Lediga jobb som Ljuddesigner i Uppsala

Se lediga jobb som Ljuddesigner i Uppsala. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Uppsala som finns hos arbetsgivaren.

Voice Over Designer

Ansök    Jun 27    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our other VO Designer and audio team. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narr... Visa mer
MachineGames is looking for a new VO Designer to join our team!
In this role you will be working on our VO Design in our Audio team in collaboration with our other VO Designer and audio team. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!
As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay teams, work with performance capture and VO sessions both internally and with external vendors and in the future be one of our go-to people about all VO related questions in the studio.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Edit, process, implement and mix both placeholder & final asset VO.
Organize and maintain structure of the data for VO production - from script through to localized languages.
Seek ways to improve and optimize dialogue implementation workflow – for deeper integration and faster iteration.
Actively contribute creative and technical ideas to improve VO in our games.
Work with the Audio Director to liaise with VO outsource partners and vendors as required.
Attend MoCap shoots & VO sessions where required to ensure quality and consistency and collaborate on direction.
Work with the Audio Director to define and maintain VO recording and delivery specifications.
Work with the Audio and Creative Directors to ensure VO meets project goals.
Work with other development disciplines to ensure VO implementation is sympathetic to context.
Ensure cohesion between English and localized languages.
Engage in the larger audio soundscape and consider the role and effect of VO within it.



Qualifications
Competent in Reaper.
Proven prior industry experience of 1-3 years or equivalent in other industries with a VO focus.
Have experience with Wwise or similar middleware.
Are comfortable with audio processing, mixing techniques and gain structures.
Have good understanding of audio engineering tools & techniques.
Are capable of producing a wide range of dialogue processing styles.
Have strong technical understanding with ability to communicate ideas.
Have strong analytical listening skills.
Passionate about games!
Work Portfolio with samples within the relevant field.
CV in English. Visa mindre

Senior Sound Designer

Ansök    Jan 17    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Senior Sound Designer to join our audio team! As a Senior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering... Visa mer
MachineGames is looking for a Senior Sound Designer to join our audio team!
As a Senior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director.
In collaboration with the rest of the audio team, you will drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.
To thrive in this role, we believe that you love all things audio related and you are confident in your experience and expertise within sound design.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite with the option to work in a hybrid capacity.
Responsibilities
Design, create and implement high quality audio assets on multiple projects.
Support sound design needs for linear cutscenes and supporting media if needed.
Work closely with the Audio Director to define, refine and achieve the project audio goals.
Take ownership of larger features or game audio areas and, working with the Audio Director where necessary, help to drive forward development and improvements in these areas.
Be aware of platform resource limitations and actively seek to optimize where possible.
Define and clearly communicate needs you have from other departments (code/animation etc.).
Ensure your audio features are mixed appropriately, and that balance is maintained as the game matures, to the requirements agreed upon with the Audio Director.
Seek to record, edit and archive as often as you can.
Working with the Audio Director, organize, run and attend recording sessions in pursuit of project goals.
Proactively seek to improve sound design workflow and keep up to date with industry trends.
Ensure that work is effectively backed up and archived.
Working with the Audio Director, liaise with audio outsource partners and vendors if required.
Proactively support, guide and train others in the Sound Designer role.
Be actively engaged in all aspects of the soundscape for our games.

Qualifications
Experienced at least one full production cycle in a AAA game environment.
Highly competent in Reaper.
Highly experienced with Wwise or equivalent audio engine.
Strong understanding of audio processing, signal paths, interactive mixing techniques.
Can comfortably engage in audio work and communication outside of pure sound design (e.g. technical audio feature development, game feature design collaboration with other disciplines).
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Strong experience in studio and field based recording techniques.
Strong analytical listening skills.
Excellent communications skills in English, both verbally and written form.
Portfolio demonstrating previous work suitable for the position.
CV in English.
Musical proficiency is a bonus!



Preferred Skills
Familiarity with MachineGames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Voice Over Designer (Junior - Intermediate)

Ansök    Jan 26    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our Audio Director. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be! As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay... Visa mer
MachineGames is looking for a new VO Designer to join our team! In this role you will be working on our VO Design in our Audio team in collaboration with our Audio Director. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!
As a part of our team here at MachineGames some of your work would include but not be limited to: Work closely with our narrative and gameplay teams, work with performance capture and VO sessions both internally and with external vendors and in the future be our go-to person about all VO related questions in the studio.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Edit, process, implement and mix both placeholder & final asset VO.
Organize and maintain structure of the data for VO production - from script through to localized languages.
Seek ways to improve and optimize dialogue implementation workflow – for deeper integration and faster iteration.
Actively contribute creative and technical ideas to improve VO in our games.
Work with the Audio Director to liaise with VO outsource partners and vendors as required.
Attend MoCap shoots & VO sessions where required to ensure quality and consistency and collaborate on direction.
Work with the Audio Director to define and maintain VO recording and delivery specifications.
Work with the Audio and Creative Directors to ensure VO meets project goals.
Work with other development disciplines to ensure VO implementation is sympathetic to context.
Ensure cohesion between English and localized languages.
Engage in the larger audio soundscape and consider the role and effect of VO within it.

Qualifications
Competent in Reaper.
Preferably prior industry experience of 1-3 years or equivalent in other industries with a VO focus
Have experience with Wwise or similar middleware.
Are comfortable with audio processing, mixing techniques and gain structures.
Have good understanding of audio engineering tools & techniques.
Are capable of producing a wide range of dialogue processing styles.
Have strong technical understanding with ability to communicate ideas.
Have strong analytical listening skills.
Passionate about games!
Work Portfolio with samples within the relevant field

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Sound Designer

Ansök    Jan 17    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Lead Sound Designer to join our audio team! As a Lead Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will own and drive the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhe... Visa mer
MachineGames is looking for a Lead Sound Designer to join our audio team!
As a Lead Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director.
In collaboration with the rest of the audio team, you will own and drive the creation and integration of game audio within our AAA titles.
You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.
To thrive in this role, we believe that you love all things audio related and you are keen to take on the responsibility of ownership over larger areas of the sound of the project and drive that forward on your own initiative in collaboration with the Audio Director.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite at our HQ office in Uppsala with the option to work in a hybrid capacity.
Responsibilities
Reporting to the Audio Director, lead the creation and implementation of audio assets and features on your project.
Work closely with the Audio Director to define, refine and achieve the project audio goals.
Line management responsibility for audio staff assigned to you.
Design, create and implement high quality audio assets.
Support sound design needs for linear cutscenes and supporting media if needed.
Help to drive forward development and improvements in audio features, working with the Audio Director and Audio Programming resources where necessary.
Be aware of platform resource limitations and actively seek to optimize where possible.
Define and clearly communicate needs you have from other departments (code/animation etc.).
Ensure the game mix is maintained as the game matures, to the requirements agreed upon with the Audio Director.
Seek to record, edit and archive as often as possible.
Organize, run and attend recording sessions in pursuit of project goals, working with the Audio Director where necessary.
Proactively seek to improve sound design workflow and keep up to date with industry trends and standards.
Ensure that work is effectively backed up and archived.
Liaise with audio outsource partners and vendors when required.
Proactively support, guide and train others in the Audio department.
Be actively engaged in all aspects of the soundscape for our games.



Qualifications
A minimum of one full development cycle experience on a AAA title or equivalent credited as a lead or principal/senior.
A high degree of competence in Reaper and/or equivalent DAWs.
Strong experience with Wwise or equivalent audio engine.
Strong understanding of audio processing, signal paths, and interactive mixing techniques.
Can comfortably engage in audio work and communication outside of pure sound design (e.g. technical audio feature development, game feature design collaboration with other disciplines).
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Strong experience in studio and field based recording techniques.
Strong analytical listening and feedback skills.
Excellent communication skills in English, both written and verbal.
Portfolio demonstrating previous work suitable for the position.
CV in English.
Musical proficiency is a bonus!



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Junior Sound Designer

Ansök    Okt 5    Machinegames Sweden AB    Ljuddesigner
MachineGames is looking for a Junior Sound Designer to join our audio team! Passionate about gaming and audio? Dreaming about combining them both? This is your chance! As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the oppor... Visa mer
MachineGames is looking for a Junior Sound Designer to join our audio team!
Passionate about gaming and audio? Dreaming about combining them both? This is your chance!
As a Junior Sound Designer at MachineGames, you will be working in a tight-knit audio team under the supervision of our Audio Director. In collaboration with the rest of the audio team, you will support the creation and integration of game audio within our AAA titles. You will have the opportunity to work on all game audio aspects, from early design phase to final mix, while adhering to team values and best practices.To thrive in this role, we believe that you love all things audio related and you are eager to learn and become a part of the ever-evolving game industry working on some truly amazing projects.

MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our studio values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or your application for work permit if you do not have one or are not an EU citizen and/or not currently residing in Sweden.
The role is onsite with the option to work in a hybrid capacity.


Responsibilities
Design, create and implement high quality audio assets in our projects.
Support sound design needs for linear cutscenes or supporting media if needed.
Work closely with the Audio Director and Sound Designers to ensure your output achieves the desired aesthetic and meets project goals.
Learn about platform resource limitations and seek to optimize where possible.
Seek to record, edit and archive as often as you can.
Assist with recording sessions when required.
Pro-actively seek to improve your sound design workflow.
Ensure that your work is effectively backed up and archived.

Qualifications
Prior experience working in the game industry or a formal educational degree demonstrating relevant project or specialization in game development.
Familiar with Reaper or equivalent DAW.
Familiar with Wwise or equivalent middleware.
Basic knowledge of audio processing, mixing techniques and gain structures.
Basic understanding of audio engineering tools & techniques.
Good analytical listening skills.
Can edit, process and help to implement VO if required.
Can edit, process and help to implement music if required.
Excellent communications skills in English, both verbally and written form.
Portfolio demonstrating your current skillset.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre