
Participate in on-call rotation.



Qualifications
+5 years of relevant work experience
University degree or equivalent with a focus towards IT and network administration or similar expertise
Practical understanding of TCP/IP
Ability to troubleshoot routing protocols.
Ability to configure and troubleshoot traditional Ethernet switching.
Ability to operate configuration management.
Ability to operate system monitoring platforms.
Good understanding of Cisco LAN, WAN, Wireless, and security platforms, or equivalent knowledge from other manufacturers.
Good understanding of systems administration and support (Windows, Linux)
Driver's license B or equivalent with a right to drive in Sweden
Strong written and verbal communication skills in Swedish and English
Proven ability to work both as a team member and independently



Preferred Skills
CCNA or CCNP certifications
Experience with Cisco ISE
Experience with AWS, Azure networking.
Knowledge in scripting languages.
Thoroughly organized, detail oriented and pragmatic.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Visa mindre

QA Tester

Ansök    Mar 24    Machinegames Sweden AB    Speltestare
MachineGames is looking for a new Quality Assurance Tester to strengthen our team. In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details. Our studio is lo... Visa mer
MachineGames is looking for a new Quality Assurance Tester to strengthen our team.
In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point.
To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.



This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities
Test incomplete versions of the game to detect defects; working directly with development team members to ensure the defects are fixed in a timely manner.
Work together with production units on setting up test routines and test plans.
Help establish, maintain and develop aspects of the QA pipeline and technical standards.
Ensure review and playtest builds are functional.
Distribute builds both internally and externally
Write up and distribute build-notes when required.
Keep track and follow up warnings, memory reports and performance problems.



Qualifications
+2 years of experience as QA in a game development environment
Use common QA/Defect-Tracking Software
Create clear and concise reports both in written and verbal form
Fluent in English both written and verbal form
Understanding in game creation and development process
Passionate about games
CV in English



Preferred Skills
Experience in set up and use of 1st-party dev kits, documentation and tools
Knowledgeable with certification process and technical standards



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

QA Tester

Ansök    Jan 3    Machinegames Sweden AB    Speltestare
MachineGames is looking for a new Quality Assurance Tester to strengthen our team. In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details. Our studio is lo... Visa mer
MachineGames is looking for a new Quality Assurance Tester to strengthen our team.
In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point.
To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.



This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities
Test incomplete versions of the game to detect defects; working directly with development team members to ensure the defects are fixed in a timely manner.
Work together with production units on setting up test routines and test plans.
Help establish, maintain and develop aspects of the QA pipeline and technical standards.
Ensure review and playtest builds are functional.
Distribute builds both internally and externally
Write up and distribute build-notes when required.
Keep track and follow up warnings, memory reports and performance problems.



Qualifications
Use common QA/Defect-Tracking Software
Create clear and concise reports both in written and verbal form
Fluent in English both written and verbal form
Understanding in game creation and development process
Passionate about games



Preferred Skills
Previous experience from QA, preferably in game development.
Experience in set up and use of 1st-party dev kits, documentation and tools
Knowledgeable with certification process and technical standards



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Producer (Gameplay Systems)

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Experience of development of Gameplay Systems, coordinating Gameplay Programmers, Designers and Animators, is highly desirable.
Should be comfortable in understanding, and engaging in discussion about, how gameplay features are implemented at the gameplay-systems level. Deep programming/technical knowledge is not a requirement, but the ideal candidate should have an interest in, and be able to engage in conversation about, the inputs that drive the gameplay systems, and be knowledgeable about the major components of the systems that drive the end-user experience.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.



Preferred Skills
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Producer

MachineGames is looking for an experienced and talented Producer to strengthen its team. In this role you will be directly reporting to our Production Director and you will be working closely with several other producers to ensure that the day-to-day development runs smoothly. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through. MachineGames is a part of Zenimax Media inc. alongside sister studios Alp... Visa mer
MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director and you will be working closely with several other producers to ensure that the day-to-day development runs smoothly. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
As a Producer at MachineGames you’re responsible for the day-to-day development and timely delivery of a section of a major triple-A project, to a high quality.
Coordinates team members from across various departments resulting in the delivery of game features
Working with directors, discipline leads and other producers to define milestone goals, both long term Roadmap and short-term Sprints, of the area of the game under your responsibility
Setting up sprints and maintaining the product backlog for the areas of the game under your responsibility
Tracking, communicating progress and resolving problems during Sprints
Develop and maintain both short- and long-term capacity planning methods
Coordinating and managing approvals from the appropriate creative and technical leads
Coordinating gameplay/focus test sessions (both internal and external)
Regularly communicating and coordinating with our publisher’s development and QA teams
Daily correspondence with development team members
Coordination and documentation of development meetings



Qualifications
3+ years of successful production management
Outstanding organizational and time management skills
Excellent oral and written communication skills
Demonstrable experience working within a modern game development process, including estimating workflow, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems
Solid technical knowledge of computer hardware and software
A sincere passion for games and gaming
Self-motivated team player with very strong work ethic and cooperative attitude



Preferred Skills
Prior knowledge in Audio production and pipelines.
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UX/Gameplay Programmer

MachineGames is looking for a Senior UX Programmer/Gameplay Programmer to join our UI/UX team! In this role you will be responsible for the architecture and implementation of UI/UX related features in our games. Quality and end-user experience will be your guiding stars. You will collaborate closely with other teams and stakeholders of the studio, for example designers, programmers, and artists. As a senior member of the studio you will mentor less experi... Visa mer
MachineGames is looking for a Senior UX Programmer/Gameplay Programmer to join our UI/UX team!
In this role you will be responsible for the architecture and implementation of UI/UX related features in our games. Quality and end-user experience will be your guiding stars.
You will collaborate closely with other teams and stakeholders of the studio, for example designers, programmers, and artists.
As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures, by suggesting how to utilize new technologies, tools and implement them into our workflows.
The UI/UX team is a group that carries features close with design/gameplay/engine from beginning to end and the close collaboration is ongoing throughout the entire project. In this role you will report to our Lead UI Programmer.
Our UI Team is a group of comitted and experienced programmers who are passionate about games and all things UI related.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.


This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient, with an eye to a quality end-user experience.
Develop, extend, and debug UI/UX related to our titles.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrate and applies strong problem-solving and debugging skills in C++.
Write clean, professional, well commented, and maintainable code.
Show good knowledge of linear algebra.
Have experience in writing software using UI/UX frameworks.
Are independent and self propelled with little need for supervision
Lead by example and tutor less experienced co-workers within your discipline
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Have excellent oral and written communication skills in English.
Lastly, you are passionate about games!



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Jan 3    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior QA Tester

Ansök    Jan 3    Machinegames Sweden AB    Speltestare
MachineGames is looking for a Senior Quality Assurance Tester to join our team. In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details. Our studio is locat... Visa mer
MachineGames is looking for a Senior Quality Assurance Tester to join our team.
In this role you will be reporting to our Lead QA and you will be working closely with several other departments and stakeholders to ensure that the day-to-day development of our project runs smoothly from a QA stand point. To thrive in this role we believe you are a go-getter that enjoys responsibility and to see things through with a keen eye for details.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Test incomplete versions of the game to detect defects; working directly with development team members to ensure the defects are fixed in a timely manner.
Work together with production units on setting up test routines and test plans.
Help establish, maintain and develop aspects of the QA pipeline and technical standards.
Ensure review and playtest builds are functional.
Distribute builds both internally and externally
Write up and distribute build-notes when required.
Keep track and follow up warnings, memory reports and performance problems.
Mentor and support junior (and other) coworkers.
Work collaboratively with external QA departments



Qualifications
Have at least 5 years of experience as QA and worked on titles for both PC and Console
Use common QA/Defect-Tracking Software
Experience in set up and use of 1st-party dev kits, documentation and tools
Knowledgeable with certification process and technical standards
Create clear and concise reports both in written and verbal form
Fluent in English both written and verbal form
Understanding in game creation and development process
Experience with game engines
Passionate about games



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

VFX Artist

MachineGames is looking for a new VFX Artist to join our team to help us bring life to our new exciting AAA project! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead VFX Artist and our Art Director and you will collaborate in cross-... Visa mer
MachineGames is looking for a new VFX Artist to join our team to help us bring life to our new exciting AAA project!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead VFX Artist and our Art Director and you will collaborate in cross-functional teams on a daily basis.
We believe that to thrive in this role, you as a person likes to work in a team but with the freedom to make your own mark on the product and bringing the world to life in a realistic way.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Develop visually stunning effects within the given visual style.
Ability to take art direction through verbal and written communication, concepts or reference images and videos.
Work with animators to create spectacular effects for cinematics and events.
Develop and implement gameplay effects in collaboration with designers and programmers.
Collaborate with environment artist and designers to dress up levels and set up scripted events.
Identify technical requirements together with Technical Artists and coders to develop pipelines and tools.



Qualifications
Excellent sense of scale, composition, timing and form.
Excellent oral and written communication skills in English.
Experience with common VFX related tools like Photoshop, 3d editors, After Effects, etc.
Experience with generating fluid sim in Embergen, Houdini or similar tools.
Experience with using Houdini for simulations a big plus.
Understanding of technical constraints to create optimized VFX for real time rendering.
Understanding of console workflows and capabilities a plus.
3 year game development experience and/or at least one shipped AAA game.
Portfolio demonstrating a variety of effects.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Associate Producer

We are looking for an Associate Producer to broaden our team! The person right for this role is comfortable keeping up with daily communications to a number of people, tracking progresses and coordinate events and teams to help push the development forward. We believe them to be a team player that thoroughly enjoys working alongside others whilst still retaining ownership over specific areas of the processes. If this is you, we believe you will fit like... Visa mer
We are looking for an Associate Producer to broaden our team!

The person right for this role is comfortable keeping up with daily communications to a number of people, tracking progresses and coordinate events and teams to help push the development forward. We believe them to be a team player that thoroughly enjoys working alongside others whilst still retaining ownership over specific areas of the processes.
If this is you, we believe you will fit like a glove in this role.

In this role you will be working alongside one of our Producers on the day-to-day development and you will be an integral part of helping the team reach their goals and milestones.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Work alongside a Producer on the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordination and documentation of development meetings.
Coordinate team members from across various departments resulting in the delivery of game features.
Help to set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during Sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical leads.
Coordinate gameplay/focus test sessions.
Regularly communicate and coordinate with our publisher’s development and QA teams.
Daily correspondence with development team members.



Qualifications
Have a track record of successful production management.
Experience of game development, potentially in another role, such as a Senior QA Tester or Lead QA Role.
Outstanding organizational and time management skills.
Excellent oral and written communication skills in English.
Demonstrable experience working within a modern game development process, including estimating workflow, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Solid technical knowledge of computer hardware and software.



Preferred Skills
Experience of a Team Leadership role is advantageous.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

AI Programmer

MachineGames is looking for an intermediate or senior AI Programmer to join our team and help us develop our next upcoming AAA game! The Engine team currently consists of talented and passionate programmers who are responsible for the development and maintenance of our technology. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-me... Visa mer
MachineGames is looking for an intermediate or senior AI Programmer to join our team and help us develop our next upcoming AAA game!
The Engine team currently consists of talented and passionate programmers who are responsible for the development and maintenance of our technology.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
Demonstrate and applies strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Experience from at least one or two shipped AAA game productions.
Experience using Havok products, physics, AI.
Experience working with AI Finite-state machine systems.



Preferred Skills
Understanding of multiplayer bots as human replacements.
Knowledge and experience designing player companions.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Environment Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Technical Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines. In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists. To thrive in this role we... Visa mer
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines.
In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists.
To thrive in this role we believe you are a strong communicator that enjoys being "the bridge" between art and programming departments.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Work with artists and identify workflows for the procedural creation of large-scale environments and assets.
Prototype and build Houdini tools for generating large scale terrains, landscaping, and asset placement.
Implement, support, and maintain plugins and tools for Maya, Modo, Houdini, Blender, Substance Designer/Painter, and any other DCC products deployed by the studio.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Communicate between art and code, providing guidelines, best practices, and documentation.
Ensure environments will run at expected frame rates, fit within memory, and disk footprints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
5+ years with at least two AAA titles shipped as Technical Artist.
Strong communicator and collaborator, with excellent organizational skills.
Have expert understanding of physically based materials & rendering (PBR).
Have excellent problem-solving and technical debugging ability.
Have extensive experience in procedural content creation applications such as Houdini.
Have extensive experience with scripting languages (Python, Mel or Max Script).
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Fluent in English both written and verbal form



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Level Designer

Ansök    Jan 3    Machinegames Sweden AB    Leveldesigner
MachineGames are looking for an exceptional Lead Level Designer to lead, manage, and mentor a team of level designers for our newest project. The individual in this position will work closely with the project Leads, Design Director and our Game Director to help ensure the gameplay within levels reflects the vision of the game and exploits its mechanics. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of t... Visa mer
MachineGames are looking for an exceptional Lead Level Designer to lead, manage, and mentor a team of level designers for our newest project.
The individual in this position will work closely with the project Leads, Design Director and our Game Director to help ensure the gameplay within levels reflects the vision of the game and exploits its mechanics.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent position starting as soon as possible. The role is onsite with a possibility of a hybrid work solution. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Stay up to date with the overall vision of the game – take responsibility over level design and drive collaboration between other disciplines such as level designers, environment artists, and game designers.
Collaborate with the directors to help define the high-level direction for mission design and assist in communicating the vision to the team.
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Oversee the creation of level layouts and 3D block-outs for in-engine playtesting, with a focus on pacing, narrative integration, and flow.
Monitor level construction metrics and help ensure they are communicated and respected from block-out to final.
Work to ensure that ongoing level design work supports the game’s design, narrative, art, and technical requirements.
Mentor designers and environment artists in level design related areas.
Collaborate with all disciplines to integrate and iterate on level content.
Collaborate with all disciplines to develop content integration tools, technology, and workflows.
Help build better and more efficient processes with the team.
Work with the production team on planning and adjusting level development schedules.
Play the game frequently, monitor progress, and identify, communicate, and try to resolve level design related issues quickly and efficiently



Qualifications
5+ years of professional level design experience
At least one shipped title in the capacity of a senior or lead role
Strong understanding of level design principles and theory
Advanced knowledge and experience with level editors (Unreal Level Editor, Sandbox Editor, Hammer or similar)
Experience with scripting and/or programming
Positive, enthusiastic, team-oriented attitude
Excellent communication skills in oral and written English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Level Designer

Ansök    Jan 3    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Network Administrator

MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden. We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us. To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it f... Visa mer
MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden.
We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us.
To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it for the prestige – you thoroughly enjoy helping the people around you and support where support is needed.
In this role no day looks the same – you will have general IT tasks, be part of the support team for our employees whilst your specialty area will be towards networking. You will report to our IT manager, and you will become a part of the MachineGames support-team which also includes HR, Facilities, Finance and Office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Maintain and troubleshoot network problems and performance.
Provide end user support and solve incidents in collaboration with other teams.
Participate in on-call rotation.



Qualifications
+5 years of relevant work experience
University degree or equivalent with a focus towards IT and network administration or similar expertise
Practical understanding of TCP/IP
Ability to troubleshoot routing protocols.
Ability to configure and troubleshoot traditional Ethernet switching.
Ability to operate configuration management.
Ability to operate system monitoring platforms.
Good understanding of Cisco LAN, WAN, Wireless, and security platforms, or equivalent knowledge from other manufacturers.
Good understanding of systems administration and support (Windows, Linux)
Driver's license B or equivalent with a right to drive in Sweden
Strong written and verbal communication skills in Swedish and English
Proven ability to work both as a team member and independently



Preferred Skills
CCNA or CCNP certifications
Experience with Cisco ISE
Experience with AWS, Azure networking.
Knowledge in scripting languages.
Thoroughly organized, detail oriented and pragmatic.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve Visa mindre

Lighting Artist

Ansök    Jan 3    Machinegames Sweden AB    Ljussättare
MachineGames is looking for a new Lighting Artist to join our team and help us create our new exciting AAA title! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead Lighting Artist and you will collaborate in cross-functional teams o... Visa mer
MachineGames is looking for a new Lighting Artist to join our team and help us create our new exciting AAA title!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead Lighting Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the lighting of our games to the next level.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Light gameplay spaces and cutscenes for both linear, story driven levels and open ended sandbox maps.
Use our proprietary engines built in lighting tools, along with third party software and have ownership over the entire lighting pipeline to produce visually stunning final results. Including post processing work and color grading.
Place and control lighting environment effects via volumes and probes, such as volumetrics, light shafts, fog, environment and reflection probes.
Work with the Art Director and Lead Artists to maintain the artistic style & mood, keeping it consistent with our defined visual target for the game.
Communicate with the environment team concerning lighting needs and direction.
Collaborate with the tech team in pushing tools development and workflow.
Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
Research and prototype competing and future lighting solutions.



Qualifications
Have excellent understanding of lighting theory, color space, exposure, and physically based natural light
Have insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Have experience with 3D graphics programs and game engines (Maya/3ds Max, Blender, Unreal, Unity).
Have a thorough knowledge of lighting pipelines and techniques, such as baked lightmaps vs. real time global illumination, PBR & HDR lighting.
Can balance visual quality against performance requirements and production schedules.
Take full ownership of game levels and take them from start to finish.
Fluent in English - Written and verbally



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Manager Online Growth

Ansök    Jul 22    Machinegames Sweden AB    Marknadschef
Senior Manager, Online Growth MachineGames is seeking a Senior Manager, Online Growth to be based in our offices in Uppsala, Sweden. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - ... Visa mer
Senior Manager, Online Growth
MachineGames is seeking a Senior Manager, Online Growth to be based in our offices in Uppsala, Sweden.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible.
Job description:
• Existing regions
o Work with global teams to establish clear local goals within existing regions, set clear KPIs and work with local team to reach them.
o Coordinate local product teams & drive product initiatives within the teams, making sure products are managed the most efficient way across all disciplines.
o Build, develop & maintain relationships with internal stakeholders and provide all requested information and reporting.
o Design, build and manage KPIs for local markets and work with the global and local teams to reach them.
o Build local product publishing plans with region specifics in mind, discussing these plans with EU & global teams and executing these plans together with the team.
o Act as the key contact for US/EU teams in case any market-specific products’ questions arise.
o KPI monitoring to evaluate product’s health status and reacting if any actions are required based on KPI analysis.
o Prepare reports for the EU & Global business teams on the product status.
• New Regions
o Explore available markets for product’s expansion opportunities and provide detailed overview with potential business cases to the global publishing team.
o Evaluate market opportunities and build product forecasts, including publishing plans & P&L models.
o Setup & lead the team responsible for the new region, making sure all publishing areas are covered.
o Establish local partnerships and make sure that the team have enough experience and understanding of the region via these partners where necessary.
o Establish all business, publishing & operations processes related to the project launch in the new region.
o Working with International team, develop markets’ expansion strategy & set clear goals for each market.
o Constantly research, overview and report on international markets’ developments to understand the potential for future expansion.
o Support Online/GaaS products in the new markets from initial evaluation to the launch and further day to day operations.
• Partnership regions
o Support the publishing & business processes in the regions with primary partners operating under our license, making sure that business goals are met.
o Working with region marketing and community teams, providing region product insights to EU and US teams and providing required information from US/EU teams to the region team.
o Overseeing the whole product performance and status in the region, working closely with regions teams.
o Work with local partners making sure all their needs are covered and all local specifics are taken into account within publishing and development teams.
• Such other duties as may be set forth by the Company.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Director International Business & GAAS

Director International Business & GAAS MachineGames is seeking a Director International Business & GAAS to be based in our offices in Uppsala, Sweden. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven... Visa mer
Director International Business & GAAS
MachineGames is seeking a Director International Business & GAAS to be based in our offices in Uppsala, Sweden.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible.
Job description:
• New projects
o Work with studios across product development pipeline and provide GaaS vision, ensuring products meet current market requirements and expectations as services.
o Evaluate prospective projects from a business and GaaS perspective and provide feedback to the relevant development and publishing stakeholders.
o Identify, evaluate and present new opportunities for online and GaaS products to achieve the Company’s goals across international markets.
o Work with local teams to identify the GaaS tools and levers required to achieve local business needs. Help teams prioritize these requirements and guide them through online/GaaS initiatives.
• Publishing & Operations
o Support studios through the development pipeline, identifying GaaS-related goals for each product phase, setting and tracking KPIs. Based on each phase result, provide feedback and suggestions for improvement.
o Support launch & live operations for the Company’s products and manage local-specific GaaS initiatives and present them to global publishing team for further discussion & implementation.
o Identify, evaluate and present revenue growth opportunities for existing GaaS products in new languages and new markets.
o Coordinate all local online/GaaS initiatives, making sure that they are all aligned with business needs and help reach regions budgets and goals.
o Keep track of local online/GaaS learnings and implement best practices for both new products, existing product updates and new products.
o Provide overall requirements & feedback on product and service-related GaaS elements required for successful product publishing and future day-to-day operations.
o Provide suggestions to improve product KPI’s and share with global publishing team.
o Provide feedback on product monetization models and suggest possible promotional strategies & specific activities to maximize revenue.
• Such other duties as assigned from time to time by the SVP & Managing Director, International and/or the Company.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior 3D Artist

Ansök    Jul 27    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a da... Visa mer
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the art of our games to the next level.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Create models and texture from concept to final model in engine
Optimize models for game to run smooth
Work together with level design and environment artists to realize the levels
Work alongside your senior colleagues, Leads and Art Director to support the vision of our games
Communicating with different departments to make sure assets gets in and work accordingly
Work with the art director and leads on establishing, documenting, and maintaining production pipelines
Help out tech-art and leads on improving tools and pipeline
Mentor and inspire other artists in our team
Be pro-active within production



Qualifications
?Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent)
Expert knowledge of a sculpture program (Z-brush, 3D coat or equivalent)
Expert knowledge of Substance Painter
Expert knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Expert understanding of and how to operate within given technical constraints
Experience with cloth simulation tools (Marvelous Designer, or cloth plugins to 3D package)
5+ years of game industry experience with at least two AAA games shipped Visa mindre

Network Administrator

MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden. We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us. To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it f... Visa mer
MachineGames is seeking an experienced Network Administrator to join our IT team based in our offices in Uppsala, Sweden.
We are growing – and so is our IT team, and we are looking for someone eager to take part of this journey together with us.
To thrive in this role, we believe you as a person are excited about working with technology, enjoys working on and solving problems, communicates effectively and with a service-minded approach. You are not in it for the prestige – you thoroughly enjoy helping the people around you and support where support is needed.
In this role no day looks the same – you will have general IT tasks, be part of the support team for our employees whilst your specialty area will be towards networking. You will report to our IT manager, and you will become a part of the MachineGames support-team which also includes HR, Facilities, Finance and Office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Maintain and troubleshoot network problems and performance.
Provide end user support and solve incidents in collaboration with other teams.
Participate in on-call rotation.



?Qualifications
+5 years of relevant work experience
University degree or equivalent with a focus towards IT and network administration or similar expertise
Practical understanding of TCP/IP
Ability to troubleshoot routing protocols.
Ability to configure and troubleshoot traditional Ethernet switching.
Ability to operate configuration management.
Ability to operate system monitoring platforms.
Good understanding of Cisco LAN, WAN, Wireless, and security platforms, or equivalent knowledge from other manufacturers.
Good understanding of systems administration and support (Windows, Linux)
Driver's license B or equivalent with a right to drive in Sweden
Strong written and verbal communication skills in Swedish and English
Proven ability to work both as a team member and independently



Preferred Skills
CCNA or CCNP certifications
Experience with Cisco ISE
Experience with AWS, Azure networking.
Knowledge in scripting languages.
Thoroughly organized, detail oriented and pragmatic.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Render Programmer

MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes n... Visa mer
MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications
At least 5 years of experience in rendering/graphics development, preferably for games
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code
Show good knowledge of linear algebra
Preferably knowledge of OpenGL, DirectX, Vulkan and/or Metal
Are independent and self propelled with little need for supervision
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

HR Assistant

Ansök    Jun 29    Machinegames Sweden AB    HR-assistent
MachineGames’ support team is growing, and we are now looking for a new HR Assistant to join our HR department! The HR Assistant will be assisting the HR team with general administrative tasks and act as support on several different functions and assignments within the MachineGames support team. The support team consists of IT, HR, Facilities and Finance. This is an exciting, new role at the studio and for this particular position we are looking for somebo... Visa mer
MachineGames’ support team is growing, and we are now looking for a new HR Assistant to join our HR department! The HR Assistant will be assisting the HR team with general administrative tasks and act as support on several different functions and assignments within the MachineGames support team. The support team consists of IT, HR, Facilities and Finance.
This is an exciting, new role at the studio and for this particular position we are looking for somebody that is eager to learn and grow, and over time, the right candidate will get the opportunity to receive ownership over their own HR related functions.
In this role no day looks the same – you will have general office and support tasks, be part of the support team for our employees whilst your specialty area will be towards HR. Whilst your biggest focus will be towards HR support you will also assist in office related initiatives to help elevate our studio and team to the next level.
To thrive in this role, we believe you as a person have a good eye for details, enjoy working in a functional support and you get excited of the idea of being one of the go-to persons in the office.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Process HR related paperwork
Set up and maintain HR department files
Assist HR team with recruiting candidates
Assist in the preparation of documents, correspondence and mailings
Perform employee wellness related initiatives in collaboration with other staff members
Perform office related tasks in collaboration with other staff members
Assist other team members in supporting, organizing and executing departmental projects related to the efficient and compliant operation of the HR Department
Serve as a back-up to Finance and Payroll when needed
Perform other duties as assigned

Qualifications
1+ years of Human Resources or professional administrative experience
Ability to adapt to frequent change and manage competing demands
Strong proficiency with Microsoft Office applications along with strong administrative skills
Strong communication skills (verbal and written) in English
Ability to maintain strict confidentiality
Attention to detail is critical to this position

Preferred Skills
Prior experience in assisting in either recruitment and/or payroll related tasks
Prior experience in working in an international business setting is considered a plus



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 mi... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Create game menus and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in the engine.

Qualifications
Experienced at least 1 full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals
Examples of current and past work demonstrating a strong understanding of usability and composition
Experience with Motion graphics
Demonstration of significant UI contribution to a shipped videogame title
Self-motivated and able to take feedback
Excellent team player with a strong work ethic and a cooperative attitude

Preferred Skills
Experience with a 3D package
Familiarity with Bethesda Software games, characters, brands, and universes
Passion for games and gaming

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Programmer

MachineGames is looking for an excellent Senior Programmer to join our team to help design and implement gameplay and work closely with artists, lead engine programmers, designers and producers. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios Alp... Visa mer
MachineGames is looking for an excellent Senior Programmer to join our team to help design and implement gameplay and work closely with artists, lead engine programmers, designers and producers.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Develop gameplay related functionality (controls, camera movement, game rules, etcetera)
Identify and implement platform specific optimizations to relevant gameplay systems
Write clean, professional, and maintainable code
Be an active advocate for system features and tools that would improve the production process
Work closely with designers, artists, and animators to bring the vision of the game to life
Expectations on a senior programmer:
You are expected to lead by example and tutor any less experienced members within the applicable discipline. You can take on a mentor role
You operate within given constraints (time/schedule and technical limits) but pro-actively work to constantly improve our processes
You are able to plan out and complete work with minimal direction or oversight from Director/Producer
Take initiatives to collaborate cross functionally
Actively share your experience and knowledge with other team members

Qualifications
You have 5+ years of experience in AAA or mobile games development
Shipped more than 1 title where credited as programmer for PC, Console or Mobile games
Excellent C# skills, if you also are a C++ programmer this is a big plus
You’re solutions oriented with great problem solving skills
Used to working on a large codebase and as part of a team
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams ... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.

Qualifications
A strong portfolio focused on environment art
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Technical Animator

Ansök    Mar 30    Machinegames Sweden AB    Animatör
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game! To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production. The team is headed up by our Lead Technical Animator and you wou... Visa mer
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game!
To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production.
The team is headed up by our Lead Technical Animator and you would be working alongside 2 other team members in the technical animation department that collaborates closely with programmers as well.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.

Qualifications
Solid knowledge of the game development process and industry
Experience from a full production cycle in a relevant field
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.

Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Character Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team. In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist. To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still be... Visa mer
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team.
In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist.
To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still being a team player enjoying to collaborate closely with other departments and team members.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Responsibilities
Create and texture highly detailed 3D character models for AAA games
Work directly with the Art Director, Lead Character Artist and Concept team in the creation of character assets.
Collaborate with other disciplines such as tech art, animation and design to understand gameplay requirements, technological issues and how they relate to the character art and implementation
Interface with freelance artists and art outsourcers to help convey character art direction as needed
Serve as mentor for junior level character artists
Write and maintain tools, workflow, and pipeline documentation.
Work with Character artists to identify workflows. Where possible investigate and support the development of these tools alongside other member of the engine team.
Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
Create samples, examples, and prototypes

Qualifications
5+ years’ experience in video games and shipped at least 2 AAA title as a Senior Character Artist
Advanced knowledge in Maya, ZBrush, Marvelous Designer, Substance Painter and Photoshop
Able to work in a fast-paced environment and comfortable filling details where concepts may be vague
Strong understanding of human anatomy, animal anatomy, facial anatomy and how it applies to facial animation, etc.
Experienced with PBR engines, for example Unreal, idTech, or CryEngine
Excellent follow-through and takes initiative to solve problems
Team player with a strong work ethic and a collaborative attitude
Excellent communication and time management skills
Passion for video games and game development

Preferred Skills
Experience in animation and rigging are considered as an advantage
Facial blendshape creation experience
Strong technical knowledge to ensure assets are optimal for performance and memory.
Hair and clothes simulation experience Visa mindre

Network Programmer

MachineGames is growing and we are now looking for a talented Game Network Programmer to join our studio! In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is someone who is already experienced with real-time and low-latency object replication. You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the ... Visa mer
MachineGames is growing and we are now looking for a talented Game Network Programmer to join our studio!
In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is someone who is already experienced with real-time and low-latency object replication.
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.

Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Experience with networked gameplay and object replication.
Lastly, you are passionate about games!

Preferred Skills
Broad understanding of interactions between different gameplay systems.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Animation Programmer

MachineGames is growing and we are now looking for a talented Senior Animation Programmer to join our studio! You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval time... Visa mer
MachineGames is growing and we are now looking for a talented Senior Animation Programmer to join our studio!
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug features related to animation while respecting platform and design constraints
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications
At least 5 years of experience in animation development, preferably for games
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code
Show good knowledge of mathematics for animation and 3D game development.
Experience with skinning and joint based animation blending.
Experience with secondary or vertex based character animation.
Experience with physics simulated or procedural animation blending.
Experience with facial rig and face animation techniques.
Worked with animation DDC software like Motion Builder and Maya.
Are independent and self propelled with little need for supervision
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams
and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

Preferred Skills
Preferably previous Havok experience.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Lighting Artist

Ansök    Mar 30    Machinegames Sweden AB    Ljussättare
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels! We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creati... Visa mer
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels!
We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creative Director help push the boundaries for what is possible in bringing our projects to life.
We believe you as a person are down to earth, friendly and has preferrably previous experience in a leadership role.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Assist the Art Director in executing the visual vision in relation to lighting for the project and assume creative ownership when delegated by Art Director.
Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content.
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Troubleshoot creative and technical issues related to lighting as they arise. Debug and fix lighting bugs and communicate/document solutions.
Lighting reviews
Ensure high quality lighting is made correctly, visually and technically.
Own and define ways to perform WIP reviews and signoff.
Standards
Responsible for ensuring art pipelines and workflow processes are clearly defined and followed for all lighting work.
Create, communicate, and follow up on technical standards in collaboration with the programmer and technical leads.
R&D
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Investigate new industry technology and trends to improve the project's visual quality and efficiency.
Assist with look development.
Act as the primary point of contact for outsourcing/contracted lighting artists.

Qualifications
Have extensive experience from a leading role in a AAA game development studio.
Have participated in and led (at least some pieces of) a whole AAA game development cycle.
Have extensive experience within the field of lighting and colour theory.
In-depth knowledge of colour grading, HDR, and other post process effects
Expert skills within applicable software, procedures, and methodology.
Show a track record of successfully leading others.
Show a track record of exploring new trends and ideas in your area and applying them to work.
Great experience with photo realistic lighting.
Excellent knowledge of PBR materials.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Apply Online Visa mindre

Technical Artist

Ansök    Dec 17    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles. In this position you will be reporting directly to our Lead Technical Artist. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. ... Visa mer
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles.

In this position you will be reporting directly to our Lead Technical Artist.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:


- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Implement, support, and maintain plugins, tools, and art pipeline for Modo, Maya, Houdini, Substance and any other DCC products deployed by the studio.
Communicate effectively between art and code, providing guidelines, best practices, and documentation.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Ensure environments will run at expected frame rates, fit within memory and disk foot prints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.

Requirements
Preferrably a full production cycle within game development·
Have a good level of skill within your area of expertise.
Are an expert user of DCC applications. (Modo, Substance, Maya, Blender).
Have excellent proactive problem-solving and technical debugging ability. Visa mindre

Voice Over Designer (Junior - Intermediate)

Ansök    Jan 26    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our Audio Director. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay... Visa mer
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our Audio Director. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!
As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay teams, work with performance capture and VO sessions both internally and with external vendors and in the future be our go-to person about all VO related questions in the studio.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Edit, process, implement and mix both placeholder & final asset VO.
Organize and maintain structure of the data for VO production - from script through to localized languages.
Seek ways to improve and optimize dialogue implementation workflow – for deeper integration and faster iteration.
Actively contribute creative and technical ideas to improve VO in our games.
Work with the Audio Director to liaise with VO outsource partners and vendors as required.
Attend MoCap shoots & VO sessions where required to ensure quality and consistency and collaborate on direction.
Work with the Audio Director to define and maintain VO recording and delivery specifications.
Work with the Audio and Creative Directors to ensure VO meets project goals.
Work with other development disciplines to ensure VO implementation is sympathetic to context.
Ensure cohesion between English and localized languages.
Engage in the larger audio soundscape and consider the role and effect of VO within it.

