Lediga jobb som Ljussättare i Uppsala

Se lediga jobb som Ljussättare i Uppsala. Genom att välja en specifik arbetsgivare kan du även välja att se alla jobb i Uppsala som finns hos arbetsgivaren.

Lighting Artist

Ansök    Jan 3    Machinegames Sweden AB    Ljussättare
MachineGames is looking for a new Lighting Artist to join our team and help us create our new exciting AAA title! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead Lighting Artist and you will collaborate in cross-functional teams o... Visa mer
MachineGames is looking for a new Lighting Artist to join our team and help us create our new exciting AAA title!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead Lighting Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the lighting of our games to the next level.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Light gameplay spaces and cutscenes for both linear, story driven levels and open ended sandbox maps.
Use our proprietary engines built in lighting tools, along with third party software and have ownership over the entire lighting pipeline to produce visually stunning final results. Including post processing work and color grading.
Place and control lighting environment effects via volumes and probes, such as volumetrics, light shafts, fog, environment and reflection probes.
Work with the Art Director and Lead Artists to maintain the artistic style & mood, keeping it consistent with our defined visual target for the game.
Communicate with the environment team concerning lighting needs and direction.
Collaborate with the tech team in pushing tools development and workflow.
Create, maintain, and communicate documentation for lighting guidelines and implementation techniques.
Research and prototype competing and future lighting solutions.



Qualifications
Have excellent understanding of lighting theory, color space, exposure, and physically based natural light
Have insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Have experience with 3D graphics programs and game engines (Maya/3ds Max, Blender, Unreal, Unity).
Have a thorough knowledge of lighting pipelines and techniques, such as baked lightmaps vs. real time global illumination, PBR & HDR lighting.
Can balance visual quality against performance requirements and production schedules.
Take full ownership of game levels and take them from start to finish.
Fluent in English - Written and verbally



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Lighting Artist

Ansök    Mar 30    Machinegames Sweden AB    Ljussättare
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels! We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creati... Visa mer
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels!
We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creative Director help push the boundaries for what is possible in bringing our projects to life.
We believe you as a person are down to earth, friendly and has preferrably previous experience in a leadership role.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Assist the Art Director in executing the visual vision in relation to lighting for the project and assume creative ownership when delegated by Art Director.
Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content.
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Troubleshoot creative and technical issues related to lighting as they arise. Debug and fix lighting bugs and communicate/document solutions.
Lighting reviews
Ensure high quality lighting is made correctly, visually and technically.
Own and define ways to perform WIP reviews and signoff.
Standards
Responsible for ensuring art pipelines and workflow processes are clearly defined and followed for all lighting work.
Create, communicate, and follow up on technical standards in collaboration with the programmer and technical leads.
R&D
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Investigate new industry technology and trends to improve the project's visual quality and efficiency.
Assist with look development.
Act as the primary point of contact for outsourcing/contracted lighting artists.

Qualifications
Have extensive experience from a leading role in a AAA game development studio.
Have participated in and led (at least some pieces of) a whole AAA game development cycle.
Have extensive experience within the field of lighting and colour theory.
In-depth knowledge of colour grading, HDR, and other post process effects
Expert skills within applicable software, procedures, and methodology.
Show a track record of successfully leading others.
Show a track record of exploring new trends and ideas in your area and applying them to work.
Great experience with photo realistic lighting.
Excellent knowledge of PBR materials.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Apply Online Visa mindre

Lead Lighting Artist to a AAA studio in Uppsala

Ansök    Nov 16    Machinegames Sweden AB    Ljussättare
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels! We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creati... Visa mer
MachineGames is strengthening its team and we are now looking for a Lead Lighting Artist to join us and help bring our projects to new levels!
We are looking for somebody that thrives in a leadership position and is keen to support not only their own team but also help the studio bring our vision to life with their knowledge and skillset! In this role you will be the lead for our amazing lighting team and you will with the help of our Art Director & Creative Director help push the boundaries for what is possible in bringing our projects to life.
We believe you as a person are down to earth, friendly and has preferrably previous experience in a leadership role.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Assist the Art Director in executing the visual vision in relation to lighting for the project and assume creative ownership when delegated by Art Director.
Lead and drive lighting initiatives within the lighting team and collaborate with other departments to develop and implement high quality and performant content.
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Troubleshoot creative and technical issues related to lighting as they arise. Debug and fix lighting bugs and communicate/document solutions.
Lighting reviews
Ensure high quality lighting is made correctly, visually and technically.
Own and define ways to perform WIP reviews and signoff.
Standards
Responsible for ensuring art pipelines and workflow processes are clearly defined and followed for all lighting work.
Create, communicate, and follow up on technical standards in collaboration with the programmer and technical leads.
R&D
Participate in developing standards and techniques for both gameplay and cinematic lighting.
Investigate new industry technology and trends to improve the project's visual quality and efficiency.
Assist with look development.
Act as the primary point of contact for outsourcing/contracted lighting artists.



Qualifications
Have extensive experience from a leading role in a AAA game development studio.
Have participated in and led (at least some pieces of) a whole AAA game development cycle.
Have extensive experience within the field of lighting and colour theory.
In-depth knowledge of colour grading, HDR, and other post process effects
Expert skills within applicable software, procedures, and methodology.
Show a track record of successfully leading others.
Show a track record of exploring new trends and ideas in your area and applying them to work.
Great experience with photo realistic lighting.
Excellent knowledge of PBR materials.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre