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Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Environment Artist

MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medie... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis.
We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.



Qualifications
A strong portfolio focused on environment art.
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills.
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail.
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!
CV in English. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Senior Environment Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional t... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral. Visa mindre

Houdini Technical Artist

MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Houdini Technical Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functio... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities
Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications
Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Houdini Technical Artist

Ansök    Mar 24    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Houdini Technical Artist

Ansök    Apr 26    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Senior Technical Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines. In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists. To thrive in this role we... Visa mer
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines.
In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists.
To thrive in this role we believe you are a strong communicator that enjoys being "the bridge" between art and programming departments.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Work with artists and identify workflows for the procedural creation of large-scale environments and assets.
Prototype and build Houdini tools for generating large scale terrains, landscaping, and asset placement.
Implement, support, and maintain plugins and tools for Maya, Modo, Houdini, Blender, Substance Designer/Painter, and any other DCC products deployed by the studio.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Communicate between art and code, providing guidelines, best practices, and documentation.
Ensure environments will run at expected frame rates, fit within memory, and disk footprints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
5+ years with at least two AAA titles shipped as Technical Artist.
Strong communicator and collaborator, with excellent organizational skills.
Have expert understanding of physically based materials & rendering (PBR).
Have excellent problem-solving and technical debugging ability.
Have extensive experience in procedural content creation applications such as Houdini.
Have extensive experience with scripting languages (Python, Mel or Max Script).
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Fluent in English both written and verbal form



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Environment Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

3D Environment Artist

Ansök    Sep 9    Kinda Brave Publishing AB    3D-grafiker
Do you have a passion for building magical worlds filled with 3D foliage and other organic elements while taking on more technically focused task at a small, driven and creative studio? Then look no further! We’re currently looking for a 3D environment artist with experience in set dressing/world building who would love to make the game Distant Bloom flourish with life. You would work with programs such as Unreal Engine 4 while showcasing knowledge in eve... Visa mer
Do you have a passion for building magical worlds filled with 3D foliage and other organic elements while taking on more technically focused task at a small, driven and creative studio? Then look no further!

We’re currently looking for a 3D environment artist with experience in set dressing/world building who would love to make the game Distant Bloom flourish with life. You would work with programs such as Unreal Engine 4 while showcasing knowledge in everything from Blender to Maya and Photoshop while taking on more technically focused tasks within the art team.

As a part of Ember Trail you’ll be working in a small, creative and driven team that values communication and being a jack-of-all-trades to work with the other teams when needed. We have a focus on sustainability while taking the trail less traveled and sparking change! Sound interesting? Then send your portfolio and application in English today!



We’re looking for someone who:

- Minimum 2 years' experience / 1 shipped game
- Ability to design and create high quality stylized 3D environment assets and set dressing/world building, focusing mainly on foliage and organic elements.
- Self-motivation, good communication skills, and a great team-player attitude.


Highly desired:

- Proficient with standard industry tools such as: Modo/Maya/Blender, ZBrush, Substance Painter, Photoshop.
- Experience working with lighting and post-processing in Unreal Engine 4.
- Solid understanding of colour, form, lighting and composition.
- A genuine interest in video games.


Bonus:

- Experience working with shaders and material in Unreal Engine 4; creation and optimization.
- Experience working with lighting and post-processing in Unreal.
- Have an interest in Game/Level design
- Write scripts and tools in our supported applications.




Start date: As soon as possible

Salary: Based on experience

Recruitment takes place on an ongoing basis so apply at your earliest convenience!

Does this sound like you or someone you know? Then apply below and take the step to work on Distant Bloom!

Contact: [email protected] Visa mindre

Senior 3D Artist

Ansök    Jul 27    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a da... Visa mer
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the art of our games to the next level.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Create models and texture from concept to final model in engine
Optimize models for game to run smooth
Work together with level design and environment artists to realize the levels
Work alongside your senior colleagues, Leads and Art Director to support the vision of our games
Communicating with different departments to make sure assets gets in and work accordingly
Work with the art director and leads on establishing, documenting, and maintaining production pipelines
Help out tech-art and leads on improving tools and pipeline
Mentor and inspire other artists in our team
Be pro-active within production



Qualifications
?Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent)
Expert knowledge of a sculpture program (Z-brush, 3D coat or equivalent)
Expert knowledge of Substance Painter
Expert knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Expert understanding of and how to operate within given technical constraints
Experience with cloth simulation tools (Marvelous Designer, or cloth plugins to 3D package)
5+ years of game industry experience with at least two AAA games shipped Visa mindre

3D Character Artist

Ansök    Maj 12    Kinda Brave Publishing AB    3D-grafiker
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden! Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day!... Visa mer
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden!

Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day! Everyone in our studio is crucial for our goal - making the best games ever!

As an artist in our studio, you’ll be working mostly with characters and design but also with drawing 2D-environment art. Since our game Go Fight Fantastic! is hand drawn you’ll be creating fun and interesting characters, NPCs, and enemies - making meshes, skinning and rigging, so they’re ready for animation. It’s very important for us that you’re able to take a character concept and create a 3D character from it in a style that makes the art feels cohesive with the rest of the game!



We’re looking for someone who…

- is experienced in 3D software such as Maya, Max or Blender.
- is experienced in Photoshop or similar software.
- is able work both independently, managing their own tasks and work together as a team.
- is creative and enjoys creating fun and interesting characters.
- can create environment elements and help out with different parts of the game outside of 3D characters.
- is passionate about games and indie development.




Bonus:

- Experience in rigging and skinning 3D-characters

- Experience in VFX and animatio

- Experience in game development and Unity workflows
- Experience in UI/UX




Practical information?


Our studio consists of seven people and a dog: Lina (art director), Johan (technical director), Melanie (2D-animation), David (2D-artist), Joakim (game designer), Oskar (programmer), Sandra (community manager) and Bowie (dog/captain).

Positions are full time, 40 hours a week with the possibility for flex hours where you have the option to work a couple of days a week from home.

To add safety to our team we are a part of the hybrid indie publisher Kinda Brave. If you want to know more about our sustainable work for people, players and planet have a look at our webpages: kindabrave.com (http://kindabrave.com/) and sustainablegaming.com (http://sustainablegaming.com/) Visa mindre

Senior Character Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team. In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist. To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still be... Visa mer
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team.
In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist.
To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still being a team player enjoying to collaborate closely with other departments and team members.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Responsibilities
Create and texture highly detailed 3D character models for AAA games
Work directly with the Art Director, Lead Character Artist and Concept team in the creation of character assets.
Collaborate with other disciplines such as tech art, animation and design to understand gameplay requirements, technological issues and how they relate to the character art and implementation
Interface with freelance artists and art outsourcers to help convey character art direction as needed
Serve as mentor for junior level character artists
Write and maintain tools, workflow, and pipeline documentation.
Work with Character artists to identify workflows. Where possible investigate and support the development of these tools alongside other member of the engine team.
Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
Create samples, examples, and prototypes

Qualifications
5+ years’ experience in video games and shipped at least 2 AAA title as a Senior Character Artist
Advanced knowledge in Maya, ZBrush, Marvelous Designer, Substance Painter and Photoshop
Able to work in a fast-paced environment and comfortable filling details where concepts may be vague
Strong understanding of human anatomy, animal anatomy, facial anatomy and how it applies to facial animation, etc.
Experienced with PBR engines, for example Unreal, idTech, or CryEngine
Excellent follow-through and takes initiative to solve problems
Team player with a strong work ethic and a collaborative attitude
Excellent communication and time management skills
Passion for video games and game development

Preferred Skills
Experience in animation and rigging are considered as an advantage
Facial blendshape creation experience
Strong technical knowledge to ensure assets are optimal for performance and memory.
Hair and clothes simulation experience Visa mindre

Lead Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.

Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 mi... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Create game menus and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in the engine.

Qualifications
Experienced at least 1 full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals
Examples of current and past work demonstrating a strong understanding of usability and composition
Experience with Motion graphics
Demonstration of significant UI contribution to a shipped videogame title
Self-motivated and able to take feedback
Excellent team player with a strong work ethic and a cooperative attitude

Preferred Skills
Experience with a 3D package
Familiarity with Bethesda Software games, characters, brands, and universes
Passion for games and gaming

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams ... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.

Qualifications
A strong portfolio focused on environment art
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Technical Artist

Ansök    Dec 17    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles. In this position you will be reporting directly to our Lead Technical Artist. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. ... Visa mer
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles.

In this position you will be reporting directly to our Lead Technical Artist.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:


- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Implement, support, and maintain plugins, tools, and art pipeline for Modo, Maya, Houdini, Substance and any other DCC products deployed by the studio.
Communicate effectively between art and code, providing guidelines, best practices, and documentation.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Ensure environments will run at expected frame rates, fit within memory and disk foot prints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.

Requirements
Preferrably a full production cycle within game development·
Have a good level of skill within your area of expertise.
Are an expert user of DCC applications. (Modo, Substance, Maya, Blender).
Have excellent proactive problem-solving and technical debugging ability. Visa mindre

3D Artist

Ansök    Nov 9    Machinegames Sweden AB    3D-grafiker
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage rea... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities

3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time


Requirements

You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!


About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018


How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

Senior Environment Artist

Ansök    Jan 29    Machinegames Sweden AB    3D-grafiker
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership. Our studio is located in cen... Visa mer
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Work together with other members of the team to establish the scope of the environment art requirements for team assigned game content.
Work with the Art Director and leads on establishing, documenting and maintaining production pipelines
To build environments according to designer requirements and blockouts, bearing gameplay constraints such as traversal and measurements in mind.
Create game environment assets: Build, model and texture environment art, detailed props and objects according to concepts, references and/or art direction.
Create textures and PBR materials for models and world space according to concepts, references and/or art direction.
Use existing Assets and content to populate the game world in a believable and visually appealing way
Collaborate with other team members on enhancing the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions
Work with the Art Director and Art Leads to continually revise game environments and refine visual quality, drama and look
You operate within given constraints.
You are autonomous and can take responsibility for your own actions and decisions.





Qualifications
Experience with creating game ready assets, taking them through the modeling, baking and texturing pipeline, ready to be rendered in engine.
Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer and Zbrush.
Expert knowledge of PBR systems with the ability to texture using both procedural and hand painted approaches
Outstanding 3d modeling and texturing skills
A keen eye for dramatic environments and lighting design
Deep knowledge and experience with creating and maintaining game levels
Photogrammetry skills considered a plus
Photography/composition skills considered a plus
Level design experience considered a plus
Lighting experience considered a plus
Good organization and time management skills
Excellent oral and written communication skills
A proactive approach to problem solving
Self-motivated team player with very strong work ethic and cooperative attitude
An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
5+ years of game industry experience with at least two AAA games shipped.
Passion for making great games Visa mindre

3D Technical Artist @Nexile - Uppsala

Ansök    Jun 22    Nexile AB    3D-grafiker
As a Technical Artist at Nexile, you are the missing link between art and programming. Your role is to support our tight-knit team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. A deep technical knowledge and an appreciation of graphics is needed, since tasks can be varied! As a Technical Artist, you will work in close collaboration with our artists to create, maintain and optimize shaders,... Visa mer
As a Technical Artist at Nexile, you are the missing link between art and programming. Your role is to support our tight-knit team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. A deep technical knowledge and an appreciation of graphics is needed, since tasks can be varied!
As a Technical Artist, you will work in close collaboration with our artists to create, maintain and optimize shaders, in various areas including assets, characters, vehicles, water, terrain and more. In addition you will assist in modeling and unwrapping assets, help create renders and implement assets in-engine.
In a close working-relationship with the Art Director you will help realize the visual direction and style to ensure we reach our aestetic goals! You should be able and willing to provide feedback and communicate concerns regarding potential mismatch between ideals and technical reality, and have a great understanding of performance and optimization - which you can put to use making sure that our games run smoothly on the target platforms.
Qualifications:
-At least 2 years experience developing shaders and working in game development.
-Experienced and skilled in modeling (Blender)
-Strong understanding of content creation and creative processes, modern workflows and game engines (Unity).
-Understanding and skill in observation of visual quality and fidelity.
-Experience identifying and eliminating visual bugs and profiling for technical problems.
-Well organized with a methodical and structured mentality for solving problems and coming up with solutions.
-Positive attitude and constant communication, works well with a smaller tight-knit team and can be flexible and have ability to work on many areas of the game.
-Willingness and ability to learn new things, try new methods and tools to help make Nexile's games as good as possible!
Bonus:
-Good eye and feel for shapes, proportions and design
-Solid ability to draw and sketch to present and explain ideas Visa mindre

3D Artist

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    3D-grafiker
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage rea... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities

3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time


Requirements

You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!


About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018


How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

Senior Environment Artist

Ansök    Nov 20    Machinegames Sweden AB    3D-grafiker
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership. Our studio is located in cen... Visa mer
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Work together with other members of the team to establish the scope of the environment art requirements for team assigned game content.
Work with the Art Director and leads on establishing, documenting and maintaining production pipelines
To build environments according to designer requirements and blockouts, bearing gameplay constraints such as traversal and measurements in mind.
Create game environment assets: Build, model and texture environment art, detailed props and objects according to concepts, references and/or art direction.
Create textures and PBR materials for models and world space according to concepts, references and/or art direction.
Use existing Assets and content to populate the game world in a believable and visually appealing way
Collaborate with other team members on enhancing the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions
Work with the Art Director and Art Leads to continually revise game environments and refine visual quality, drama and look
You operate within given constraints.
You are autonomous and can take responsibility for your own actions and decisions.





Qualifications
Experience with creating game ready assets, taking them through the modeling, baking and texturing pipeline, ready to be rendered in engine.
Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer and Zbrush.
Expert knowledge of PBR systems with the ability to texture using both procedural and hand painted approaches
Outstanding 3d modeling and texturing skills
A keen eye for dramatic environments and lighting design
Deep knowledge and experience with creating and maintaining game levels
Photogrammetry skills considered a plus
Photography/composition skills considered a plus
Level design experience considered a plus
Lighting experience considered a plus
Good organization and time management skills
Excellent oral and written communication skills
A proactive approach to problem solving
Self-motivated team player with very strong work ethic and cooperative attitude
An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
5+ years of game industry experience with at least two AAA games shipped.
Passion for making great games Visa mindre