Qualifications
Competent in Reaper.
Preferably prior industry experience of 1-3 years or equivalent in other industries with a VO focus
Have experience with Wwise or similar middleware.
Are comfortable with audio processing, mixing techniques and gain structures.
Have good understanding of audio engineering tools & techniques.
Are capable of producing a wide range of dialogue processing styles.
Have strong technical understanding with ability to communicate ideas.
Have strong analytical listening skills.
Passionate about games!
Work Portfolio with samples within the relevant field

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Render Programmer

MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes n... Visa mer
MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications
At least 5 years of experience in rendering/graphics development, preferably for games
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code
Show good knowledge of linear algebra
Preferably knowledge of OpenGL, DirectX, Vulkan and/or Metal
Are independent and self propelled with little need for supervision
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

3D Artist

Ansök    Nov 9    Machinegames Sweden AB    3D-grafiker
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage rea... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities

3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time


Requirements

You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!


About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018


How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

Senior Gameplay programmer to AAA game development studio

MachineGames is looking for a Senior Programmer to join our development team. You will be a part of delivering gameplay features for our upcoming AAA-titles together with a group of experienced programmers. In this role you will be reporting to our Lead Gameplay programmer. The Gameplay team currently consists of talented and passionate programmers, some of which are also part of cross functional feature teams. Together the teams strive to deliver stellar ... Visa mer
MachineGames is looking for a Senior Programmer to join our development team. You will be a part of delivering gameplay features for our upcoming AAA-titles together with a group of experienced programmers. In this role you will be reporting to our Lead Gameplay programmer.
The Gameplay team currently consists of talented and passionate programmers, some of which are also part of cross functional feature teams. Together the teams strive to deliver stellar gameplay for the distinctive MachineGames style.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise (for example: Tools, AI or UI)
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
Help mentoring less experienced team members
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.'
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Are independent and self propelled with little need for supervision
Lead by example and tutor less experienced co-workers within your discipline
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibits a high level om communication skills, both by listening and sharing information. Able to provide constructive feedback to individuals and teams. Takes initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Lighting Artist to a AAA studio in Uppsala

Ansök    Nov 16    Machinegames Sweden AB    Ljussättare
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels! We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creati... Visa mer
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels!
We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creative Director help push the boundaries for what is possible in bringing our projects to life.
We believe you as a person are down to earth, friendly and has preferrably previous experience in a leadership role.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Assist the Art Director in executing the visual vision in relation to lighting for the project and assume creative ownership when delegated by Art Director.
Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content.
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Troubleshoot creative and technical issues related to lighting as they arise. Debug and fix lighting bugs and communicate/document solutions.
Lighting reviews
Ensure high quality lighting is made correctly, visually and technically.
Own and define ways to perform WIP reviews and signoff.
Standards
Responsible for ensuring art pipelines and workflow processes are clearly defined and followed for all lighting work.
Create, communicate, and follow up on technical standards in collaboration with the programmer and technical leads.
R&D
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Investigate new industry technology and trends to improve the project's visual quality and efficiency.
Assist with look development.
Act as the primary point of contact for outsourcing/contracted lighting artists.



Qualifications
Have extensive experience from a leading role in a AAA game development studio.
Have participated in and led (at least some pieces of) a whole AAA game development cycle.
Have extensive experience within the field of lighting and colour theory.
In-depth knowledge of colour grading, HDR, and other post process effects
Expert skills within applicable software, procedures, and methodology.
Show a track record of successfully leading others.
Show a track record of exploring new trends and ideas in your area and applying them to work.
Great experience with photo realistic lighting.
Excellent knowledge of PBR materials.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Principal Level Designer

Ansök    Jul 6    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for a seasoned Principal Level Designer to join our team. You will report directly to our Game Director and you will be a big part of contributing with new product visions for our games. To thrive in this role we believe you are a go-getter with a lot of creative ideas and find the challenge to turn every stone to find better solutions for the outcome of our products a fun and exciting challenge. Our studio is located in central Up... Visa mer
MachineGames is looking for a seasoned Principal Level Designer to join our team.
You will report directly to our Game Director and you will be a big part of contributing with new product visions for our games.
To thrive in this role we believe you are a go-getter with a lot of creative ideas and find the challenge to turn every stone to find better solutions for the outcome of our products a fun and exciting challenge.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. and Microsoft, alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Your responsibilities include but are not limited to:
Work with the Game Director / Executive Producer to come up with an ambitious product vision for our games.
Ensure that delegated elements of the vision, owned by the EP/GD, are executed upon, and followed through via strong collaboration within the relevant design leads. Work with the team to translate that vision into engaging and high-quality features.
Work closely with Tools and Technology team to develop the tools and pipelines used by the Level Design team.
Should be able to switch context swiftly and multi-task; able to work across multiple games as needed
Able to identify and troubleshoot problem areas within a game, to identify clearly where the problems lie and how they can be improved.
Responsible for creating and/or improving complex mechanics and/or systems with attention to the player impacts, and the downstream effects on both the game and on the development team, technical constraints and performance targets. (in collaboration with leads and directors)
Creates high-level principles and best practices for future Level Design work.



Skills and Experiences
Should be an expert in many areas of game and level design.
Should be able to articulate with strong written and verbal communication skills
Should be able to create and provide multiple potential designs and solutions, articulating the trade-offs and risks between the different options
Should be comfortable operating in an ambiguous environment, where goals and constraints are mostly team driven and where change is a critical part of the process.
Should have the confidence and experience to self-manage and self-motivate
Experience of concepting and creating a game and/or features from first ideas.
Should have experience in a senior design position or similar in multiple full development cycle AAA productions. Visa mindre

Level Designer at a AAA studio in Uppsala

Ansök    Jun 28    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Level Designer to join our team and work on a variety of levels for an unannounced project. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe. This is a permanent position starting as soon as possible. We will s... Visa mer
MachineGames is looking for an experienced Level Designer to join our team and work on a variety of levels for an unannounced project.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Responsibilities
Design, build, and script levels using the level editor
Collaborate with other level designers and the game director to bring the game’s vision to reality
Collaborate with the game designers to ensure mechanics and systems are properly utilized in levels
Collaborate with the environment artists to ensure that the playability of the level and the graphic elements support each other
Collaborate with the narrative team to create an interesting and grounded world
Create documentation and prototypes for any specific level systems and gameplay
Perform extensive level playtesting, reviews, and iteration
Manage and prioritize bug lists
Carry out all other related tasks

Qualifications
3+ years of professional level design experience
Strong understanding of level design principles and theory
Experience with creating levels for first-person shooters
Experience with multiplayer level design
Experience with professional level design tools
Experience with visual scripting is a plus
Experience with professional 3D modelling software is a plus
Positive, enthusiastic, team-oriented attitude
A desire to grow, learn, and improve as a designer
Strong verbal and written English skills

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Apply Online Visa mindre

Build Engineer to AAA game development studio

MachineGames is looking for an intermediate or senior Build Engineer (Fullstack developer) to join our team of programmers. In this role you are responsible for ensuring that build pipelines and tools are functioning properly while simultaneously working on improvements on said software. Other commitments include maintaining source control and build server configuration and infrastructure. You will be part of our engine team and report to our Lead Engine P... Visa mer
MachineGames is looking for an intermediate or senior Build Engineer (Fullstack developer) to join our team of programmers. In this role you are responsible for ensuring that build pipelines and tools are functioning properly while simultaneously working on improvements on said software. Other commitments include maintaining source control and build server configuration and infrastructure. You will be part of our engine team and report to our Lead Engine Programmer.
The Engine team currently consists of talented and passionate programmers who are responsible for the development and maintenance of our technology.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Architect and implement build pipelines and tools, while respecting platform and design constraints.
Monitor that build pipelines and tools are functioning properly, troubleshoot and debug when required.
Continuously look for improvements on build pipelines and tools.
Maintenance of source control and build server configuration as well as infrastructure.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
If senior:
Help mentoring less experienced team members.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.

Qualifications
Have Strong backend programming skills with an interest in web frontend user interface design and visualization.
Able to write clean, professional, well commented and maintainable code.
Interested in workflow tooling and pipelines
Experienced in Python (or another scripting language and willing to learn Python)
Experienced in databases (Postgre)
Experienced in source control management software (Git and/or Perforce)
Comfortable using and administrating Linux as well as Windows servers
Experienced in TypeScript/JavaScript (for web frontend work)
Experienced in HTML/CSS
Are independent and self propelled with little need for supervision
Lead by example and tutor less experienced co-workers within your discipline
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibits a high level om communication skills, both by listening and sharing information. Able to provide constructive feedback to individuals and teams. Takes initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

Preferred Skills
Experienced in C++ (basic knowledge)
Experienced in game development
Experienced with Docker and Kubernetes

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Build Engineer to AAA Video games studio

MachineGames is looking for an intermediate or senior Build Engineer (Fullstack developer) to join our team of programmers. In this role you are responsible for ensuring that build pipelines and tools are functioning properly while simultaneously working on improvements on said software. Other commitments include maintaining source control and build server configuration and infrastructure. You will be part of our engine team and report to our Lead Engine P... Visa mer
MachineGames is looking for an intermediate or senior Build Engineer (Fullstack developer) to join our team of programmers. In this role you are responsible for ensuring that build pipelines and tools are functioning properly while simultaneously working on improvements on said software. Other commitments include maintaining source control and build server configuration and infrastructure. You will be part of our engine team and report to our Lead Engine Programmer.
The Engine team currently consists of talented and passionate programmers who are responsible for the development and maintenance of our technology.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Architect and implement build pipelines and tools, while respecting platform and design constraints.
Monitor that build pipelines and tools are functioning properly, troubleshoot and debug when required.
Continuously look for improvements on build pipelines and tools.
Maintenance of source control and build server configuration as well as infrastructure.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
If senior:
Help mentoring less experienced team members.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.

Qualifications
Have Strong backend programming skills with an interest in web frontend user interface design and visualization.
Able to write clean, professional, well commented and maintainable code.
Interested in workflow tooling and pipelines
Experienced in Python (or another scripting language and willing to learn Python)
Experienced in databases (Postgre)
Experienced in source control management software (Git and/or Perforce)
Comfortable using and administrating Linux as well as Windows servers
Experienced in TypeScript/JavaScript (for web frontend work)
Experienced in HTML/CSS
Are independent and self propelled with little need for supervision
Lead by example and tutor less experienced co-workers within your discipline
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibits a high level om communication skills, both by listening and sharing information. Able to provide constructive feedback to individuals and teams. Takes initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

Preferred Skills
Experienced in C++ (basic knowledge)
Experienced in game development
Experienced with Docker and Kubernetes

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Audio Programmer to AAA game development studio

MachineGames is looking for an experienced Audio Programmer to join our Engine team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes nort... Visa mer
MachineGames is looking for an experienced Audio Programmer to join our Engine team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement audio features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug features related to audio while respecting platform and design constraints.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.

Qualifications
At least 5 years of experience in audio programming, preferably for games.
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented, and maintainable code.
Show good knowledge of linear algebra.
Preferably experience of Wwise and writing DSPs
Are independent and self-propelled with little need for supervision.
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre