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Senior Gameplay Animator

Ansök    Mar 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Senior Gameplay Animator to join our team! MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times). Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with imm... Visa mer
MachineGames is looking for a new talented Senior Gameplay Animator to join our team!
MachineGames Sweden AB is a game developer based in Uppsala, Sweden (a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times).
Founded in 2010, MachineGames consists of seasoned, passionate and talented developers recognized for unique creative vision and ability to fuse intense first-person gameplay with immersive narratives, all within beautifully detailed worlds. The studio is best known for developing games in the Wolfenstein-series and, most recently, the development of the critically acclaimed Indiana Jones and the Great Circle.
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position at either our HQ in Uppsala or at our satellite office in Sundsvall, Sweden with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Basic knowledge of Maya.
Written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



*Sample Work Required - Demo reel should include examples of previous animation work*
Preferred Skills
Experience animating creatures or quadruped characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames´ titles. Visa mindre

Props Master/Animator

Ansök    Okt 22    Machinegames Sweden AB    Animatör
MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be the driving part of the team that oversees and coordinates the physical (as opposed to digital) props and set builds needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To t... Visa mer
MachineGames is looking for a Prop Master/Animator to join our team!


In this role you will be the driving part of the team that oversees and coordinates the physical (as opposed to digital) props and set builds needed for our motion capture shoots before, during and after our shoots.


You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.


To thrive in this role, we believe that you are skilled and experienced in building sets and handling props in a physical environment (opposed to digital) as well as a knowledgeable and accomplished all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.


Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Props.
On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
Hiring and buying props.
Communicate needs to any out-of-team or external dependencies.



?Animation.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.



Qualifications
Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
Communication skills - able to communicate effectively with production designers, actors, and other crew members.
Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
Minimum +3 years of prior experience to the relevant fields.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Mocap experience in game development
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

Environment Artist

MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medie... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis.
We are located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid setting, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.



Qualifications
A strong portfolio focused on environment art.
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills.
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail.
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!
CV in English. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Senior Gameplay Animator

Ansök    Jun 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

UI/UX Designer

MachineGames is looking for another experienced UI/UX Designer to join our team! In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. MachineGames is located in central Uppsala, Sweden which is a... Visa mer
MachineGames is looking for another experienced UI/UX Designer to join our team!
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. The role is onsite at either our HQ in Uppsala or our satellite office in Sundsvall, Sweden, with a possibility for a hybrid work solution.
We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Responsible for improving UX and accessibility.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Passionate about YX and accessibility.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
CV and Cover Letter in English.
Portfolio supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming. Visa mindre

Senior Concept Artist

MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life! As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games. You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and a... Visa mer
MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life!
As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games.
You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and architectural exploration, prop and object design, in-engine paintovers, and color/lighting compositions.
To thrive in this role we think that you are truly passionate about bringing your art to life and you are a strong communicator that enjoys working both independently and in a team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting onsite, with the possibility to work in a hybrid capacity, as soon as possible. We will support your relocation and application for a work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Excellent skillset in visual design and ideation – from sketch to final concept art
Great imagination comfortable to explore and brainstorm unique ideas
Strong skillset of primarily environment art and setting design as well as prop design
Long, proven, experience working in the game and/or film industry. (Minimum 1 full production cycle as a Senior Concept Artist)
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Have a core understanding of visual design process
Excellent communication skills in English
Portfolio related to the relevant field



Qualifications
Experience working in the game and/or film industry
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Portfolio related to the relevant field



Preferred Skills
Being familiar with the industry of entertainment (such as pop culture, movies, games, comics)
Experience with graphic design and typography, creating logos, posters and promotional material is a plus
Familiarity with 3D software (Blender, Modo, Maya, 3DSMax orsimilar) and skills such as modeling, sculpting, material creation Visa mindre

Props Master/Animator

Ansök    Jun 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a Prop Master/Animator to join our team! In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-roun... Visa mer
MachineGames is looking for a Prop Master/Animator to join our team!
In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots.
You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Props.
On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
Hiring and buying props.
Communicate needs to any out-of-team or external dependencies.



?Animation.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.



Qualifications
Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
Communication skills - able to communicate effectively with production designers, actors, and other crew members.
Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
Minimum +3 years of prior experience to the relevant fields.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Mocap experience in game development
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

UX/Frontend lead (Visual Programming for Financial Algorithms)

We are urgently looking for a frontend wiz to create a proof-of-concept for a next-gen trading strategy builder that combines natural language with visual blocks - think of lego building blocks for data analysis, simple and engaging enough for kids. This is for a critical partnership with a major Nordic broker. Thereafter , an MVP, in a couple of months. Thereafter, potential full time employment and being an early team member in world-changing product. ... Visa mer
We are urgently looking for a frontend wiz to create a proof-of-concept for a next-gen trading strategy builder that combines natural language with visual blocks - think of lego building blocks for data analysis, simple and engaging enough for kids. This is for a critical partnership with a major Nordic broker. Thereafter , an MVP, in a couple of months. Thereafter, potential full time employment and being an early team member in world-changing product.


Apply with portfolio and a few lines on how you're fit and your motivation to [email protected]


Required:
Adeptness with React and Figma
Strong UI/UX skills
Experience with drag-and-drop interfaces, engaging building blocks.
Available immediately
Portfolio showing similar complex interfaces



Merit:
Experience with edutech/gamification
Understanding of trading strategies and markets
Experience with LLM interfaces, and good use of LLM coders (replit, etc)
Interest in joining long-term as a core team member in the startup



Compensation: hourly based for the first 3 months


We believe this could be a big, big thing, to democratize not only professional trading tools but also to create a class of 'non-tech' data scientists by making the tools accessible. The demo you create could evolve into a revolutionary platform integrating natural language, visual programming, and institutional-grade trading capabilities.



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Webbutvecklare sökes till Projekt RÄTT VÄG

Ansök    Apr 25    Stora K Gruppen AB    Webbdesigner
Webbutvecklare sökes till Projekt RÄTT VÄG – Var med och gör skillnad! Plats: Distans/Stockholm med omnejd Omfattning: Ideellt uppdrag/förtroendeuppdrag, möjlighet till mindre ersättning Start: Så snart som möjligt Anställningsform: Uppdrag/Projekt Om Projekt RÄTT VÄG: Projekt Rätt väg motverkar och förebygger nyrekryteringen av barn och unga in i kriminalitet! Projekt RÄTT VÄG är en ideell förening som arbetar för att skapa positiva möjligheter för barn, ... Visa mer
Webbutvecklare sökes till Projekt RÄTT VÄG – Var med och gör skillnad!
Plats: Distans/Stockholm med omnejd
Omfattning: Ideellt uppdrag/förtroendeuppdrag, möjlighet till mindre ersättning
Start: Så snart som möjligt
Anställningsform: Uppdrag/Projekt
Om Projekt RÄTT VÄG:
Projekt Rätt väg motverkar och förebygger nyrekryteringen av barn och unga in i kriminalitet!
Projekt RÄTT VÄG är en ideell förening som arbetar för att skapa positiva möjligheter för barn, ungdomar och unga vuxna.
Vi vill ge fler chansen att hitta en trygg gemenskap, skapa arbetslivserfarenhet och utvecklas genom meningsfulla aktiviteter. Genom försäljning av produkter och aktiviteter finansierar vi läger, studiebesök, idrott, friluftsliv, kreativa projekt och ledarskapsutbildningar.
Vi står för värdegrunder som:
Alla människor har lika värde
Tillsammans bygger vi framtidstro
Utveckling, gemenskap och ansvar går hand i hand
Ingen lämnas utanför



Idag finns en enklare hemsida på www.projektrattvag.se.
Nu vill vi ta nästa steg och skapa en modernare, mer levande sida, samt en mindre webbshop där vi kan sälja våra produkter för att stödja verksamheten.
Om uppdraget
Vi söker dig som vill hjälpa oss att:
Utveckla en ny hemsida (enkel, tydlig och lätt att administrera)
Skapa en liten tillhörande webbshop (exempelvis med koppling till Swish eller liknande betalning)
Få vår hemsida att bättre spegla vår verksamhet, våra projekt och våra värdegrunder



Arbetet kan göras hemifrån och vi ser gärna att du brinner för samhällsutveckling, föreningsliv och att göra gott. Vi söker inte någon som ser detta som en affär, utan någon som känner för vårt uppdrag och vill bidra med sin kunskap för att hjälpa unga att få en bättre framtid.
Vi söker dig som
Har erfarenhet av att bygga hemsidor och/eller webbshoppar
Kan arbeta självständigt men gärna samarbetar när det behövs
Delar våra värdegrunder och tror på gemenskap, utveckling och framtidstro
Har ett stort hjärta och vill vara en del av något som gör verklig skillnad



Tekniska plattformar kan diskuteras (WordPress, Wix, Shopify, WooCommerce, etc.), beroende på din kompetens och vad som passar föreningens behov.
Vi erbjuder
Ett meningsfullt och viktigt uppdrag där ditt arbete får direkt betydelse för unga människors liv
En flexibel arbetsmiljö där vi anpassar oss efter dina möjligheter och tid
Intyg på ditt arbete och referenser inför framtida jobb
En del av ett varmt och engagerat sammanhang



Mindre ersättning kan diskuteras beroende på projektets omfattning och dina önskemål. Visa mindre

Motion Capture Operator/Animator

Ansök    Jan 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a MoCap Operator and Animator to join our team! In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots. You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed al... Visa mer
MachineGames is looking for a MoCap Operator and Animator to join our team!
In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots.
You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, at either our HQ in Uppsala or in our satellite office in Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Prepare stage and capture systems for capture.
Oversee motion capture system, calibration, and operation during shooting.
Ensure the data quality.
Responsible for the stock of markers, suits and other items directly related to the mocap recordings.
Communicate needs to any out-of-team or external dependencies.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay/effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game



Qualifications
Minimum +3 years of prior experience to the relevant fields.
Solid knowledge of the motion capture system, and motion editing (animation skills).
Solid knowledge when it comes to placing markers on an actor or prop.
Strong understanding of tracking, solving, and retargeting of motion capture data.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal.
Portfolio demonstrating required skills.
CV in English.



Preferred Skills
Knowledge of Optitrack Motive software
Mocap experience in game development
Experience in tracking and solving captured data
Solid animation skills both when it comes to motion editing and keyframing. Visa mindre

UX/Frontend lead (Visual Programming for Financial Algorithms)

We are urgently looking for a frontend wiz to create a proof-of-concept for a next-gen trading strategy builder that combines natural language with visual blocks - think of lego building blocks for data analysis, simple and engaging enough for kids. This is for a critical partnership with a major Nordic broker. Thereafter , an MVP, in a couple of months. Thereafter, potential full time employment and being an early team member in world-changing product. ... Visa mer
We are urgently looking for a frontend wiz to create a proof-of-concept for a next-gen trading strategy builder that combines natural language with visual blocks - think of lego building blocks for data analysis, simple and engaging enough for kids. This is for a critical partnership with a major Nordic broker. Thereafter , an MVP, in a couple of months. Thereafter, potential full time employment and being an early team member in world-changing product.


Apply with portfolio and a few lines on how you're fit and your motivation to [email protected]


Required:
Adeptness with React and Figma
Strong UI/UX skills
Experience with drag-and-drop interfaces, engaging building blocks.
Available immediately
Portfolio showing similar complex interfaces



Merit:
Experience with edutech/gamification
Understanding of trading strategies and markets
Experience with LLM interfaces, and good use of LLM coders (replit, etc)
Interest in joining long-term as a core team member in the startup



Compensation: hourly based for the first 3 months


We believe this could be a big, big thing, to democratize not only professional trading tools but also to create a class of 'non-tech' data scientists by making the tools accessible. The demo you create could evolve into a revolutionary platform integrating natural language, visual programming, and institutional-grade trading capabilities.



Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Concept Artist

MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life! As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games. You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and a... Visa mer
MachineGames is looking for a new Senior Concept Artist to join our team and help bring our products to life!
As a Concept Artist, you will work directly with our Creative Director, Art Director, Leads and other internal and external creators to develop and communicate the artistic tone and vision for our games.
You will provide the team with creative illustrations and production artwork on a broad spectrum, including character design, environmental and architectural exploration, prop and object design, in-engine paintovers, and color/lighting compositions.
To thrive in this role we think that you are truly passionate about bringing your art to life and you are a strong communicator that enjoys working both independently and in a team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting onsite, with the possibility to work in a hybrid capacity, as soon as possible. We will support your relocation and application for a work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Excellent skillset in visual design and ideation – from sketch to final concept art
Great imagination comfortable to explore and brainstorm unique ideas
Strong skillset of primarily environment art and setting design as well as prop design
Long, proven, experience working in the game and/or film industry. (Minimum 1 full production cycle as a Senior Concept Artist)
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Have a core understanding of visual design process
Excellent communication skills in English
Portfolio related to the relevant field



Qualifications
Experience working in the game and/or film industry
Very strong skills in Photoshop (or similar digital art software) with an emphasis on detailed and realistic rendering techniques
Ability to understand and communicate the vision of the Creative Director while considering the constraints of art style, gameplay and technical possibilities of the project
Ability to self-manage, plan and provide time estimates to reliably set and meet project deadlines and goals
Ability to communicate ideas across disciplines with good verbal, written and interpersonal skills
Portfolio related to the relevant field



Preferred Skills
Being familiar with the industry of entertainment (such as pop culture, movies, games, comics)
Experience with graphic design and typography, creating logos, posters and promotional material is a plus
Familiarity with 3D software (Blender, Modo, Maya, 3DSMax orsimilar) and skills such as modeling, sculpting, material creation Visa mindre

Grafisk designer / illustratör

Ansök    Dec 4    Rodceder AB    2D artist/2D-grafiker
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan? Kan du jobba med rörliga bilder och även jobba med 2D / 3D? Har du jobbat med produkter tidigare? Kan du redigera bilder personbilder frilägga bi... Visa mer
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan? Kan du jobba med rörliga bilder och även jobba med 2D / 3D? Har du jobbat med produkter tidigare? Kan du redigera bilder personbilder frilägga bilder etc? Vi har stort behov av medarbetare 1-3st som kan börja idag, inför lansering på Nobel festen.
Vi söker just nu trainees (betald) för vårt kontor i Uppsala, för rätt person kommer det att finnas möjligheter till att jobba hemifrån.
Har du andra dolda talanger? Skryt!!! Skriv ner om du är bra på seo, Photoshop, produktdesign eller vad det nu är du tror att vi kanske har nytta av? Det är även ok att tala om vad du vill utveckla, lära dig mer av och fördjupa dig i? Vi vill att du skall få ut så mycket som möjligt av din tid här hos oss. Dessutom, ju bättre du blir, desto bättre blir vi!!!!
Vi är ett startup företag som kommer att ha premiär nu på Nobel!!! vill du ha erfarenhet och massor med *** på ditt CV? jobba med härliga människor som provar sig fram? Släng iväg ditt cv - NU!
ps. vi är redan prisbelönta ;)
länk till instagram: https://www.instagram.com/uniqornaroyal/profilecard/?igsh=MXFwYjNsMDR5ZGgwdQ==
Välkommen med din ansökan.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Senior Gameplay Animator

Ansök    Jan 27    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

Senior Gameplay Animator

MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented c... Visa mer
MachineGames is looking for a new talented Gameplay Animator to join our team and help us create new and exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Lead Gameplay Animator and our Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Create NPC (enemy and companion) animations and Player (1st and 3rd person) animations with a focus on style, playability, and 'flow'.
Work with all disciplines to develop content implementation tools, technology, and workflow.
Identify, communicate, and help resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing according to gameplay specific needs.
To do quick blockouts for gameplay tests.
Collaborate with animators and other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full development cycle.
Technical experience working with game engines and game animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
Excellent written and spoken communication skills in English.
Sample Work Required - Demo reel should include examples of previous animation work.



Preferred Skills
Experience in animating creatures, animals, robots and other non-human characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames' titles. Visa mindre

Senior Level Designer

MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Lead Level Designer and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in ce... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Lead Level Designer and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible at our HQ, in Uppsala. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.
Portfolio showcasing skills relevant to the position.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Environment Artist

MachineGames is looking for a new Lead Environment Artist join our studio! In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a ... Visa mer
MachineGames is looking for a new Lead Environment Artist join our studio!
In this role you will be working in close collaboration with our Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department.
You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as a reliable and structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.


Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid setting, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities
Assume supervisory responsibility for your team, and the well-being, performance, and development of its members.
Ensure through continuous review and feedback that the artistic and technical quality of your team’s output meets our quality standards and aligns with the art direction and creative vision of our project(s).
Coordinate and collaborate with other teams and production stakeholders to make efficient use of your team's skills and resources, delegating tasks and projects as needed for the team as a whole to remain productive.
Ensure that efficient workflow standards and pipelines are clearly defined, communicated, and adhered to within your team.
Be a champion and first point of contact for your team for cross-discipline questions and collaboration.
Be a strong creative leader within your discipline, keeping up with industry developments, and encouraging – through strategic initiatives and your own behavior – artistic and professional growth within your team.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Excellent communication skills both verbally and written in English.
CV in English. Visa mindre

2D artist

Ansök    Sep 20    NYA Dinomite Games AB    2D-grafiker
Be part of a small team and help us develop the colorful hack n’ slash game, Go Fight Fantastic! For us it’s important that everyone in the team has a lot of passion for indie development and want to create fun and colorful games! As a 2D-artist in our studio you’ll be working mainly with environment art. Since our game Go Fight Fantastic is hand drawn you’ll be drawing both unique sections of the game and making/using pre-drawn assets to speed up the wor... Visa mer
Be part of a small team and help us develop the colorful hack n’ slash game, Go Fight Fantastic!
For us it’s important that everyone in the team has a lot of passion for indie development and want to create fun and colorful games!
As a 2D-artist in our studio you’ll be working mainly with environment art. Since our game Go Fight Fantastic is hand drawn you’ll be drawing both unique sections of the game and making/using pre-drawn assets to speed up the workflow. It’s important for us that you’re able to mimic our art style, so the art of the game feels cohesive.
We’re looking for someone who..
can adjust themselves to different kinds of art styles
is able work both independently, managing their own tasks and working together as a team
is creative and enjoy creating beautiful and interesting environments
can create a broad range of environment elements. Everything from nature to houses and alien tech
is passionate about games and indie development


Previous experience with Unity Engine, graphic design and visual effects is a plus.
Positions are full time, 40 hours a week with the possibility for flex hours. We're doing hybrid office/work from home, with 3 days at the office and 2 days from home.
Send us your resumé/portfolio and tell us a bit about yourself! Visa mindre

Houdini Technical Artist

MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Technical Animator

MachineGames is looking for an experienced Technical Animator to join our team. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work per... Visa mer
MachineGames is looking for an experienced Technical Animator to join our team.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Responsibilities


To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.



Qualifications
Solid knowledge of the game development process and industry
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems. Visa mindre

Houdini Technical Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functio... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities
Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications
Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Pedagog inom webb och grafisk design

Ansök    Maj 8    Initcia Ekonomisk Fören    Webbdesigner
Pedagog inom webb och grafisk design Har du kompetens inom webb, webbutveckling och grafisk design? Vi söker dig som finner glädje i att lära ut och handleda inom vår arbetsträning! Initcia är ett socialt företag. Vi erbjuder arbetsträning och kompetensutveckling för vuxna inom webbutveckling i WordPress, grafisk design, journalistik och sociala medier. Vi driver även verksamheter inom kultur, språkträning och föreningsliv. Våra uppdragsgivare är bland ann... Visa mer
Pedagog inom webb och grafisk design
Har du kompetens inom webb, webbutveckling och grafisk design? Vi söker dig som finner glädje i att lära ut och handleda inom vår arbetsträning!
Initcia är ett socialt företag. Vi erbjuder arbetsträning och kompetensutveckling för vuxna inom webbutveckling i WordPress, grafisk design, journalistik och sociala medier. Vi driver även verksamheter inom kultur, språkträning och föreningsliv. Våra uppdragsgivare är bland annat Uppsala kommun och Arbetsförmedlingen.
Din bakgrund och kompetenser
Du har kompetens inom webbproduktion, grafisk design och sociala medier. Du är en god kommunikatör med erfarenhet av att lära andra. Vi söker dig som har högskoleutbildning, annan utbildning eller arbetslivserfarenhet som bedöms relevant för tjänsten. Det är en merit om du har erfarenhet av att arbeta med personer med psykisk ohälsa.
Våra huvudsakliga verksamheter är att vi driver olika webbprojekt, där deltagarna får lära sig grunderna i WordPress med stöd av oss handledare. På Initcia finns även webbredaktionen för de digitala evenemangsguiderna Barniuppsala.se och Gratisuppsala.se Hemsidorna drivs av Initcias deltagare i sin arbetsträning med hjälp av handledning. I redaktionella arbetet ingår också nyhetsbrev och sociala medier. Vi jobbar även med grafisk formgivning både kopplat till webb och trycksaker.
Personliga egenskaper
Som person är du trygg och har förmåga att arbeta självständigt. Du är en god organisatör, har struktur och ordning samtidigt som du har god förmåga att vara flexibel. Du har ett positivt och lösningsfokuserat förhållningssätt som genomsyrar de möten du har med deltagare, kollegor och uppdragsgivare.
Du är en god lyssnare och ser möjligheter i de personer du träffar, har lätt att skapa relationer och möta deltagare utifrån deras behov. Du finner glädje i att utveckla, leda kompetensutveckling och handleda inom våra arbetsområden.
Det är meriterande om du har några av dessa erfarenheter:
Några av programmen WordPress, Illustrator, InDesign, Photoshop.
Arbete med sociala medier
Arbete med webbutveckling
Att jobba projektinriktat och driva projekt framåt.
Arbete inom studieförbund, föreningslivet eller socialt arbete.
Metoden motiverande samtal eller coaching.



Anställningsform: Vi erbjuder dig en tillsvidareanställning på 100%. Provanställning tillämpas.
Sista ansökningsdatum: 22/5.
Tillträde: Augusti 2023.
Lön: Enligt överenskommelse.
Vårt fina kontor ligger på Kungsgatan 70D i Uppsala. Tio-femton minuters promenad från Uppsala Centralstation. Nära utfarten till E4 mot Stockholm.
Upplysningar: Har du frågor om tjänsten kontakta Hanna Rådberg, verksamhetschef på Initcia.
E-post: [email protected]
Telefon: 070-285 60 24. Visa mindre

Senior Environment Artist

Ansök    Sep 1    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department! Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional t... Visa mer
MachineGames is looking for a new Sr Environment Artist to join our team and help strengthen our art department!
Our studio is located in central Uppsala, Sweden, which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and our Art Director and you will collaborate in cross-functional teams on a daily basis.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you do not have/or a non-EU passport and/or not currently residing in Sweden.
The position is onsite with a possibility of working in a hybrid capacity.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.
Supervise junior members of the team.



Qualifications
Demonstrated experience in at least one full AAA game development cycle.
High level of proficiency in Maya, ZBrush and Substance Designer/Painter.
Demonstrate expertise of texturing using both procedurally generated and hand painted techniques in a PBR workflow.
Strong understanding of modularity and the use of trim sheets for optimal level building.
Able to work from photo reference or concept art, as well as ability to interpret design intention when concept is unavailable.
Flexibility to adapt asset creation to any art style.
Knowledge in traditional art principles and theory of function, form, shape, proportions, and color, etc.
Portfolio demonstrating prior environment art work.
Full working proficiency in English, both written and oral. Visa mindre

UI/UX Artist

Ansök    Apr 26    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Level Designer

Ansök    Apr 26    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Houdini Technical Artist

Ansök    Apr 26    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Houdini Technical Artist

Ansök    Mar 24    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments. You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios. In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional... Visa mer
MachineGames are looking for an experienced Houdini Technical artist who will help in developing and maintaining our procedural content generation tools to help the art teams in populating the environments.
You would be a part of the pipeline in simulation and destruction of assets and different in-game scenarios.
In this role you will be working in a tight team under the supervision of the Lead Technical Artist and you will collaborate in cross-functional teams on a daily basis.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.


Responsibilities


Together with artists identify workflows for the procedural creation of both small and large-scale environments and assets. Analyze current pipelines and identify how to improve them with procedural tools.
Work together with programmers and artists to create and maintain efficient procedural tools for the environment team.
Be a close contact with the art teams to gather and analyze feedback and improve on the tools accordingly.
Help simulating a wide range of destruction and epic in-game scenarios.
Spread their knowledge of Houdini to the rest of the teams.
Create and maintain documentation.
Troubleshooting and resolving technical issues as needed.



Qualifications


?Working experience on a AAA game.
Great experience in Side Effects Houdini in procedural generation of graphical content and destruction simulation.
Strong understanding of game development pipelines and processes and applying the principles of procedural generation.
Experience in prototyping, and present ideas before driving implementation.
Experience working with Houdini engine
Excellent problem solving skills and strong organizational skills.
Great communication skills and a positive attitude.
Ability to communicate effectively with both technical and non-technical parties.
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Training and tutoring skills.
Fluent in English both written and verbal form. Visa mindre

Game Designer

Are you ready to join a small team where you can build scenarios and design systems while letting your imagination run wild? Then look no further! Does this sound like you? We at Spagank are currently looking for a designer to join us on our journey. In this role you will be working with a systemic game and have ownership of creating chaotic gameplay scenarios where anything can happen! You are someone who likes to build, script, and play around in var... Visa mer
Are you ready to join a small team where you can build scenarios and design systems while letting your imagination run wild? Then look no further!



Does this sound like you?

We at Spagank are currently looking for a designer to join us on our journey. In this role you will be working with a systemic game and have ownership of creating chaotic gameplay scenarios where anything can happen! You are someone who likes to build, script, and play around in various systems while letting your creativity soar and imagination run wild.

We’re a small tech-oriented team which means that you’ll be working independently and closely with our programmers to design systems and generate ideas while providing support where needed. To excel in this role having knowledge and experience of what a full game cycle looks like is key!



Who are we?

Spagank! It’s the dire situation suddenly turning in your favor. Or the rug getting pulled from under your feet. The dopamine rush when your plan pans out exactly the way you wanted.

In this role you will join a small creative team who loves to experiment. We want to push the envelope of what a small studio can achieve and have a passion for creating games that are fun, engaging, and highly replayable.

Spagank! It’s who we are.



We’re looking for someone who:

- Is used to working with systems design, development and maintenance

- Has editor and scripting skills

- Has been through a full cycle game experience



Highly desirable:

- Experience with scenario design

- Experience with level design

- Experience with working in Unity



Bonus:

- Ability to work in Uppsala, Sweden once a week



We strive to create an inclusive and diverse environment where everyone feels safe to be themselves. No matter your gender identity or expression, skin color, nationality, ethnicity, age, sexual or romantic orientation, disability or parental status, you belong with us. We also encourage everyone to apply even if you believe that you don’t meet all requirements. Let’s talk!



Start date: As soon as possible

Salary: Competitive and based on experience

Location: Hybrid remote in Uppsala, Sweden

Employment type: Full-time, permanent position with 6 months’ probation

The recruitment process is ongoing, and you are welcome to submit your application today! Visa mindre

Senior Animator

Ansök    Apr 26    Machinegames Sweden AB    Animatör
MachineGames is looking for a new talented Senior Animator to join our team and help us create new exciting AAA titles! In this position you will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate on cross-functional teams on a daily basis. To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a gre... Visa mer
MachineGames is looking for a new talented Senior Animator to join our team and help us create new exciting AAA titles!
In this position you will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate on cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent onsite position with an option for hybrid work starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Collaborate with the director and lead to help define and maintain the high level of quality for all animations available in current and future MG productions.
Identify, communicate, and resolve animation related issues quickly and efficiently.
Create high quality realistic/stylized and believable animations utilizing hand key animation and motion editing of motion captured animations according to the cinematics needs.
To do quick blockouts for cinematic tests.
Collaborate with other disciplines to create a cohesive vision and experience.
Troubleshoot and solve animation issues with all departments.
Implement animation assets into game engine and iterate as needed.



Qualifications
Shipped at least 1 AAA title and been part of a full production cycle.
Experience working with game engines and cinematic animation implementation.
Expert level knowledge of Motionbuilder and experience in editing motion capture data.
Expert knowledge of basic principles of animation: timing, dynamics & body mechanics.
Strong communication and teamwork skills.
Passion for video games and especially for first-person immersive games.
Receptive to direction, constructive feedback, and willingness to work through an iterative process.
Adapt to technical dependencies and engine limitations.
Experienced with proprietary editors or other engines like CryEngine, Unreal, or idTech.
Basic knowledge of Maya.
CV in English.

*Sample Work Required - Demo reel should include examples of previous animation work*
Preferred Skills
Experience animating creatures or quadruped characters.
Bachelor’s degree in Art, Animation or Game Development.
Strong familiarity with MachineGames´ titles.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Level Designer

Ansök    Mar 24    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Mar 24    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UX Designer to Olink, Uppsala

Ansök    Jan 5    Ogunsen AB (publ)    Webbdesigner
Olink Proteomics is a rapidly growing life science company committed to advancing the understanding of human diseases through proteomics. In a few years, Olink has grown rapidly from a small, Sweden-based company to a NASDAQ-listed organization with a strong global presence. https://www.olink.com/ Olink is looking for an experienced and passionate UX Designer to help strengthen their Software development teams. Your office is located in central Uppsala, O... Visa mer
Olink Proteomics is a rapidly growing life science company committed to advancing the understanding of human diseases through proteomics. In a few years, Olink has grown rapidly from a small, Sweden-based company to a NASDAQ-listed organization with a strong global presence. https://www.olink.com/

Olink is looking for an experienced and passionate UX Designer to help strengthen their Software development teams. Your office is located in central Uppsala, Olink's head office.

About the role

As UX Designer you work closely together with the development teams as well as users of the system to ensure Olink's software offer the best possible user experience. You will report to Manager Software Development.

Your primary responsibilities:

- Getting involved in the creative process with a hands-on approach

- Collaborating closely with developers, data scientists, and other senior stakeholders to meet the project goals within the agreed deadlines

- Being able to evolve an agreed digital concept for hand-off to development teams

- Being able to work on existing projects, editing and upgrading them with consistency based on given brand and digital guidelines

- Building strong relationships within the team through regular and clear communication and a collaborative approach to work

As an employee at Olink, you are offered great benefits while working for a company whose products contribute to improving people's lives. You will be working with innovative and technical solutions in a fast-paced environment.

Qualifications/skills

- Several years of experience working in a digital product environment

- A love for designing digital products and experiences

- Proficiency in Figma, or similar digital designing tools

- Demonstrable experience in creating user-focused UI/UX designs with a portfolio to prove it, showing your design process

- A good understanding of the best practices and standards in user experience design methodologies and processes

- Good communication skills in Swedish and English

You are detail oriented and a good problem-solver. You are outgoing, curios and willing to learn new technologies and skills.

Application

This recruitment is handled by SJR, for further information, please contact Christine Stamfeldt at 070 471 59 16 or Viola Hammar at 070 767 5229. We will conduct interviews ongoing so please note that the process can be closed before the last date to apply 2023-01-31. Please note that we cannot accept applications through e-mail.

Welcome with your application!

Depending on the position we will conduct relevant background checks on the final candidate in the end of the process. For information about how we process your personal information you can read more at our Integritetspolicy (https://sjr.se/integritetspolicy/).


TITEL: UX Designer Visa mindre

UI/UX Artist

Ansök    Jan 3    Machinegames Sweden AB    Speldesigner
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team. In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. Our studio is located in central Up... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI/UX Artist to join our team.
In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of the players we serve.
Responsibilities
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in an efficient and maintainable way.
Create game menus, flows and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.



Qualifications
Experienced at least one full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals.
Examples of current and past work demonstrating a strong understanding of usability and composition.
Experience with Motion graphics.
Demonstration of significant UI contribution to a shipped videogame title.
Self-motivated and able to give and receive feedback.
Excellent team player with a strong work ethic and a cooperative attitude.
Fluent in English both written and verbal form.
Portfolio submission supporting prior experience in a UI/UX role or similar.



Preferred Skills
Familiarity with Machinegames, characters, brands, and universes.
Passion for games and gaming.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Technical Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines. In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists. To thrive in this role we... Visa mer
MachineGames are looking for an experienced Senior Technical artist who will help in maintaining and developing our art content pipelines.
In this role you will be working closely with the programming and art team leads solving technological issues in art production and improving existing tools and pipelines. You will also be responsible for pushing the visual quality of the game and prototype new innovative workflows for artists.
To thrive in this role we believe you are a strong communicator that enjoys being "the bridge" between art and programming departments.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have not or/are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Work with artists and identify workflows for the procedural creation of large-scale environments and assets.
Prototype and build Houdini tools for generating large scale terrains, landscaping, and asset placement.
Implement, support, and maintain plugins and tools for Maya, Modo, Houdini, Blender, Substance Designer/Painter, and any other DCC products deployed by the studio.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Communicate between art and code, providing guidelines, best practices, and documentation.
Ensure environments will run at expected frame rates, fit within memory, and disk footprints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.



Qualifications
5+ years with at least two AAA titles shipped as Technical Artist.
Strong communicator and collaborator, with excellent organizational skills.
Have expert understanding of physically based materials & rendering (PBR).
Have excellent problem-solving and technical debugging ability.
Have extensive experience in procedural content creation applications such as Houdini.
Have extensive experience with scripting languages (Python, Mel or Max Script).
Have excellent knowledge in one or more DCC applications. (Modo, Blender, Maya, Max).
Fluent in English both written and verbal form



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UX Designer to Olink, Uppsala

Ansök    Jan 3    Ogunsen AB (publ)    Webbdesigner
Olink Proteomics is a rapidly growing life science company committed to advancing the understanding of human diseases through proteomics. In a few years, Olink has grown rapidly from a small, Sweden-based company to a NASDAQ-listed organization with a strong global presence. https://www.olink.com/ Olink is looking for an experienced and passionate UX Designer to help strengthen their Software development teams. Your office is located in central Uppsala, O... Visa mer
Olink Proteomics is a rapidly growing life science company committed to advancing the understanding of human diseases through proteomics. In a few years, Olink has grown rapidly from a small, Sweden-based company to a NASDAQ-listed organization with a strong global presence. https://www.olink.com/

Olink is looking for an experienced and passionate UX Designer to help strengthen their Software development teams. Your office is located in central Uppsala, Olink's head office.

About the role

As UX Designer you work closely together with the development teams as well as users of the system to ensure Olink's software offer the best possible user experience. You will report to Manager Software Development.

Your primary responsibilities:

- Getting involved in the creative process with a hands-on approach

- Collaborating closely with developers, data scientists, and other senior stakeholders to meet the project goals within the agreed deadlines

- Being able to evolve an agreed digital concept for hand-off to development teams

- Being able to work on existing projects, editing and upgrading them with consistency based on given brand and digital guidelines

- Building strong relationships within the team through regular and clear communication and a collaborative approach to work

As an employee at Olink, you are offered great benefits while working for a company whose products contribute to improving people's lives. You will be working with innovative and technical solutions in a fast-paced environment.

Qualifications/skills

- Several years of experience working in a digital product environment

- A love for designing digital products and experiences

- Proficiency in Figma, or similar digital designing tools

- Demonstrable experience in creating user-focused UI/UX designs with a portfolio to prove it, showing your design process

- A good understanding of the best practices and standards in user experience design methodologies and processes

- Good communication skills in Swedish and English

You are detail oriented and a good problem-solver. You are outgoing, curios and willing to learn new technologies and skills.

Application

This recruitment is handled by SJR, for further information, please contact Christine Stamfeldt at 070 471 59 16 or Viola Hammar at 070 767 5229. We will conduct interviews ongoing so please note that the process can be closed before the last date to apply 2023-01-31. Please note that we cannot accept applications through e-mail.

Welcome with your application!

Depending on the position we will conduct relevant background checks on the final candidate in the end of the process. For information about how we process your personal information you can read more at our Integritetspolicy (https://sjr.se/integritetspolicy/).


TITEL: UX Designer Visa mindre

Lead Level Designer

Ansök    Jan 3    Machinegames Sweden AB    Leveldesigner
MachineGames are looking for an exceptional Lead Level Designer to lead, manage, and mentor a team of level designers for our newest project. The individual in this position will work closely with the project Leads, Design Director and our Game Director to help ensure the gameplay within levels reflects the vision of the game and exploits its mechanics. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of t... Visa mer
MachineGames are looking for an exceptional Lead Level Designer to lead, manage, and mentor a team of level designers for our newest project.
The individual in this position will work closely with the project Leads, Design Director and our Game Director to help ensure the gameplay within levels reflects the vision of the game and exploits its mechanics.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.


This is a permanent position starting as soon as possible. The role is onsite with a possibility of a hybrid work solution. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Stay up to date with the overall vision of the game – take responsibility over level design and drive collaboration between other disciplines such as level designers, environment artists, and game designers.
Collaborate with the directors to help define the high-level direction for mission design and assist in communicating the vision to the team.
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Oversee the creation of level layouts and 3D block-outs for in-engine playtesting, with a focus on pacing, narrative integration, and flow.
Monitor level construction metrics and help ensure they are communicated and respected from block-out to final.
Work to ensure that ongoing level design work supports the game’s design, narrative, art, and technical requirements.
Mentor designers and environment artists in level design related areas.
Collaborate with all disciplines to integrate and iterate on level content.
Collaborate with all disciplines to develop content integration tools, technology, and workflows.
Help build better and more efficient processes with the team.
Work with the production team on planning and adjusting level development schedules.
Play the game frequently, monitor progress, and identify, communicate, and try to resolve level design related issues quickly and efficiently



Qualifications
5+ years of professional level design experience
At least one shipped title in the capacity of a senior or lead role
Strong understanding of level design principles and theory
Advanced knowledge and experience with level editors (Unreal Level Editor, Sandbox Editor, Hammer or similar)
Experience with scripting and/or programming
Positive, enthusiastic, team-oriented attitude
Excellent communication skills in oral and written English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Level Designer

Ansök    Jan 3    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Senior Level Designer to join our team! In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level. To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility. Our studio is located in centra... Visa mer
MachineGames is looking for an experienced Senior Level Designer to join our team!
In this role you will be reporting to our Design Director and you will be working in a seasoned, tight-knit department where you will have the chance to help push the level design experience in our project to the next level.
To thrive in this role we believe you are a true team player but you also enjoy having your own area of responsibility.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
MachineGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one, or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist in creating and maintaining level design documentation (walkthroughs, mission documents, layout diagrams, etc).
Interpret and implement the desired gameplay as well as the narrative ambitions in the levels.
Control the accessibility, understanding, and difficulty of the level.
Work with all disciplines to ensure that ongoing level design supports the products design, art, technical requirements and narrative.
Prototype the environment, establish the layouts and use interactive and non-interactive means with focus on pacing, narrative integration and flow.
Monitor level construction metrics, and help ensure they are communicated and respected from initial blockout phase through to final build.
Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.



Qualifications
Experience from at least one full production cycle in a Senior role capacity.
Are fluent in basic software such as word processing, spreadsheets, flowchart makers, etc.
Have excellent knowledge of level editing tools and scripting languages.
Capable of presenting design ideas and solutions to a live audience.
Are able to write clear, concise documentation in English.
Have excellent written and verbal communication skills in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Lead Environment Artist

Ansök    Jan 3    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.



Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

2D animatör

Ansök    Dec 15    DiiN Team AB    Animatör
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit! Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo. DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi... Visa mer
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit!
Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo.
DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi strävar efter att förändra dagens syn på konst genom att skapa interaktiva konstverk genom vetenskap, teknik och design.
Vi söker dig som är redo att vara med och utveckla spännande animationer! Som animatör på DiiN Team får du direkt ett stort ansvar i en ständigt förändrande och rörlig start-up. Du är stresstålig och gillar nya utmaningar.
I gengäld erbjuder vi dig stora utvecklingsmöjligheter i en innovativ miljö. Det kommer bli en lärorik resa med stimulerande möjligheter till personliga framsteg och ny kunskap. Vi kommer garanterat att utmana dig! Visa mindre

Webbdesigner

Ansök    Nov 23    Randstad AB    Webbdesigner
Arbetsbeskrivning Nu söker vi webbdesigners till iPiccolo, ett bolag som driver flera av Nordens största och etablerade webbshopar. Som webbdesigner hos oss ingår du i ett entreprenöriellt och lönsamt företag där du fyller en essentiell roll på vår fortsatta tillväxtresa.  I rollen som webbdesigner på iPiccolo arbetar du med nio varumärken på olika marknader, där bland annat inkClub.com, dammsugarpåsar.nu och nyare satsning som dinVitamin.com och MINespre... Visa mer
Arbetsbeskrivning
Nu söker vi webbdesigners till iPiccolo, ett bolag som driver flera av Nordens största och etablerade webbshopar. Som webbdesigner hos oss ingår du i ett entreprenöriellt och lönsamt företag där du fyller en essentiell roll på vår fortsatta tillväxtresa. 

I rollen som webbdesigner på iPiccolo arbetar du med nio varumärken på olika marknader, där bland annat inkClub.com, dammsugarpåsar.nu och nyare satsning som dinVitamin.com och MINespresso.com ingår. I rollen som webbdesigner är du en viktig länk i försäljningen riktat mot både privat- och företagsmarknaden. 

Hos oss råder ett högt arbetstempo där ett gott samarbete är en förutsättning för att vi ska vara framgångsrika i vår leverans. Vi värnar således om att ha en god och trevlig stämning på jobbet. Vi är dessutom ett mångfacetterat bolag och ser mycket positivt på intern kompetensutveckling. Varmt välkommen att ansöka! 

Ansökan: 
I denna rekrytering samarbetar vi med Randstad där ansvariga rekryterare Caroline Törnkvist ([email protected]) och Lisa Kylberg ([email protected]) gärna svarar på dina frågor. Sista ansökningsdag är 2022-11-30. 

Som en del i urvalsprocessen ingår arbetspsykologiska tester, MAP och Matrigma. Detta gör vi då arbetspsykologiska tester är ett objektivt verktyg som möjliggör kompetensbaserad rekrytering. Vi jobbar med även med löpande urval, ansök därför så snart som möjligt då tjänsten kan tillsättas innan sista ansökningsdag. 

Ansvarsområden
Som webbdesigner arbetar du med våra nio olika varumärken. Ditt arbete innebär mycket samarbete med interna beställare, såsom produktchef och kanalansvariga. I denna roll kommer det även förekomma arbetsuppgifter som är en del av större projekt. 

Mer detaljerat är dina arbetsuppgifter att: 
Ansvara för produktion av marknads- och kampanjmaterial för exempelvis webbsidor, e-post, digital annonsering, affiliate program och print
Administrativa uppgifter såsom att löpande publicera bildmaterial som landnings- och kampanjsidor i e-plattformen Hybris content management system
Hantera inkommande ärenden i iPiccolos produktionssystem
Samarbeta med interna medarbetare såsom copywriters


Kvalifikationer
För att trivas i rollen som webbdesigner tror vi att du är en kreativ problemlösare med förmåga att arbeta strukturerat. Vidare tror vi att du är en målinriktad person som tar egna initiativ för att bidra till fortsatt utveckling och effektivisering. Du är positiv och samarbetsorienterad som trivs med att arbeta i team och är lyhörd gentemot andras behov. 

För att vara framgångsrik i rollen som Webbansvarig ser vi att du har: 
Arbetslivserfarenhet från liknande roller inom webbdesign 
Relevant eftergymnasial utbildning inom webbdesign, grafisk produktion eller motsvarande
Mycket goda kunskaper inom Photoshop och InDesign 
Mycket goda kunskaper i svenska och engelska, både i tal och skrift 


Vi ser det även som meriterande om du har: 
Tidigare arbetat med responsiv webbdesign och mobila webbgränssnitt
Förståelse för design utifrån data och kundbeteende
Erfarenhet av publicering av bildmaterial och övrigt content i CMS-program
Tidigare arbetat med design och rörligt material för sociala medier
Erfarenhet av fotografering av produkt-och miljöbilder till kampanjmaterial
Kunskaper inom fler språk än svenska och engelska 


Om företaget
iPiccolo driver flera av Nordens största och etablerade webbshopar inom en rad olika produktsegment. I gruppen ingår inkClub.com som är en av Sveriges äldsta e-handlare och som säljer bläckpatroner och toner, kontorsmaterial mm. Andra varumärken är välkända dammsugarpåsar.nu och nyare satsningar som dinVitamin.com och MINespresso.com. Totalt driver företaget nio olika varumärken inom e-handel och omsatte 620 Mkr förra året, med god lönsamhet.

Sökord: webbdesigner webb e-handel webbdesign online digital Visa mindre

Webbdesigner

Ansök    Nov 4    Randstad AB    Webbdesigner
Arbetsbeskrivning Nu söker vi webbdesigners till iPiccolo, ett bolag som driver flera av Nordens största och etablerade webbshopar. Som webbdesigner hos oss ingår du i ett entreprenöriellt och lönsamt företag där du fyller en essentiell roll på vår fortsatta tillväxtresa.  I rollen som webbdesigner på iPiccolo arbetar du med nio varumärken på olika marknader, där bland annat inkClub.com, dammsugarpåsar.nu och nyare satsning som dinVitamin.com och MINespre... Visa mer
Arbetsbeskrivning
Nu söker vi webbdesigners till iPiccolo, ett bolag som driver flera av Nordens största och etablerade webbshopar. Som webbdesigner hos oss ingår du i ett entreprenöriellt och lönsamt företag där du fyller en essentiell roll på vår fortsatta tillväxtresa. 

I rollen som webbdesigner på iPiccolo arbetar du med nio varumärken på olika marknader, där bland annat inkClub.com, dammsugarpåsar.nu och nyare satsning som dinVitamin.com och MINespresso.com ingår. I rollen som webbdesigner är du en viktig länk i försäljningen riktat mot både privat- och företagsmarknaden. 

Hos oss råder ett högt arbetstempo där ett gott samarbete är en förutsättning för att vi ska vara framgångsrika i vår leverans. Vi värnar således om att ha en god och trevlig stämning på jobbet. Vi är dessutom ett mångfacetterat bolag och ser mycket positivt på intern kompetensutveckling. Varmt välkommen att ansöka! 

Ansökan: 
I denna rekrytering samarbetar vi med Randstad där ansvariga rekryterare Caroline Törnkvist ([email protected]) och Lisa Kylberg ([email protected]) gärna svarar på dina frågor. Sista ansökningsdag är 2022-11-21. 

Som en del i urvalsprocessen ingår arbetspsykologiska tester, MAP och Matrigma. Detta gör vi då arbetspsykologiska tester är ett objektivt verktyg som möjliggör kompetensbaserad rekrytering. Vi jobbar med även med löpande urval, ansök därför så snart som möjligt då tjänsten kan tillsättas innan sista ansökningsdag. 



Ansvarsområden
Som webbdesigner arbetar du med våra nio olika varumärken. Ditt arbete innebär mycket samarbete med interna beställare, såsom produktchef och kanalansvariga. I denna roll kommer det även förekomma arbetsuppgifter som är en del av större projekt. 

Mer detaljerat är dina arbetsuppgifter att: 
Ansvara för produktion av marknads- och kampanjmaterial för exempelvis webbsidor, e-post, digital annonsering, affiliate program och print
Administrativa uppgifter såsom att löpande publicera bildmaterial som landnings- och kampanjsidor i e-plattformen Hybris content management system
Hantera inkommande ärenden i iPiccolos produktionssystem
Samarbeta med interna medarbetare såsom copywriters


Kvalifikationer
För att trivas i rollen som webbdesigner tror vi att du är en kreativ problemlösare med förmåga att arbeta strukturerat. Vidare tror vi att du är en målinriktad person som tar egna initiativ för att bidra till fortsatt utveckling och effektivisering. Du är positiv och samarbetsorienterad som trivs med att arbeta i team och är lyhörd gentemot andras behov. 

För att vara framgångsrik i rollen som Webbansvarig ser vi att du har: 
Minst 1 års arbetslivserfarenhet från liknande roller inom webbdesign 
Relevant eftergymnasial utbildning inom webbdesign, grafisk produktion eller motsvarande
Mycket goda kunskaper inom Photoshop och InDesign 
Mycket goda kunskaper i svenska och engelska, både i tal och skrift 


Vi ser det även som meriterande om du har: 
Tidigare arbetat med responsiv webbdesign och mobila webbgränssnitt
Förståelse för design utifrån data och kundbeteende
Erfarenhet av publicering av bildmaterial och övrigt content i CMS-program
Tidigare arbetat med design och rörligt material för sociala medier.
Erfarenhet av fotografering av produkt-och miljöbilder till kampanjmaterial.
Kunskaper inom fler språk än svenska och engelska 




Om företaget
iPiccolo driver flera av Nordens största och etablerade webbshopar inom en rad olika produktsegment. I gruppen ingår inkClub.com som är en av Sveriges äldsta e-handlare och som säljer bläckpatroner och toner, kontorsmaterial mm. Andra varumärken är välkända dammsugarpåsar.nu och nyare satsningar som dinVitamin.com och MINespresso.com. Totalt driver företaget nio olika varumärken inom e-handel och omsatte 620 Mkr förra året, med god lönsamhet.

Sökord: webbdesigner webb e-handel webbdesign online digital Visa mindre

Animatör

Ansök    Aug 19    DiiN Team AB    Animatör
DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi strävar efter att förändra dagens syn på konst genom att skapa interaktiva konstverk genom vetenskap, teknik och design. Som person är du en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition o... Visa mer
DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi strävar efter att förändra dagens syn på konst genom att skapa interaktiva konstverk genom vetenskap, teknik och design.
Som person är du en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo. Du är stresstålig och gillar nya utmaningar.
Vi söker dig som är redo att vara med och utveckla spännande animationer! Som animatör på DiiN Team får du direkt ett stort ansvar i en ständigt förändrande och spännande start-up.
Krav: erfarenhet från blender. Visa mindre

Kreativ och nyfiken blivande Webbdesigner sökes - Trainee

Ansök    Okt 20    Agios AB    Webbdesigner
Är du en kreativ person som vill jobba med grafisk design och att utveckla hemsidor? Har du kanske nyligen studerat och är nyfiken på att få utvecklas inom dina talanger, med kreativ frihet? Då är det dig vi vill ha med när vi fortsätter att utveckla vår kommunikationsbyrå i Uppsala. Vi söker mångsidiga personer med ett stort driv, som gillar att utvecklas i en snabb takt med direkta resultat och kanske har erfarenhet av, eller är nyfiken på: Grafisk desig... Visa mer
Är du en kreativ person som vill jobba med grafisk design och att utveckla hemsidor? Har du kanske nyligen studerat och är nyfiken på att få utvecklas inom dina talanger, med kreativ frihet? Då är det dig vi vill ha med när vi fortsätter att utveckla vår kommunikationsbyrå i Uppsala.
Vi söker mångsidiga personer med ett stort driv, som gillar att utvecklas i en snabb takt med direkta resultat och kanske har erfarenhet av, eller är nyfiken på: Grafisk design, Copywriting, Content Marketing, Fotografering eller videoproduktion. Kanske är du en stjärna inom andra områden såsom Google Adwords, e-handel eller någonting annat som du stoltserar med? Har du fotograferat eller producerat rörliga bilder på YouTube? Skrivit texter eller redigerat grafiskt material? Skriv till oss och skryt om dina talanger!
OM TJÄNSTEN
Du kommer att vara med om utvecklingen av flera av våra hemsidor. Du kommer att designa om existerande sidor och bygga andra hemsidor från grunden, som vi driver å kunds räkning. Hemsidorna har sin grunduppbyggnad via Shopify. Agios är en kommunikationsbyrå i Uppsala. Vi har tidigare vunnit priser och med dig vill vi vinna fler! Vi söker dig som är kreativ och driven, helst med god skrivförmåga på Svenska och Engelska. I dina arbetsuppgifter kan det också ingå produktion av content såväl som grafisk design, copywriting, webbutveckling, SEO, textbearbetning och analyser av kampanjresultat. Du kanske har andra typer av färdigheter som är relevanta och då är vi nyfikna på att få höra mer!
Anställningen kan vara såväl hel- som deltid beroende på behov.
Du kommer att jobba tillsammans med mig och mina kollegor i ett glatt team på vårt kontor i Uppsala i ett projekt som kommer att innebära mycket ansvar och en stor personlig utveckling.
OM BOLAGET
AGIOS är en kommunikationsbyrå i Uppsala. Vi har funnits i 4 år och är nu i ett expansivt skede. För rätt person finns stora möjligheter till utveckling. Vårt kontor finns i Uppsala.
Ansökningar skickas via epost. Visa mindre

3D Environment Artist

Ansök    Sep 9    Kinda Brave Publishing AB    3D-grafiker
Do you have a passion for building magical worlds filled with 3D foliage and other organic elements while taking on more technically focused task at a small, driven and creative studio? Then look no further! We’re currently looking for a 3D environment artist with experience in set dressing/world building who would love to make the game Distant Bloom flourish with life. You would work with programs such as Unreal Engine 4 while showcasing knowledge in eve... Visa mer
Do you have a passion for building magical worlds filled with 3D foliage and other organic elements while taking on more technically focused task at a small, driven and creative studio? Then look no further!

We’re currently looking for a 3D environment artist with experience in set dressing/world building who would love to make the game Distant Bloom flourish with life. You would work with programs such as Unreal Engine 4 while showcasing knowledge in everything from Blender to Maya and Photoshop while taking on more technically focused tasks within the art team.

As a part of Ember Trail you’ll be working in a small, creative and driven team that values communication and being a jack-of-all-trades to work with the other teams when needed. We have a focus on sustainability while taking the trail less traveled and sparking change! Sound interesting? Then send your portfolio and application in English today!



We’re looking for someone who:

- Minimum 2 years' experience / 1 shipped game
- Ability to design and create high quality stylized 3D environment assets and set dressing/world building, focusing mainly on foliage and organic elements.
- Self-motivation, good communication skills, and a great team-player attitude.


Highly desired:

- Proficient with standard industry tools such as: Modo/Maya/Blender, ZBrush, Substance Painter, Photoshop.
- Experience working with lighting and post-processing in Unreal Engine 4.
- Solid understanding of colour, form, lighting and composition.
- A genuine interest in video games.


Bonus:

- Experience working with shaders and material in Unreal Engine 4; creation and optimization.
- Experience working with lighting and post-processing in Unreal.
- Have an interest in Game/Level design
- Write scripts and tools in our supported applications.




Start date: As soon as possible

Salary: Based on experience

Recruitment takes place on an ongoing basis so apply at your earliest convenience!

Does this sound like you or someone you know? Then apply below and take the step to work on Distant Bloom!

Contact: [email protected] Visa mindre

Junior projektledare till Telia!

Ansök    Maj 18    Academic Work Sweden AB    Webbdesigner
Har du ett brinnande intresse för webbutveckling och kundkontakt? Då kan det vara du som får möjligheten att vidareutveckla din karriär hos ett av Sveriges största IT-företag! Hos Telia finns breda möjligheter att kompetensutvecklas under en långsiktig anställning. Vill du bli en del av Telia och vara med att leverera deras produkt Telia ACE? Då tar vi gärna mot din ansökan redan idag! OM TJÄNSTEN Som junior projektledare med inriktning mot webb kommer ... Visa mer
Har du ett brinnande intresse för webbutveckling och kundkontakt? Då kan det vara du som får möjligheten att vidareutveckla din karriär hos ett av Sveriges största IT-företag! Hos Telia finns breda möjligheter att kompetensutvecklas under en långsiktig anställning. Vill du bli en del av Telia och vara med att leverera deras produkt Telia ACE? Då tar vi gärna mot din ansökan redan idag!

OM TJÄNSTEN
Som junior projektledare med inriktning mot webb kommer du tillhöra teamet ACE Customization and Deployment. Här får du arbeta med Telia ACE som är nordens marknadsledande lösning för det digitala kundmötet och som underlättar för organisationer att designa optimala kundresor med smidiga samtal över kanaler. Den binder samman all kundkommunikation, från traditionella röstinteraktioner till samtal i sociala eller digitala kanaler som t. ex chatt, videochatt, chatbots och skärmdelning.

Du arbetar i ett team om 9 personer där du rapporterar till Max som är Head of ACE Customization and deployment. I din roll kommer du verka som systemintegratör och teknisk projektledare för att leverera Telia ACE onlineläsningar till deras kunder. Med tätt samarbete till kunder ger du dem en skräddarsydd lösning för att optimera deras arbete till deras behov.

Du erbjuds


* Ett introduktionsprogram där du får en inblick i organisationen vad gäller struktur och kultur
* En Buddy - en nära kollega att kunna fråga och bolla saker med under din första tid på Telia
* Att bli en del av en arbetsplats med stora möjligheter till kompetensutveckling




Detta är ett konsultuppdrag via Academic Work under 6 månader där du sedan blir överrektyerad till Telia förutsatt att samarbetet fungerar väl mellan alla parter. Telia ser detta som en långsiktigt roll och söker därför efter dig om vill göra en utvecklingsresa inom bolaget. Som konsult för Academic Work erbjuder vi stora möjligheter för dig att växa professionellt, bygga ditt nätverk och skapa värdefulla kontakter för framtiden. Läs mer om vårt konsulterbjudande.

ARBETSUPPGIFTER
Din vardag kommer fyllas av varierande arbetsuppgifter där du tex kommer jobba med att:


* Delta i kundprojekt där du deltar i kravomfång, konfiguration och tester
* Hantering av eftermarknadsuppdrag för befintliga kunder som tex innebär, konfiguration och styling av kunds onlinelösning t.ex. chatt, videochatt, skärmdelning
* Hantera uppgraderingar samt supportera vid felsökningar


VI SÖKER DIG SOM
- Har en universitetsexamen i datavetenskap eller erfarenhet från webbutveckling och/eller webbdesign
- Har kunskap i CSS, Javascript eller HTML
- Har ett stort intresse för Webbutveckling
- Har mycket goda kunskaper i Svenska och Engelska, både i skrift och tal, då arbetet bedrivs på båda språken

För rollen är det meriterande om du har:


* Kunskap i andra nordiska språk
* UX-kompetens
* Erfarenhet av JS ramverk t.ex. Node och Vue.js
* Kunskap i interaktionsdesign
* Kunskap om Google Analytics och Google Tag Manager


Under rekryteringsprocessen kommer vi lägga stor vikt vid dina personliga egenskaper och motivation för tjänsten.

Som person är du kundfokuserad och har förmågan att arbeta självständigt med ett starkt driv. Att ta ägarskap, men ändå vara en stark lagspelare som värdesätter samarbete och kunskapsdelning är en självklarthet för dig. Du förstår att du ständigt behöver utveckla din kompetens för att lyckas och hålla dig kunnig och ge bästa praxis på ett tillförlitligt sätt. Du är van att hantera många samtidiga initiativ samtidigt som du håller hög leveranstakt.

De personliga kompetenser vi kommer lägga extra stor vikt vid under processen är:


* Orädd
* Samarbetsförmåga
* Ansvarstagande


Övrig information


* Start: Telia tar gärna mot dig i augusti så du kan delta i höstintroduktionen för nya medarbeteare
* Omfattning: Heltid, långsiktigt
* Placering: Centrala Uppsala, Muninhuset
* Övrigt: Telia har policyn Office First, och ser gärna att nya medarbetare är på plats i den mån det går för att lära känna bolaget, kulturen och kollegor


Rekryteringsprocessen hanteras av Academic Work och Telias önskemål är att alla frågor rörande tjänsten hanteras av Academic Work.

Vi går igenom urvalet löpande och annonsen kan stängas ner innan tjänsten är tillsatt om vi gått över till urvals- och intervjufasen.

INFORMATION OM FÖRETAGET
Läs gärna mer om hur det är att arbeta på Telia genom attklicka här! Visa mindre

2D Artist

Ansök    Maj 12    Kinda Brave Publishing AB    2D-grafiker
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden! Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day!... Visa mer
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden!

Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day! Everyone in our studio is crucial for our goal - making the best games ever!

As an artist in our studio, you’ll be working mostly with environment-art and design but also with icons and UI elements. Since our game Go Fight Fantastic! is hand drawn you’ll be drawing both unique sections of the game world and making/using pre-drawn assets to speed up the workflow. It’s very important for us that you’re able to mimic our art style, so the art of the game feels cohesive!




We’re looking for someone who…

- is experienced in Photoshop or similar software.
- can create and emulate different kinds of art styles.
- is able work both independently, managing their own tasks and work together as a team.
- is creative and enjoys creating beautiful and interesting environments.
- can create a broad range of environment elements. Everything from nature to houses and fun alien tech.
- is passionate about games and indie development.
- is experienced in creating UI-elements and icons.




Bonus:

- Experience in typography
- Experience in VFX and animation
- Experience in 3D software
- Experience in game development and Unity workflows






Practical information?


Our studio consists of seven people and a dog: Lina (art director), Johan (technical director), Melanie (2D-animation), David (2D-artist), Joakim (game designer), Oskar (programmer), Sandra (community manager) and Bowie (dog/captain).

Positions are full time, 40 hours a week with the possibility for flex hours where you have the option to work a couple of days a week from home.

To add safety to our team we are a part of the hybrid indie publisher Kinda Brave. If you want to know more about our sustainable work for people, players and planet have a look at our webpages: kindabrave.com (http://kindabrave.com/) and sustainablegaming.com (http://sustainablegaming.com/) Visa mindre

Senior 3D Artist

Ansök    Jul 27    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a da... Visa mer
MachineGames is looking for a new Senior 3D Artist to join our team and help us create new exciting AAA titles!

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Lead Prop Artist and you will collaborate in cross-functional teams on a daily basis. You will get to leave your mark on our upcoming titles and be part of creating a beautiful world for our players to enjoy! To thrive in this role we believe you as a person works well with others but are equally as comfortable to own your area of responsibility and make suggestions that would help push the art of our games to the next level.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Create models and texture from concept to final model in engine
Optimize models for game to run smooth
Work together with level design and environment artists to realize the levels
Work alongside your senior colleagues, Leads and Art Director to support the vision of our games
Communicating with different departments to make sure assets gets in and work accordingly
Work with the art director and leads on establishing, documenting, and maintaining production pipelines
Help out tech-art and leads on improving tools and pipeline
Mentor and inspire other artists in our team
Be pro-active within production



Qualifications
?Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent)
Expert knowledge of a sculpture program (Z-brush, 3D coat or equivalent)
Expert knowledge of Substance Painter
Expert knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Expert understanding of and how to operate within given technical constraints
Experience with cloth simulation tools (Marvelous Designer, or cloth plugins to 3D package)
5+ years of game industry experience with at least two AAA games shipped Visa mindre

Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams ... Visa mer
MachineGames is looking for a new Environment Artist to join our team and help us create new exciting AAA titles!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Leads and Art Director and you will collaborate in cross-functional teams on a daily basis. This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
Responsibilities
Create game environment assets: Build, model and texture a variety of environments, architecture, and props according to concepts, references and art direction given to you.
Create realistic PBR textures and materials to compliment the games art direction.
Use existing assets and content to populate the game world in a believable and visually appealing way.
Build the environments according to Level design requirements and blockouts, bearing gameplay constraints such as traversal and metrics in mind.
Work alongside your senior colleagues, art director and leads to continually revise game environments and refine visual quality, storytelling, and drama.
Take relevant memory and performance restrictions into consideration.

Qualifications
A strong portfolio focused on environment art
Candidate should have experience working within a development team, with ideally one full production cycle under their belt. Exceptional candidates with less experience may also be taken into consideration.


Have strong 3d modeling and texturing skills
Have knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Have proven experience with creating game ready assets in at least one major modelling package, taking them through the modeling and baking pipeline, ready to be presented in engine.
Have solid understanding of other industry standard tools such as Photoshop, Substance Painter, Substance Designer and Zbrush.
Experience with game level production, with a strong focus on layout, composition, and visual hierarchy.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.
Passion for creating both excellent art and excellent games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

UI/UX Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 mi... Visa mer
MachineGames, part of the ZeniMax Media family, is looking for an experienced UI & UX Artist to join our team. You will work closely with the art director and game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for the games.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Create game menus and HUD elements.
Graphic design, logos, and iconography.
Motion graphics.
Collaborate with game designers to create wireframes and interactive prototypes.
Create assets and implement UI in the engine.

Qualifications
Experienced at least 1 full production cycle in a AAA game environment
Strong artistic knowledge in iconography, graphic design and HUD visuals
Examples of current and past work demonstrating a strong understanding of usability and composition
Experience with Motion graphics
Demonstration of significant UI contribution to a shipped videogame title
Self-motivated and able to take feedback
Excellent team player with a strong work ethic and a cooperative attitude

Preferred Skills
Experience with a 3D package
Familiarity with Bethesda Software games, characters, brands, and universes
Passion for games and gaming

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

3D Character Artist

Ansök    Maj 12    Kinda Brave Publishing AB    3D-grafiker
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden! Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day!... Visa mer
We are looking for an artist to join our rawrsome little indiegame studio in Uppsala, Sweden!

Dinomite Games is a small studio with a huge love for games. We're focusing a lot on team contribution. Everyone's thoughts and insights are important and taken in consideration, as we think it benefits both the game and the studio. One of our ground pillars in the studio is that we want everyone to feel safe and be able to be themselves in every way - every day! Everyone in our studio is crucial for our goal - making the best games ever!

As an artist in our studio, you’ll be working mostly with characters and design but also with drawing 2D-environment art. Since our game Go Fight Fantastic! is hand drawn you’ll be creating fun and interesting characters, NPCs, and enemies - making meshes, skinning and rigging, so they’re ready for animation. It’s very important for us that you’re able to take a character concept and create a 3D character from it in a style that makes the art feels cohesive with the rest of the game!



We’re looking for someone who…

- is experienced in 3D software such as Maya, Max or Blender.
- is experienced in Photoshop or similar software.
- is able work both independently, managing their own tasks and work together as a team.
- is creative and enjoys creating fun and interesting characters.
- can create environment elements and help out with different parts of the game outside of 3D characters.
- is passionate about games and indie development.




Bonus:

- Experience in rigging and skinning 3D-characters

- Experience in VFX and animatio

- Experience in game development and Unity workflows
- Experience in UI/UX




Practical information?


Our studio consists of seven people and a dog: Lina (art director), Johan (technical director), Melanie (2D-animation), David (2D-artist), Joakim (game designer), Oskar (programmer), Sandra (community manager) and Bowie (dog/captain).

Positions are full time, 40 hours a week with the possibility for flex hours where you have the option to work a couple of days a week from home.

To add safety to our team we are a part of the hybrid indie publisher Kinda Brave. If you want to know more about our sustainable work for people, players and planet have a look at our webpages: kindabrave.com (http://kindabrave.com/) and sustainablegaming.com (http://sustainablegaming.com/) Visa mindre

Senior Character Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team. In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist. To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still be... Visa mer
MachineGames is growing and we are now looking for a talented Senior Character Artist to join our studio and strengthen our team.
In this role you are responsible creating and texturing highly detailed 3D character models for our AAA games. You will be part of our Character Art team and report to our Lead Character Artist.
To thrive in this role we believe you as a person are comfortable working independently and have autonomy over your work while still being a team player enjoying to collaborate closely with other departments and team members.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Responsibilities
Create and texture highly detailed 3D character models for AAA games
Work directly with the Art Director, Lead Character Artist and Concept team in the creation of character assets.
Collaborate with other disciplines such as tech art, animation and design to understand gameplay requirements, technological issues and how they relate to the character art and implementation
Interface with freelance artists and art outsourcers to help convey character art direction as needed
Serve as mentor for junior level character artists
Write and maintain tools, workflow, and pipeline documentation.
Work with Character artists to identify workflows. Where possible investigate and support the development of these tools alongside other member of the engine team.
Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
Create samples, examples, and prototypes

Qualifications
5+ years’ experience in video games and shipped at least 2 AAA title as a Senior Character Artist
Advanced knowledge in Maya, ZBrush, Marvelous Designer, Substance Painter and Photoshop
Able to work in a fast-paced environment and comfortable filling details where concepts may be vague
Strong understanding of human anatomy, animal anatomy, facial anatomy and how it applies to facial animation, etc.
Experienced with PBR engines, for example Unreal, idTech, or CryEngine
Excellent follow-through and takes initiative to solve problems
Team player with a strong work ethic and a collaborative attitude
Excellent communication and time management skills
Passion for video games and game development

Preferred Skills
Experience in animation and rigging are considered as an advantage
Facial blendshape creation experience
Strong technical knowledge to ensure assets are optimal for performance and memory.
Hair and clothes simulation experience Visa mindre

Lead Environment Artist

Ansök    Mar 30    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department! In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come. To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in dir... Visa mer
MachineGames is looking for a new Lead Environment Artist to join our team and head up the Environment Art department!
In this role you will be working in close collaboration with the Art Director and our other Leads to help bringing our visions to life and create amazing worlds that the players can enjoy for many years to come.
To thrive in this role, we believe that you have been in some type of leadership position before where you have had people in direct report to your position and acted as a go-to person for your department. You enjoy overseeing the bigger picture of your field, but you still possess a keen eye for details and finding the little things that will make a great impact to our products.
As a person we think you see yourself as someone reliable and with a structured personality that thoroughly enjoys motivating team members and help them on their path to become the best artists they can possibly be.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios such as Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Assist the Art Director in executing the creative vision in relation to the project’s environment art, assuming creative ownership when delegated by Art Director.
Ensure art pipelines & standard building-processes are clearly defined for all Environment art.
Carry out environment art reviews and provide feedback to the team, ensuring their artwork meets the high quality defined by the visual target.
Work with production on setting broad targets for the team, as well as individual targets for each team member. Delegate responsibility accordingly.
Support & maintain technical standards as determined by and/or in collaboration with the Lead Tech Artist.
Act as the primary point of contact for outsourcing/contracted environment artists.
Support your team members' development and performance, through continuous feedback as well as the annual performance review.

Qualifications
Proven experience within a lead role throughout a whole AAA development cycle, successfully leading others towards a common goal.
A strong portfolio covering all aspects of environment art
Expert 3d modeling and texturing skills
A knowledge of PBR systems with a focus on material definition, readability, and convincing surface detail
Experience with game level production, with a heavy focus on layout, composition, and visual hierarchy.
A track record of exploring new trends and innovations within the discipline of environment art and applying them to work.
Have a positive attitude, be a team player, and have excellent communication skills both verbally and written in English.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Senior Technical Animator

Ansök    Mar 30    Machinegames Sweden AB    Animatör
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game! To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production. The team is headed up by our Lead Technical Animator and you wou... Visa mer
MachineGames is looking for a Senior Technical Animator to join our team and help us develop our next upcoming AAA game!
To thrive in this role we believe that you are a person that enjoys being a part of a team and working together to push the boundaries for what is possible in game development! You are proactive and reactive by nature and thoroughly enjoys the technical side of production.
The team is headed up by our Lead Technical Animator and you would be working alongside 2 other team members in the technical animation department that collaborates closely with programmers as well.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times. MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
To help develop and establish pipelines used for taking characters, creatures, vehicles and any other animated assets into the game.
To help R&D new tools, pipelines for character artists, 3d artists and animators for current and future projects.
To help out in evaluations of hardware and software to be used by character artists, 3d artists and animators.

Qualifications
Solid knowledge of the game development process and industry
Experience from a full production cycle in a relevant field
Strong understanding of game animation and implementation
University degree or equivalent experience
Excellent learning skills and adaptation to pipelines and workflow
Proactive in problem solving skills with a positive, confident attitude
Motivated and creative with strong commitment to quality
Solid verbal, written and interpersonal skills
Strong familiarity with MachineGames´ titles
Experienced MotionBuilder user
Experienced Coder, must have experience with Python and C programming languages.
Excellent capability of handling technical/code related problems.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve. Visa mindre

Kulig webbdesigner

Ansök    Feb 10    Webli AB    Webbdesigner
Vill du vara med på en startup-resa och bli en del av ett roligt team? Få möjligheter att utveckla vår produkt och bli en superstjärna på SEO? Drivs du av affärsdriven webbdesign och trivs i en miljö med lite Rock n Roll? Då kommer du passa perfekt in. Ett jobb hos oss innebär att du får jobba med det absolut senaste inom webb för digital marknadsföring. Vi följer utveckling och trender inom content marketing med stort intresse. Vi är väldigt SEO-styrda i ... Visa mer
Vill du vara med på en startup-resa och bli en del av ett roligt team? Få möjligheter att utveckla vår produkt och bli en superstjärna på SEO? Drivs du av affärsdriven webbdesign och trivs i en miljö med lite Rock n Roll? Då kommer du passa perfekt in.
Ett jobb hos oss innebär att du får jobba med det absolut senaste inom webb för digital marknadsföring. Vi följer utveckling och trender inom content marketing med stort intresse. Vi är väldigt SEO-styrda i vår webbdesign vilket ger stora möjligheter att lära dig sökmotoroptimering på riktigt. Vi strävar ständigt efter att ligga steget före genom att lägga blicken mot horisonten.
Att arbeta som webbdesigner hos oss innebär att du kan släppa back end-koder och CSS. Vi har egenutvecklade system och processer där vi helt utan behov av kodning kan designa, formulera och lansera sidor som fokuserar på budskap och på att fånga kunders intresse. Vi har alltid vårt fokus på våra kunders affärsnytta.
Vi bygger webb och sköter content- och inbound marketing åt våra kunder. Vi hjälper till att designa, strukturera och skriva hemsidor som attraherar besökare från Google och konverterar dem till starka kunder.
Du skulle ingå i en lärande och kunskapsdelande miljö och få tid i din arbetsdag till att utvecklas och hålla dig uppdaterad på det senaste. Du skulle ingå i ett nystartat team där du får chansen att helt forma processer och arbetssätt. Du kliver in i ett härligt team i en liten organisation med möjlighet till beslutsfattning. Inte nog med det, vi sitter dessutom i fina lokaler i centrala Uppsala.
Vi tror på stort eget ansvar och lika stort inflytande över hur vi tillsammans arbetar och levererar bästa värde för våra kunder.
Vi söker dig som:
Jobbat med webbdesign ett antal år och insett att du brinner mer för nyttan och effekten av bra webbdesign, snarare än för färg och form.
Eventuellt är du färsk från utbildning men redan nu vet att du vill jobba med webbdesign i ett mätbart kommersiellt sammanhang, snarare än att peta på pixlar och jobba med drop shadows.
Du skulle kunna vara en grym kommunikatör eller digital marknadsförare med känsla och intressse för bild och design.
Eller så är du front end-utvecklare som helt enkelt tröttnat på att koda andras överkomplicerade design. Visa mindre

Grafisk designer / illustratör

Ansök    Feb 17    Rodceder AB    2D-grafiker
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan? Kan du jobba med rörliga bilder och även jobba med 2D / 3D? Har du jobbat med produkter tidigare? Vi söker just nu trainees (betald) för vårt ... Visa mer
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan? Kan du jobba med rörliga bilder och även jobba med 2D / 3D? Har du jobbat med produkter tidigare?


Vi söker just nu trainees (betald) för vårt kontor i Uppsala, för rätt person kommer det att finnas möjligheter till att jobba hemifrån.


Har du andra dolda talanger? Skryt!!! Skriv ner om du är bra på seo, Photoshop, produktdesign eller vad det nu är du tror att vi kanske har nytta av? Det är även ok att tala om vad du vill utveckla, lära dig mer av och fördjupa dig i? Vi vill att du skall få ut så mycket som möjligt av din tid här hos oss. Dessutom, ju bättre du blir, desto bättre blir vi!!!!


Vi är ett företag som funnits i 12år, vunnit många priser och nu tagit fram många nya produkter som nu skall ut på ett flertal marknader varför det är en jättebra möjlighet för rätt peson att få vara med på en unik resa.


Om du dessutom är duktig på Google, SEO, SEM, nyhetsbrev och allmänt är duktig på säljande texter är du den vi söker. Tveka inte att skriva ner dina erfarenheter, ambitioner och andra ”bra att veta om dig” saker så vi vet varför just du kommer att var en tillgång för oss nu när vi har så mycket att göra!
Välkommen med din ansökan.
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

Webbdesigner

Ansök    Mar 18    Rodceder AB    Webbdesigner
Är du en webbdesigner och gärna har erfarenhet i Shopify? Då är det dags att söka detta jobb! Du får vara med att bygga upp en ny hemsida med produkter som är väl etablerade och kända inom skadedjursbekämpning. Trivs du med att jobba i en snabb takt och se direkta resultat så är du en person för oss! Är det möjligtvis så att du även är en stjärna på SEO, SEM, CRM, grafisk design och Google adwords är det ju givetvis meriterande!! Vi producerar och utveckla... Visa mer
Är du en webbdesigner och gärna har erfarenhet i Shopify? Då är det dags att söka detta jobb! Du får vara med att bygga upp en ny hemsida med produkter som är väl etablerade och kända inom skadedjursbekämpning.
Trivs du med att jobba i en snabb takt och se direkta resultat så är du en person för oss!
Är det möjligtvis så att du även är en stjärna på SEO, SEM, CRM, grafisk design och Google adwords är det ju givetvis meriterande!!
Vi producerar och utvecklar ekologiska produkter som säljs främst på internet och via återförsäljare i butik, företaget har funnits i 14 år, men är i ett expansivt skede och för rätt person finns möjlighet till en toppen-karriär. Visa mindre

Digital kommunikatör sökes till ISOF

Ansök    Feb 9    Randstad AB    Webbdesigner
Arbetsbeskrivning Vi söker nu en kommunikatör som ska verka operativ digital producent med huvuduppdrag att planera, paketera och producera Isofs kunskap och innehåll för digitala plattformar (sociala medier, video, poddar, digitala och hybrida evenemang, webb). Isof finns på tre orter i landet: Göteborg, Stockholm och Uppsala. Du kommer organisatoriskt att utföra uppdraget vid kommunikationsfunktionen på myndighetens huvudkontor i Uppsala . Arbetet inneb... Visa mer
Arbetsbeskrivning
Vi söker nu en kommunikatör som ska verka operativ digital producent med huvuduppdrag att planera, paketera och producera Isofs kunskap och innehåll för digitala plattformar (sociala medier, video, poddar, digitala och hybrida evenemang, webb).

Isof finns på tre orter i landet: Göteborg, Stockholm och Uppsala. Du kommer organisatoriskt att utföra uppdraget vid kommunikationsfunktionen på myndighetens huvudkontor i Uppsala . Arbetet innebär vissa resor för produktionsarbete mellan myndighetens tre orter.


Som konsult hos Randstad är du anställd hos oss och jobbar ute hos någon av våra kunder. Du har samma fördelar hos Randstad som hos andra arbetsgivare med kollektivavtal och förmåner som friskvårdsbidrag, företagshälsovård, försäkringar och rabatt på träningskort. Utöver det erbjuds du även en mängd karriärmöjligheter, får möta olika företagskulturer och erfarenhet från olika branscher vilket gör att du utvecklar din kompetens och får ett välfyllt CV. Tjänsten kan innebära många kontakter och då är det är viktigt med god samarbets- och kommunikationsförmåga. Som person ser vi att du är drivande och van att arbeta självständigt. Söker du en arbetsgivare som erbjuder varierande uppdrag och nya kontaktnät kommer du att trivas hos oss.

Ansvarsområden
Du kommer i rollen att verka som operativ digital producent.


Operativt planera, paketera och producera Isofs innehåll för digitala plattformar (video, sociala medier, poddar, digitala och hybrida evenemang).
Strategiskt driva och samordna Isofs innehåll för digitala plattformar (video, sociala medier, poddar, digitala och hybrida evenemang)
Arbeta i tät dialog med Isofs webbredaktör och webbredaktion och samarbeta med hela verksamheten kring innehållsproduktion för digitala plattformar


Arbetstider
Uppdraget ska påbörjas så snart som möjligt och pågå på heltid till 2022-08-31 med möjlighet till förlänging till 2022-12-31



Kvalifikationer


God kännedom om strategi och medielogik på digitala plattformar
Utbildad inom eller ha dokumenterad erfarenhet av att projektleda, planera, producera och efterbearbeta film, ljud och text för digitala plattformar (video, sociala medier, poddar, digitala och hybrida evenemang).
Erfarenhet av att formulera budskap till varierade målgrupper
God kännedom om förutsättningar för att arbeta inom offentlig sektor, dvs vikten av att följa relevanta lagar vad gäller tillgänglighet, inkludering och dataskyddsfrågor
Prestigelöse, lösningsorienterad och kreativ med mycket god samarbetsförmåga


För oss är det viktigt att all kompetens på arbetsmarknaden tillvaratas. Vi välkomnar alla sökande och eftersträvar mångfald.



Ansökan
2022-02-18, urval och intervjuer kommer att ske löpande. Tjänsten kan komma att bli tillsatt innan sista ansökningsdag, ansök därför så snart som möjligt.


För information: Oscar Nyrén, Konsultchef, [email protected]

Om företaget
Institutet för språk och folkminnen (Isof) är en statlig myndighet. Vi samlar in, bygger upp och sprider kunskap om språk och kultur i det flerspråkiga Sverige. Visa mindre

Digital designer

Ansök    Jan 18    Frilans Finans Sverige AB    Webbdesigner
Om tjänsten Frilans Finans söker dig som tycker om att att göra komplexa, digitala produkter enkla, smarta och vackra. Brinner du för att använda färg och form och genom det höja användarupplevelsen i appar och på hemsidor, välkommen att söka denna intressanta tjänst! Tjänsten är en projektanställning under en period på 1-2 år med chans till tillsvidareanställning. Tjänsten är placerad på Frilans Finans huvudkontor i Uppsala. Det finns även möjlighet att... Visa mer
Om tjänsten

Frilans Finans söker dig som tycker om att att göra komplexa, digitala produkter enkla, smarta och vackra. Brinner du för att använda färg och form och genom det höja användarupplevelsen i appar och på hemsidor, välkommen att söka denna intressanta tjänst!

Tjänsten är en projektanställning under en period på 1-2 år med chans till tillsvidareanställning. Tjänsten är placerad på Frilans Finans huvudkontor i Uppsala. Det finns även möjlighet att delvis arbeta remote samt under perioder arbeta på våra kontor i Stockholm och i Nice.

Vad du kommer göra

Som digital designer på Frilans Finans kan du förvänta dig att vara involverad i utvecklingen och designen av nya funktioner och produkter, hela vägen från idéfas till lansering. Detta innefattar allt från att utveckla, designa och iterera visuella och interaktiva funktioner för att förbättra användarens upplevelse, både på webben och i vår app.

Du kommer ingå i ett agilt utvecklingsteam på 10 personer, i teamet är vi både utvecklare, UI/UX-designer och produktägare. Tillsammans med vår UI/UX-designer kommer du ha ett övergripande designansvar för hela utvecklingsprocessen från idé till release. Genom det kommer du arbeta tvärfunktionellt mellan olika avdelningar och bidra till att ta fram vackra och enkla digitala tjänster för våra egenanställda.

- Designa och iterera visuella och interaktiva funktioner för att förbättra användarupplevelsen.
- Vara med och utveckla nya tjänster och bidra till att göra dem verkliga genom prototyper och slutgiltig design.
- Samarbeta med olika team för att säkerställa att design implementeras på ett naturligt sätt genom hela organisationen.
- Leverera design och grafiskt material av hög kvalitet.
- Arbeta med utvecklare, UX designers och övriga intressenter för att implementera nya tjänster och förbättringar.


Vi erbjuder dig

- Att jobba in-house med långsiktig och innovativ produktutveckling tillsammans med engagerade och erfarna kollegor.
- Att arbeta i ett öppet klimat med närhet till besluten och möjlighet att påverka.
- Flexibilitet kring arbetstider och remote arbete.
- Egna innovationstillfällen under arbetstid.
- Utvecklingsmöjligheter genom betalda kurser och utbildningar.
- Roliga teambuilding-aktiviteter i form av konferenser, padelturneringar, afterworks, escape room m.m.
- Bra förmåner, t.ex. friskvårdstimme, friskvårdsbidrag, föräldralön vid föräldraledighet, massage på jobbet och självklart tjänstepension.


Vem du är

Vi tror att du är en person som har god samarbetsförmåga men inte är sen på att ta egna initiativ. Du ser möjligheter i en föränderlig miljö och tycker att utmaningar är spännande och motiverande. En person som är prestigelös och trivs i lekfulla och öppna team kommer trivas bra hos oss.

Din tidigare erfarenhet

- Erfarenhet av att arbeta som Digital Designer eller motsvarande.
- Erfarenhet av design för webb och mobila applikationer.
- Kreativ förmåga med öga för stora och små detaljer.
- Van vid att arbeta med moderna verktyg, t.ex. Adobe CS, Sketch, Figma.


Vi ser gärna att du även skickar med ett portfolio som beskriver dig som designer och person.

Vilka vi är

Frilans Finans är Sveriges största organisation för egenanställda med en omsättning på 1,5 miljarder SEK. Vi gör det möjligt för människor att på ett enkelt, roligt och tryggt sätt kunna bedriva verksamhet och fakturera utan företag. Sedan vi startade 1999 har vi hjälpt över hundratusen egenanställda att arbeta på den uppdragsbaserade arbetsmarknaden. På Frilans Finans är vi ca 50 st anställda och vi har kontor i Uppsala (huvudkontor), Stockholm och Nice.

Skicka in din ansökan via formuläret nedan. Urval och intervjuer kommer att ske löpande så skicka in din ansökan så snart som möjligt.

Varmt välkommen med din ansökan! Visa mindre

Technical Artist

Ansök    Dec 17    Machinegames Sweden AB    3D-grafiker
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles. In this position you will be reporting directly to our Lead Technical Artist. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times. ... Visa mer
MachineGames is looking for a seasoned Technical Artist to join our team. You will be a part of a creative team striving to deliver the best Art possible for our upcoming AAA-titles.

In this position you will be reporting directly to our Lead Technical Artist.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:


- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Implement, support, and maintain plugins, tools, and art pipeline for Modo, Maya, Houdini, Substance and any other DCC products deployed by the studio.
Communicate effectively between art and code, providing guidelines, best practices, and documentation.
Analyze game performance and memory using various engine, 3rd party, and internal tools.
Help define in-game asset budgets and support the team in optimizing levels, meshes, materials, lighting, post-processes and VFX based on these restrictions.
Ensure environments will run at expected frame rates, fit within memory and disk foot prints.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.

Requirements
Preferrably a full production cycle within game development·
Have a good level of skill within your area of expertise.
Are an expert user of DCC applications. (Modo, Substance, Maya, Blender).
Have excellent proactive problem-solving and technical debugging ability. Visa mindre

Webbadministratör på 50-75 % till C2 Vertical Safety

Ansök    Dec 8    Poolia Sverige AB    Webbdesigner
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en webbadministratör hos vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direktanställning hos... Visa mer
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en webbadministratör hos vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direktanställning hos kund.

Du kommer för detta uppdrag att bli anställd som en av våra uppskattade konsulter. Urval och intervjuer sker löpande, skicka därför in din ansökan redan idag.

Om tjänsten
Som webbadministratör är du en nyckelperson i C2:s e-handels-team. Ditt ansvar är att skapa rätt förutsättningar för försäljning online genom vidareutveckling, uppdatering och underhåll av produktdatabasen och innehåll på deras webbplatser. Du är också ansvarig för produktionen och genomförandet av kampanjer i C2:s digitala kanaler.

Tjänsten innefattar stort eget ansvar och förmåga att administrera och förstå e-handelsplattformen och kringliggande system. För att C2 ska kunna nå deras övergripande mål kommer du behöva jobba tätt ihop med övriga team på C2, och ibland göra arbetsuppgifter som ligger utanför din arbetsbeskrivning.


Dina arbetsuppgifter i huvudsak
Exempel på arbetsuppgifter och ansvarsområden:

• Uppläggning och uppdatering av produkter och dess innehåll så som meta-data, texter och bilder i e-handelsplattformen.
• Ansvara för att webbplatserna är SEO-vänliga och har rätt meta-data.
• Producering av text- och bildmaterial till kampanjer anpassade efter annonsformatet de ska publiceras med.
• Producering och utskick av nyhetsbrev.
• Producering av landningssidor och uppdatering av startsidor till kampanjer på webbplatserna.
• Ansvara för att uppdatera innehåll på webbplatserna.
• Kommunicera och koordinera mot externa byråer och konsulter.


Vem är du?
För denna roll ser vi att du har arbetat med e-handel och administrering av produktdatabas och innehåll (gärna B2C och B2B). Du har erfarenhet av SEO och Googles tjänster som berör detta. Vi ser även att du är produktionsinriktad, noggrann och duktig på att skriva, både produkttexter och texter till digitala kampanjer och marknadsmaterial. Du har ett öga för layout och kan producera och anpassa grafiskt innehåll med hjälp av digitala verktyg såsom Adobe Photoshop, InDesign eller liknande. Du har även erfarenhet av Wordpress och copywriting. Goda kunskaper i både svenska och engelska i tal och skrift är ett krav.

Vi lägger stor vikt vid dina personliga egenskaper, vi tror att du som söker är:

• En orädd person som gillar att ta egna initiativ.
• Analytisk och noggrann.
• Självgående.
• Du har ett intresse för att göra affärer och drivs av att öka försäljningen.

Om verksamheten
C2 Vertical Safety är specialister inom arbete på höjd, industriklättring och sportklättring. Vi tillgodoser våra kunder med ett brett sortiment av produkter från varumärken som Petzl, Beal, La Sportiva, Skylotec och många fler. Vi erbjuder även tjänster och utbildningar som behövs inom området.

Våra kunder består av företag och myndigheter som har verksamhet och medarbetare som arbetar på hög höjd samt sport- och yrkesbutiker. Utöver företag och myndigheter bedriver vi även försäljning till privatpersoner inom både sport- och outdoorsegmentet.

För två år sedan investerade C2 i en ny e-handel som en del av företagets satsning mot att bli mer digitala. Detta för att kunna möta ett ökat behov av produkter, tjänster och utbildning inom vårt område, men även för att kunna tillgodose våra kunders behov snabbare och på ett bättre sätt. Visa mindre

Digital specialist på 50-75 % till C2 Vertical Safety

Ansök    Dec 13    Poolia Sverige AB    Webbdesigner
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en Digital specialist/webbredaktör till vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direkt... Visa mer
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en Digital specialist/webbredaktör till vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direktanställning hos kund.

Du kommer för detta uppdrag att bli anställd som en av våra uppskattade konsulter. Urval och intervjuer sker löpande, skicka därför in din ansökan redan idag.

Om tjänsten
Som webbadministratör är du en nyckelperson i C2:s e-handels-team. Ditt ansvar är att skapa rätt förutsättningar för försäljning online genom vidareutveckling, uppdatering och underhåll av produktdatabasen och innehåll på deras webbplatser. Du är också ansvarig för produktionen och genomförandet av kampanjer i C2:s digitala kanaler.

Tjänsten innefattar stort eget ansvar och förmåga att administrera och förstå e-handelsplattformen och kringliggande system. För att C2 ska kunna nå deras övergripande mål kommer du behöva jobba tätt ihop med övriga team på C2, och ibland göra arbetsuppgifter som ligger utanför din arbetsbeskrivning.


Dina arbetsuppgifter i huvudsak
Exempel på arbetsuppgifter och ansvarsområden:

• Uppläggning och uppdatering av produkter och dess innehåll så som meta-data, texter och bilder i e-handelsplattformen.
• Ansvara för att webbplatserna är SEO-vänliga och har rätt meta-data.
• Producering av text- och bildmaterial till kampanjer anpassade efter annonsformatet de ska publiceras med.
• Producering och utskick av nyhetsbrev.
• Producering av landningssidor och uppdatering av startsidor till kampanjer på webbplatserna.
• Ansvara för att uppdatera innehåll på webbplatserna.
• Kommunicera och koordinera mot externa byråer och konsulter.


Vem är du?
För denna roll ser vi att du har arbetat med e-handel och administrering av produktdatabas och innehåll (gärna B2C och B2B). Du har erfarenhet av SEO och Googles tjänster som berör detta. Vi ser även att du är produktionsinriktad, noggrann och duktig på att skriva, både produkttexter och texter till digitala kampanjer och marknadsmaterial. Du har ett öga för layout och kan producera och anpassa grafiskt innehåll med hjälp av digitala verktyg såsom Adobe Photoshop, InDesign eller liknande. Du har även erfarenhet av Wordpress och copywriting. Goda kunskaper i både svenska och engelska i tal och skrift är ett krav.

Vi lägger stor vikt vid dina personliga egenskaper, vi tror att du som söker är:

• En orädd person som gillar att ta egna initiativ.
• Analytisk och noggrann.
• Självgående.
• Du har ett intresse för att göra affärer och drivs av att öka försäljningen.

Om verksamheten
C2 Vertical Safety är specialister inom arbete på höjd, industriklättring och sportklättring. Vi tillgodoser våra kunder med ett brett sortiment av produkter från varumärken som Petzl, Beal, La Sportiva, Skylotec och många fler. Vi erbjuder även tjänster och utbildningar som behövs inom området.

Våra kunder består av företag och myndigheter som har verksamhet och medarbetare som arbetar på hög höjd samt sport- och yrkesbutiker. Utöver företag och myndigheter bedriver vi även försäljning till privatpersoner inom både sport- och outdoorsegmentet.

För två år sedan investerade C2 i en ny e-handel som en del av företagets satsning mot att bli mer digitala. Detta för att kunna möta ett ökat behov av produkter, tjänster och utbildning inom vårt område, men även för att kunna tillgodose våra kunders behov snabbare och på ett bättre sätt. Visa mindre

Webbadministratör på 50-75 % till C2 Vertical Safety

Ansök    Dec 8    Poolia Sverige AB    Webbdesigner
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en webbadministratör hos vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direktanställning hos... Visa mer
Är du en driven och framåt person som gillar att ta egna initiativ? Vill du få möjlighet att vara del av ett entreprenörsdrivet företag och ett roligt gäng? Då kan detta absolut vara någonting för dig. Nu söker vi en webbadministratör hos vår spännande kund C2 Vertical Safety i Uppsala. Uppdraget är på deltid, 50 - 75 % och förväntas starta så snart som möjligt för att pågå fram till hösten 2022, med möjligheter till förlängning eller direktanställning hos kund.

Du kommer för detta uppdrag att bli anställd som en av våra uppskattade konsulter. Urval och intervjuer sker löpande, skicka därför in din ansökan redan idag.

Om tjänsten
Som webbadministratör är du en nyckelperson i C2:s e-handels-team. Ditt ansvar är att skapa rätt förutsättningar för försäljning online genom vidareutveckling, uppdatering och underhåll av produktdatabasen och innehåll på deras webbplatser. Du är också ansvarig för produktionen och genomförandet av kampanjer i C2:s digitala kanaler.

Tjänsten innefattar stort eget ansvar och förmåga att administrera och förstå e-handelsplattformen och kringliggande system. För att C2 ska kunna nå deras övergripande mål kommer du behöva jobba tätt ihop med övriga team på C2, och ibland göra arbetsuppgifter som ligger utanför din arbetsbeskrivning.


Dina arbetsuppgifter i huvudsak
Exempel på arbetsuppgifter och ansvarsområden:

• Uppläggning och uppdatering av produkter och dess innehåll så som meta-data, texter och bilder i e-handelsplattformen.
• Ansvara för att webbplatserna är SEO-vänliga och har rätt meta-data.
• Producering av text- och bildmaterial till kampanjer anpassade efter annonsformatet de ska publiceras med.
• Producering och utskick av nyhetsbrev.
• Producering av landningssidor och uppdatering av startsidor till kampanjer på webbplatserna.
• Ansvara för att uppdatera innehåll på webbplatserna.
• Kommunicera och koordinera mot externa byråer och konsulter.


Vem är du?
För denna roll ser vi att du har arbetat med e-handel och administrering av produktdatabas och innehåll (gärna B2C och B2B). Du har erfarenhet av SEO och Googles tjänster som berör detta. Vi ser även att du är produktionsinriktad, noggrann och duktig på att skriva, både produkttexter och texter till digitala kampanjer och marknadsmaterial. Du har ett öga för layout och kan producera och anpassa grafiskt innehåll med hjälp av digitala verktyg såsom Adobe Photoshop, InDesign eller liknande. Du har även erfarenhet av Wordpress och copywriting. Goda kunskaper i både svenska och engelska i tal och skrift är ett krav.

Vi lägger stor vikt vid dina personliga egenskaper, vi tror att du som söker är:

• En orädd person som gillar att ta egna initiativ.
• Analytisk och noggrann.
• Självgående.
• Du har ett intresse för att göra affärer och drivs av att öka försäljningen.

Om verksamheten
C2 Vertical Safety är specialister inom arbete på höjd, industriklättring och sportklättring. Vi tillgodoser våra kunder med ett brett sortiment av produkter från varumärken som Petzl, Beal, La Sportiva, Skylotec och många fler. Vi erbjuder även tjänster och utbildningar som behövs inom området.

Våra kunder består av företag och myndigheter som har verksamhet och medarbetare som arbetar på hög höjd samt sport- och yrkesbutiker. Utöver företag och myndigheter bedriver vi även försäljning till privatpersoner inom både sport- och outdoorsegmentet.

För två år sedan investerade C2 i en ny e-handel som en del av företagets satsning mot att bli mer digitala. Detta för att kunna möta ett ökat behov av produkter, tjänster och utbildning inom vårt område, men även för att kunna tillgodose våra kunders behov snabbare och på ett bättre sätt. Visa mindre

Senior Tech Artist

Ansök    Nov 26    DiiN Team AB    Grafiker, texturerare
Do you want to be a part of a creative and ultra-technological digital art group? And are you passionate about shading? Then this might be just the gig for you! DiiN Team is now looking for a Senior Tech Artists to join our team in Uppsala. As Senior Tech Artists you will be working with many different aspects of the digital art and helping out wherever required. You enjoy creating content and are not afraid of taking initiative. You've an eye for quality ... Visa mer
Do you want to be a part of a creative and ultra-technological digital art group? And are you passionate about shading? Then this might be just the gig for you! DiiN Team is now looking for a Senior Tech Artists to join our team in Uppsala.
As Senior Tech Artists you will be working with many different aspects of the digital art and helping out wherever required.
You enjoy creating content and are not afraid of taking initiative. You've an eye for quality and are always seeking to improve. You enjoy solving problems and are able to think both technically and artistically, considering accessibility and optimization in your work. You are comfortable working within a multidisciplinary team and you are team-oriented. You have a positive attitude with the ability to give and receive constructive feedback.
You are experienced in shading and node based content and content creation and have experience with Unreal Engine/Unity
Must have:
- Fluent in spoken and written English
- Experience with node-based, visual scripting game engines (Unreal engine / Unity)
- Good C++ and C# skills
- Knowledge in Shading in nodes (HLSL/GLSL)
- Great understanding of real-time graphics
- Team player willing to help
Still reading? Good.. because here’s the good part - we offer a journey with stimulating opportunities for growth and developent. You will become a part of an international digital art collective consisting of 3D designers, artists, mathematicians, programmers and animators. We strive to change today's view of art by creating interactive works of art through science, technology and design. It's exciting isn't it!?
Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered. Visa mindre

3D Artist

Ansök    Nov 9    Machinegames Sweden AB    3D-grafiker
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage rea... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities

3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time


Requirements

You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!


About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018


How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

Principal Level Designer

Ansök    Jul 6    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for a seasoned Principal Level Designer to join our team. You will report directly to our Game Director and you will be a big part of contributing with new product visions for our games. To thrive in this role we believe you are a go-getter with a lot of creative ideas and find the challenge to turn every stone to find better solutions for the outcome of our products a fun and exciting challenge. Our studio is located in central Up... Visa mer
MachineGames is looking for a seasoned Principal Level Designer to join our team.
You will report directly to our Game Director and you will be a big part of contributing with new product visions for our games.
To thrive in this role we believe you are a go-getter with a lot of creative ideas and find the challenge to turn every stone to find better solutions for the outcome of our products a fun and exciting challenge.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. and Microsoft, alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Your responsibilities include but are not limited to:
Work with the Game Director / Executive Producer to come up with an ambitious product vision for our games.
Ensure that delegated elements of the vision, owned by the EP/GD, are executed upon, and followed through via strong collaboration within the relevant design leads. Work with the team to translate that vision into engaging and high-quality features.
Work closely with Tools and Technology team to develop the tools and pipelines used by the Level Design team.
Should be able to switch context swiftly and multi-task; able to work across multiple games as needed
Able to identify and troubleshoot problem areas within a game, to identify clearly where the problems lie and how they can be improved.
Responsible for creating and/or improving complex mechanics and/or systems with attention to the player impacts, and the downstream effects on both the game and on the development team, technical constraints and performance targets. (in collaboration with leads and directors)
Creates high-level principles and best practices for future Level Design work.



Skills and Experiences
Should be an expert in many areas of game and level design.
Should be able to articulate with strong written and verbal communication skills
Should be able to create and provide multiple potential designs and solutions, articulating the trade-offs and risks between the different options
Should be comfortable operating in an ambiguous environment, where goals and constraints are mostly team driven and where change is a critical part of the process.
Should have the confidence and experience to self-manage and self-motivate
Experience of concepting and creating a game and/or features from first ideas.
Should have experience in a senior design position or similar in multiple full development cycle AAA productions. Visa mindre

Level Designer at a AAA studio in Uppsala

Ansök    Jun 28    Machinegames Sweden AB    Leveldesigner
MachineGames is looking for an experienced Level Designer to join our team and work on a variety of levels for an unannounced project. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe. This is a permanent position starting as soon as possible. We will s... Visa mer
MachineGames is looking for an experienced Level Designer to join our team and work on a variety of levels for an unannounced project.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Responsibilities
Design, build, and script levels using the level editor
Collaborate with other level designers and the game director to bring the game’s vision to reality
Collaborate with the game designers to ensure mechanics and systems are properly utilized in levels
Collaborate with the environment artists to ensure that the playability of the level and the graphic elements support each other
Collaborate with the narrative team to create an interesting and grounded world
Create documentation and prototypes for any specific level systems and gameplay
Perform extensive level playtesting, reviews, and iteration
Manage and prioritize bug lists
Carry out all other related tasks

Qualifications
3+ years of professional level design experience
Strong understanding of level design principles and theory
Experience with creating levels for first-person shooters
Experience with multiplayer level design
Experience with professional level design tools
Experience with visual scripting is a plus
Experience with professional 3D modelling software is a plus
Positive, enthusiastic, team-oriented attitude
A desire to grow, learn, and improve as a designer
Strong verbal and written English skills

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Apply Online Visa mindre

2D Artist for remote work at indie-studio

Ansök    Jul 5    Frojo Apps AB    2D-grafiker
Vill du vara med och utveckla ett av världens största tamagotchi-spel till android? Är svaret ja så är du mer än välkommen att söka jobb hos Frojo Apps! Om företaget Frojo Apps är en liten studio bestående av tre utvecklare och en grafiker. Företaget etablerades 2013 och slog tidigt igenom med den lila figuren Moy. Idag har våra appar totalt 300+ miljoner nedladdningar och får ca 5 miljoner nedladdningar per månad. Om apparna Fokuset i apparna har alltid v... Visa mer
Vill du vara med och utveckla ett av världens största tamagotchi-spel till android?
Är svaret ja så är du mer än välkommen att söka jobb hos Frojo Apps!
Om företaget
Frojo Apps är en liten studio bestående av tre utvecklare och en grafiker. Företaget etablerades 2013 och slog tidigt igenom med den lila figuren Moy. Idag har våra appar totalt 300+ miljoner nedladdningar och får ca 5 miljoner nedladdningar per månad.
Om apparna
Fokuset i apparna har alltid varit att få in så mycket roliga och varierande mini-spel som möjligt. Våra appar är främst utvecklade för barn och innehåller inget språk så de är därför tänkta att vara så intuitiva och universella som bara möjligt. Den senaste appen, Moy 7, har just nu 95 mini-spel. Många är väldigt simpla, medan andra är betydligt mer omfattande, tex har vi utvecklat våra egna versioner av farm day, super mario world, terraria, hill climb racing, fun run, bomberman, tower defense och mycket mycket mer. Det finns även lite mer "lärorika/kreativa" spel i appen som tex: färgläggning av teckningar, fritt ritande, fritt lekande med klossar och diverse pussel-spel som simon says, color mixing och unblock.
Länk till Moy 7: https://play.google.com/store/apps/details?id=com.frojo.moy7


Framtidsplaner för Moy
Skapa en AR app med Moy i Unity som främjar vandring/utforskande utomhus.
Utveckla fler omfattande mini-spel samt utöka existerande
Fokusera mer på kunskapsfrämjande mini-spel, tex planerar vi ett observatorium där ungarna får lära sig om solsystemet och ett matematikspel med enklare huvudräkning.
Skapa mer pusselspel och kreativa spel som ger barnen möjlighet att öva på logiskt tänkande och få ge utspel för sin fantasi



Vem söker vi?
Vi är på jakt efter någon som är duktig på att rita med vektor grafik (Illustrator/Inkscape) och animera (Spine2D) i 2D. Du ska även kunna rita med liknande stil som våra existerande appar, desto sötare/roligare figurer och miljöer desto bättre.
Dina arbetstider är helt upp till dig, så det här är inget 8-17 jobb utan du behöver ta eget ansvar och får helt enkelt jobba när du tycker att du jobbar bäst. Antalet timmar bryr jag mig inte heller om, utan det är vad du levererar som är det viktiga i mina ögon.
Då vi är ett väldigt litet team och troligtvis kommer förbli det (så tillsvidare att inte Moy exploderar i populäritet) så är det till stor fördel om du är en ödmjuk och ambitiös lagspelare. Det är även bra om du är flexibel och öppen för all sorts spelutveckling då jag även sitter med lite UE4 projekt då och då.
Vart sker arbetet?
Utvecklingen är tänkt att ske på distans där kommunikation främst sker över discord. Skulle du bo i Uppsala så finns möjlighet att sitta hemma hos mig då och då.




Om det skulle vara något du undrar över så är det bara att mejla!
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov. Visa mindre

3D Technical Artist @Nexile - Uppsala

Ansök    Jun 22    Nexile AB    3D-grafiker
As a Technical Artist at Nexile, you are the missing link between art and programming. Your role is to support our tight-knit team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. A deep technical knowledge and an appreciation of graphics is needed, since tasks can be varied! As a Technical Artist, you will work in close collaboration with our artists to create, maintain and optimize shaders,... Visa mer
As a Technical Artist at Nexile, you are the missing link between art and programming. Your role is to support our tight-knit team with technical solutions in the engine, research and develop tools, improve workflows and promote best practices. A deep technical knowledge and an appreciation of graphics is needed, since tasks can be varied!
As a Technical Artist, you will work in close collaboration with our artists to create, maintain and optimize shaders, in various areas including assets, characters, vehicles, water, terrain and more. In addition you will assist in modeling and unwrapping assets, help create renders and implement assets in-engine.
In a close working-relationship with the Art Director you will help realize the visual direction and style to ensure we reach our aestetic goals! You should be able and willing to provide feedback and communicate concerns regarding potential mismatch between ideals and technical reality, and have a great understanding of performance and optimization - which you can put to use making sure that our games run smoothly on the target platforms.
Qualifications:
-At least 2 years experience developing shaders and working in game development.
-Experienced and skilled in modeling (Blender)
-Strong understanding of content creation and creative processes, modern workflows and game engines (Unity).
-Understanding and skill in observation of visual quality and fidelity.
-Experience identifying and eliminating visual bugs and profiling for technical problems.
-Well organized with a methodical and structured mentality for solving problems and coming up with solutions.
-Positive attitude and constant communication, works well with a smaller tight-knit team and can be flexible and have ability to work on many areas of the game.
-Willingness and ability to learn new things, try new methods and tools to help make Nexile's games as good as possible!
Bonus:
-Good eye and feel for shapes, proportions and design
-Solid ability to draw and sketch to present and explain ideas Visa mindre

Product Designer

Ansök    Jun 11    Wehype Global AB    Webbdesigner
Gaming, Twitch Streamers, YouTubers, Influencer Marketing - is that something you are passionate about? We're looking for a Product Designer who thrives in a fast-paced, high-energy environment and who live and breathe gaming. At Wehype you will work in the team that design and engineer products that help us manage and execute, authentic and engaging large-scale influencer marketing campaigns centred around the most influential gamers in the world. Resp... Visa mer
Gaming, Twitch Streamers, YouTubers, Influencer Marketing - is that something you are passionate about?

We're looking for a Product Designer who thrives in a fast-paced, high-energy environment and who live and breathe gaming.

At Wehype you will work in the team that design and engineer products that help us manage and execute, authentic and engaging large-scale influencer marketing campaigns centred around the most influential gamers in the world.

Responsibilities

- Work closely with engineers and the product manager to define a long-term strategy and short-term solutions for the product
- Transform complex problems into simple solutions
- Build, transform and maintain a design system
- Define user research goals and processes together with the team


Qualifications/Skills

- Experience crafting web experiences
- Knowledge of Figma or similar tools
- Strong understanding of user experience
- Experience with Prototyping & User Research
- Experience creating user flows, visual assets, prototypes and mockups to define and validate assumptions and ideas.


Plus if you have

- Knowledge and understanding of front-end languages and frameworks such as Angular, React or Vue.
- Research-driven design
- Exceptional English, both written and spoken


Perks & benefits

- Premium work gear to get shit done
- Gaming stations at work
- A team that will do everything to help you succeed in your role
- Wellness grant to cover your gym/training costs Visa mindre

3D animatör

Ansök    Maj 7    DiiN Team AB    Animatör
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit! Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo. DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi... Visa mer
Vill du bli en del av en kreativ och ultra teknologisk konstgrupp inom digital konst? Titta då hit!
Du är en autentisk, prestigelös och kreativ person som gillar ett högt tempo och att ha många bollar i luften. Du fokusera intensivt på den uppgift du arbetar på, har stark intuition och gillar att utmana status quo.
DiiN Team är ett internationellt digitalt konstkollektiv som består av 3D-designers, konstnärer, matematiker, programmerare och animatörer. Vi strävar efter att förändra dagens syn på konst genom att skapa interaktiva konstverk genom vetenskap, teknik och design.
Vi söker dig som är redo att vara med och utveckla spännande animationer! Som animatör på DiiN Team får du direkt ett stort ansvar i en ständigt förändrande och rörlig start-up. Du är stresstålig och gillar nya utmaningar.
I gengäld erbjuder vi dig stora utvecklingsmöjligheter i en innovativ miljö. Det kommer bli en lärorik resa med stimulerande möjligheter till personliga framsteg och ny kunskap. Vi kommer garanterat att utmana dig! Visa mindre

Orderadministratör i Uppsala

Ansök    Mar 23    Randstad AB    Expeditör, spedition
Arbetsbeskrivning Vi söker dig som är ansvarsfull, strukturerad och kommunikativ, och som utför ditt arbete med största noggrannhet. Du är även en skicklig administratör med tidigare erfarenhet av spedition och/eller ordermottagning, som trivs bra med många kontaktytor, både nationella och internationella sådana och vill alltid ge bästa möjliga service.  För ett konsultuppdrag på minst 6 månader söker vi nu en ordermottagare / speditör till vår kund i Up... Visa mer
Arbetsbeskrivning
Vi söker dig som är ansvarsfull, strukturerad och kommunikativ, och som utför ditt arbete med största noggrannhet. Du är även en skicklig administratör med tidigare erfarenhet av spedition och/eller ordermottagning, som trivs bra med många kontaktytor, både nationella och internationella sådana och vill alltid ge bästa möjliga service. 


För ett konsultuppdrag på minst 6 månader söker vi nu en ordermottagare / speditör till vår kund i Uppsala. Hit är det lätt att ta sig antingen via buss eller bil. I denna spännande organisation får du möjlighet att bidra med din kunskap och kompetens i en trevlig miljö med härliga kollegor och gott kaffe. Är det dig vi söker? Vi ser fram emot just din ansökan!


Som konsult hos Randstad är du anställd hos oss och jobbar ute hos någon av våra kunder. Du har samma fördelar hos Randstad som hos andra arbetsgivare med kollektivavtal och förmåner som friskvårdsbidrag, företagshälsovård, försäkringar och rabatt på träningskort. Utöver det erbjuds du även en mängd karriärmöjligheter, får möta olika företagskulturer och erfarenhet från olika branscher vilket gör att du utvecklar din kompetens och får ett välfyllt CV. Söker du en arbetsgivare som erbjuder varierande uppdrag och nya kontaktnät kommer du att trivas hos oss.

Ansvarsområden
 Som ordermottagare/speditör har du en koordinerande roll och kommer bland annat registrera inköpsordrar, skapa, skriva ut och distribuera skeppningsdokument, avisera skeppningsdokument och transportinformation, boka transport, hantera fakturor samt utreda/följa upp frågor och problem som kan uppkomma kopplat till arbetet. Du kommer att arbeta i programmet M3. Uppdraget innebär många interna och externa kontaktytor både nationellt och internationellt via mail och telefon. 

Arbetstider
Konsultuppdrag 6 månader med eventuell möjlighet till förlängning.  Start omgående/enligt överenskommelse. Heltid, vardagar dagtid.

Kvalifikationer
Du har avslutad gymnasieutbildning eller motsvarande och är en god administratör med tidigare erfarenhet av spedition eller ordermottagning, alternativt utbildning inom området. Du har stor datorvana och har med fördel arbetat i M3, Excel och TrackWise eller motsvarande. Då arbetet innebär många nationella och internationella kontaktytor har du mycket god kommunikationsförmåga samt talar svenska och engelska obehindrat både i tal och skrift.  


Vi lägger stor vikt vid personlig lämplighet. Som person ser vi att du är drivande, ansvarsfull och van att arbeta självständigt, samtidigt som du har lätt för att samarbeta. Du har ett högt servicetänk, är strukturerad samt utför ditt arbete med största noggrannhet på ett effektivt sätt. Vidare har du god initiativförmåga, tycker om problemlösning samt trivs bra med att ha ”många bollar i luften”. 


För oss är det viktigt att all kompetens på arbetsmarknaden tillvaratas. Vi välkomnar alla sökande och eftersträvar mångfald. 

Ansökan
Urval och intervjuer kommer att ske löpande. Tjänsten kan komma att bli tillsatt innan sista ansökningsdag, ansök därför så snart som möjligt.


För information: Hanna Broström | Konsultchef | [email protected]

Om företaget
Med över 600 000 anställda i omkring 40 länder är Randstad världsledande inom HR-tjänster och erbjuder bemannings-, konsult- och rekryteringslösningar inom alla kompetensområden. Vi erbjuder även interim management, executive search och omställningstjänster. Vi har ett stort nätverk av bolag och kandidater vilket innebär att vi förmedlar hundratals jobb inom olika branscher, från Kiruna i norr till Malmö i söder. Vår ambition är att vara den bästa arbetsgivaren på marknaden. Genom att kombinera vår passion för människor med kraften i dagens teknologi hjälper vi människor och organisationer att nå deras sanna potential. Vi kallar det Human Forward. Visa mindre

Game Designer

Ansök    Mar 16    Bad Yolk Games AB    Speldesigner
We are looking for a game designer! As we are starting to look towards our next project, this will be an excellent opportunity for you to help shape our next game. Suppose you are interested in working with a smaller and highly experienced team in a progressive studio, where you get to use and develop your skills together with an excellent work/life balance. In that case, this is the place for you. Key responsibilities Gameplay Design System Design... Visa mer
We are looking for a game designer!


As we are starting to look towards our next project, this will be an excellent opportunity for you to help shape our next game.

Suppose you are interested in working with a smaller and highly experienced team in a progressive studio, where you get to use and develop your skills together with an excellent work/life balance. In that case, this is the place for you.




Key responsibilities
Gameplay Design
System Design
GDD
Prototyping
Balancing
Level design



Along with the key responsibilities here at Bad Yolk Games, you will also have smaller and broader responsibility areas.

Must-haves
At least 1-year professional experience as a game designer
Self-driven
Work well with others



Extra credits
Shipped titles
Experience in Unreal Engine 4 blueprints
Experience in implementing gameplay features
Enjoys task variety



Can I apply?
Suppose you don't fit the description to a tee. Don't worry, you can apply anyway. We are happy to get to know you.

How to apply
Send your CV together with a few lines about yourself and anything cool you can think of to [email protected].

About Bad Yolk Games
Bad Yolk Games is a game studio in Uppsala established in 2017 by experienced AAA developers with a vision of creating games on their terms.
The studio is heavily invested in sustainable gaming: employee work/life balance, happiness, and diversity. At Bad Yolk, we believe you can make great games without sacrificing developer’s health.
Our first title is Main Assembly, a physics-based game where you build robots to overcome challenges and for the simple joy of creating, out now on Steam!
https://store.steampowered.com/app/1078920/Main_Assembly Visa mindre

Senior Game Designer

Ansök    Dec 2    Machinegames Sweden AB    Speldesigner
MachineGames is seeking a Senior Game Designer to oversee the design, implementation and tuning of game systems to ensure the best moment-to-moment gameplay experience. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe. This is a permanent position st... Visa mer
MachineGames is seeking a Senior Game Designer to oversee the design, implementation and tuning of game systems to ensure the best moment-to-moment gameplay experience.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities


Collaborate with the lead game designer to realize the game’s vision.
Take ownership over delegated areas of game design.
Develop game systems and mechanics in collaboration with programmers, artists, designers.
Focus and lead functional UI/HUD/GUI design and development in collaboration with programmers, artists, designers.
Document and communicate changes to peers and stakeholders.
Approach development as an iterative process with clearly defined goals.
Plan out and complete work with minimal direction or oversight from managers/producers.
Break down goals into estimated tasks, in collaboration with production unit / strike team (if applicable).
Lead by example and tutor any less experienced game designers. You can take on a mentor role.



Qualifications
+5 years within the game industry working as a game designer.
At least 1 shipped AAA title.
Experience with designing system driven games.
Experience with multiplayer design.
Experience in game balancing. Visa mindre

Senior Environment Artist

Ansök    Jan 29    Machinegames Sweden AB    3D-grafiker
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership. Our studio is located in cen... Visa mer
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Work together with other members of the team to establish the scope of the environment art requirements for team assigned game content.
Work with the Art Director and leads on establishing, documenting and maintaining production pipelines
To build environments according to designer requirements and blockouts, bearing gameplay constraints such as traversal and measurements in mind.
Create game environment assets: Build, model and texture environment art, detailed props and objects according to concepts, references and/or art direction.
Create textures and PBR materials for models and world space according to concepts, references and/or art direction.
Use existing Assets and content to populate the game world in a believable and visually appealing way
Collaborate with other team members on enhancing the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions
Work with the Art Director and Art Leads to continually revise game environments and refine visual quality, drama and look
You operate within given constraints.
You are autonomous and can take responsibility for your own actions and decisions.





Qualifications
Experience with creating game ready assets, taking them through the modeling, baking and texturing pipeline, ready to be rendered in engine.
Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer and Zbrush.
Expert knowledge of PBR systems with the ability to texture using both procedural and hand painted approaches
Outstanding 3d modeling and texturing skills
A keen eye for dramatic environments and lighting design
Deep knowledge and experience with creating and maintaining game levels
Photogrammetry skills considered a plus
Photography/composition skills considered a plus
Level design experience considered a plus
Lighting experience considered a plus
Good organization and time management skills
Excellent oral and written communication skills
A proactive approach to problem solving
Self-motivated team player with very strong work ethic and cooperative attitude
An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
5+ years of game industry experience with at least two AAA games shipped.
Passion for making great games Visa mindre

Grafisk designer / illustratör

Ansök    Jun 2    Rodceder AB    2D-grafiker
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan? Vi söker just nu trainees (betald) för vårt kontor i Uppsala, för rätt person kommer det att finnas möjligheter till att jobba hemifrån. Har ... Visa mer
Är du en mångsidig grafisker? Behöver du praktiska erfarenheter? Kanske vill du bredda ditt CV? Har du studerat foto/ bildhantering / illustration/ PR / Marknadsföring eller liknande och nu vill sätta dina teoretiska kunskaper till praktiska erfarenheter? Eller försöker du helt enkelt att slå dig in på den banan?


Vi söker just nu trainees (betald) för vårt kontor i Uppsala, för rätt person kommer det att finnas möjligheter till att jobba hemifrån.


Har du andra dolda talanger? Skryt!!! Skriv ner om du är bra på seo, Photoshop, produktdesign eller vad det nu är du tror att vi kanske har nytta av? Det är även ok att tala om vad du vill utveckla, lära dig mer av och fördjupa dig i? Vi vill att du skall få ut så mycket som möjligt av din tid här hos oss. Dessutom, ju bättre du blir, desto bättre blir vi!!!!


Vi är ett företag som funnits i 12år, vunnit många priser och nu tagit fram många nya produkter som nu skall ut på ett flertal marknader varför det är en jättebra möjlighet för rätt peson att få vara med på en unik resa.


Om du dessutom är duktig på Google, SEO, SEM, nyhetsbrev och allmänt är duktig på säljande texter är du den vi söker. Tveka inte att skriva ner dina erfarenheter, ambitioner och andra ”bra att veta om dig” saker så vi vet varför just du kommer att var en tillgång för oss nu när vi har så mycket att göra!
Välkommen med din ansökan. Visa mindre

Senior Environment Artist

Ansök    Nov 20    Machinegames Sweden AB    3D-grafiker
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership. Our studio is located in cen... Visa mer
MachineGames is seeking a Senior Environment Artist to join our team. As a Senior Environment Artist you will be highly competent in 3d modeling, UVing and creation of PBR materials and textures. You will assume a prominent position on the team, helping establish and optimize production pipelines, mentor junior team members, and contribute to the execution of the vision of the game in close collaboration with team leadership.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.


This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities
Work together with other members of the team to establish the scope of the environment art requirements for team assigned game content.
Work with the Art Director and leads on establishing, documenting and maintaining production pipelines
To build environments according to designer requirements and blockouts, bearing gameplay constraints such as traversal and measurements in mind.
Create game environment assets: Build, model and texture environment art, detailed props and objects according to concepts, references and/or art direction.
Create textures and PBR materials for models and world space according to concepts, references and/or art direction.
Use existing Assets and content to populate the game world in a believable and visually appealing way
Collaborate with other team members on enhancing the visual fidelity of the game world to the absolute limits of the game engine, within the relevant memory and performance restrictions
Work with the Art Director and Art Leads to continually revise game environments and refine visual quality, drama and look
You operate within given constraints.
You are autonomous and can take responsibility for your own actions and decisions.





Qualifications
Experience with creating game ready assets, taking them through the modeling, baking and texturing pipeline, ready to be rendered in engine.
Expert knowledge of at least one major modeling package (Maya, MAX, Lightwave, MODO or equivalent), along with industry standard tools such as Photoshop, Substance Painter/Designer and Zbrush.
Expert knowledge of PBR systems with the ability to texture using both procedural and hand painted approaches
Outstanding 3d modeling and texturing skills
A keen eye for dramatic environments and lighting design
Deep knowledge and experience with creating and maintaining game levels
Photogrammetry skills considered a plus
Photography/composition skills considered a plus
Level design experience considered a plus
Lighting experience considered a plus
Good organization and time management skills
Excellent oral and written communication skills
A proactive approach to problem solving
Self-motivated team player with very strong work ethic and cooperative attitude
An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
5+ years of game industry experience with at least two AAA games shipped.
Passion for making great games Visa mindre

UI/UX designer with experience in web development

Ansök    Maj 26    App Shack AB    Webbdesigner
App Shack is a leading high-end app development agency working with cutting edge technology for innovative clients in Europe and North America. We’re know looking for a creative talent to expand our design team. Typical responsibilities Responsible for product design in our projects. Lead creative workshops with clients. Conceptualize and fine-tune client vision. Work with App Shack's trade mark. Designing, coding and modifying web applications. Perks ... Visa mer
App Shack is a leading high-end app development agency working with cutting edge technology for innovative clients in Europe and North America. We’re know looking for a creative talent to expand our design team.


Typical responsibilities
Responsible for product design in our projects.
Lead creative workshops with clients.
Conceptualize and fine-tune client vision.
Work with App Shack's trade mark.
Designing, coding and modifying web applications.


Perks
Educational benefit.
Stay-healthy subsidiary.
International kick-offs.
Table tennis and video game Fridays.
Sports events together with your colleagues.
Breakfast and snacks.
.. and more.


We'd like you to
Be sociable and easy going.
Be fluent in english.
Enjoy participating in and leading client workshops and follow-up meetings in order to understand their demand.
Have collaboration skills. You will be working closely with both management and developers to enhance App Shack within the design field.
Have understanding of Web and Mobile design patterns.
Have experience with web-development.
Have experience with React.JS.
Have experience working with clients from the US.
Have knowledge working in modern design tools such as Sketch, Figma, InVision, Zeplin etc.
Be able to effectively communicate design ideas to clients and stakeholders.
Work with existing client brand to design consistent, recognizable products.
Be able to deliver prototypes and mockups.
Be able to deliver screens and flows with detailed developer instructions.
Have an ability to present your work and the rationale behind design choices.
Have more than three years experience working as a consultant or freelancer.


Our recruitment process
We’ll invite all suitable candidates for an interview. During the meeting, you’ll meet the responsible recruiter and our Design and Web team lead. You’ll be asked about your previous experience and technical skills. If the interest is mutual after the first interview, we’ll go forward by giving you a professional assignment. If it’s still a good match, you’ll meet the rest of the team, and hopefully, join App Shack! Visa mindre

Sr. Character Concept Artist

Ansök    Apr 15    MACHINEGAMES SWEDEN AB    2D-grafiker
?Senior Character Concept ArtistMachineGames is seeking an experienced Senior character concept artist that has experience with creating a diverse visual range of characters, environments, architecture, and related game assets. A solid grasp of form, structure, color, and light for 2D art assets is essential. Our studio is located in Uppsala, Sweden.Responsibilities:Create the look of the game by working with the Creative Director to establish a consistent... Visa mer
?Senior Character Concept ArtistMachineGames is seeking an experienced Senior character concept artist that has experience with creating a diverse visual range of characters, environments, architecture, and related game assets. A solid grasp of form, structure, color, and light for 2D art assets is essential. Our studio is located in Uppsala, Sweden.Responsibilities:Create the look of the game by working with the Creative Director to establish a consistent visual direction for mood, environments, characters, weapons, etc. by creating inspiring concept art that focuses on dynamic visual elements that maintain accurate scale, established architectural standards and character/creature anatomy that will be used to create in game content.Produce work in an efficient and timely manner, on scheduleWork closely with colleagues to foster a highly communicative, coordinated team effortEnsure quality of related assets by maintaining responsibility over your work throughout the project's developmentRequirements:Min 7 years experience as concept artist or similarExcellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural, creature/character, costume and graphic designProficiency in life drawing (drawing from life and reference) as well as a strong imagination and a willingness to push the envelope, to innovate within the parameters of the game's world.Strong communication, excellent visual storytelling and written skills.Strong interpersonal skills-able to interact with team members of different disciplines.Good positive attitude and outlook, self-motivated, and a great team-player Visa mindre

Level Designer

Ansök    Sep 24    MACHINEGAMES SWEDEN AB    Leveldesigner
MachineGames is looking for a skilled Level Designer to join our seasoned team. As a Level Designer you report to the Executive Producer and your key areas of responsibilities are: Level Design·        To design, build and iterate on block-out of levels under the supervision of Senior and/or Lead Level Designer.·        To design and implement basic combat scenarios and ga... Visa mer
MachineGames is looking for a skilled Level Designer to join our seasoned team. As a Level Designer you report to the Executive Producer and your key areas of responsibilities are: Level Design·        To design, build and iterate on block-out of levels under the supervision of Senior and/or Lead Level Designer.·        To design and implement basic combat scenarios and gameplay progression in collaboration with production unit peers.·        To collaborate with Game Director and Creative Director to ensure that gameplay and visual design is in line with the vision for the game.Game Design·        To write walkthroughs including level layout, gameplay beats, combat scenarios and puzzles.·        To assist in level specific designs such as bosses, special events etc.    Visa mindre

Redaktionell designer

Ansök    Apr 17    Region Uppsala    Webbdesigner
E-hälsa I Region Uppsala växer kunskap och människor. Ungefär 12 000 medarbetare jobbar med såväl hälso- och sjukvård som kollektivtrafik, kultur och regional utveckling. Vårt syfte är att skapa förutsättningar för hälsa, hållbarhet och utveckling. Region Uppsala arbetar för ett gott liv i en nyskapande kunskapsregion med internationell lyskraft. Vår verksamhet Avdelningen för digitalisering, enheten för e-hälsa har ett övergripande ansvar för att k... Visa mer
E-hälsa

I Region Uppsala växer kunskap och människor. Ungefär 12 000 medarbetare jobbar med såväl hälso- och sjukvård som kollektivtrafik, kultur och regional utveckling. Vårt syfte är att skapa förutsättningar för hälsa, hållbarhet och utveckling. Region Uppsala arbetar för ett gott liv i en nyskapande kunskapsregion med internationell lyskraft.

Vår verksamhet
Avdelningen för digitalisering, enheten för e-hälsa har ett övergripande ansvar för att koordinera och vara drivande i Region Uppsalas utveckling inom e-hälsoområdet med ett särskilt fokus på e-tjänster för invånarna med koppling till vårdens system.
Till ett av våra projekt, ”Internetbaserad modell för behandling av psykisk ohälsa i primärvården” också kallat “KBT via nätet”, söker vi nu förstärkning av en redaktionell designer som kan hjälpa oss att utveckla, designa och realisera fler behandlingsprogram på den nationella behandlingsplattformen Stöd- och behandling (SoB).

SoB är en av 1177 vårdguidens e-tjänster. Tjänsten möjliggör för vårdgivare att erbjuda invånare stöd- och behandlingsprogram på nätet. Det är en säker plattform som både vårdgivare och invånare kan logga in i och där vårdgivaren kan tilldela material samt ha en säker kommunikation med sina patienter. Behandlings- och stödprogrammen skapas i ett designverktyg där man kan bygga texter, multimedia, formulär etc. på ett flexibelt sätt för att passa till olika behov.

Ditt uppdrag
Som redaktionell designer kommer du att arbeta i designverktyget och överföra analoga behandlingsprogram till digitalt format. Din huvudsakliga uppgift blir att designa och presentera innehåll på ett lättillgängligt och begripligt sätt utifrån de förutsättning som finns i plattformen. Rollen kan också innefatta arbetsuppgifter som att ta fram och utforma lathundar och mallar för design i plattformen samt även utåtriktade aktiviteter som att hålla i utbildning kring de designfunktioner som finns i plattformen. I dina arbetsuppgifter kan även bildredigering, illustrationer och grafik komma att ingå. Det kan även bli aktuellt att ta fram stöd- och behandlingsprogram för andra verksamheter inom vården som ligger utanför projektet.

Du kommer att erbjudas en introduktion i plattformens funktioner och designverktyget när du startar din tjänst. Under arbetet kommer du arbeta nära en psykolog i projektgruppen vad gäller utformning och struktur av behandlingsprogrammen i plattformen.

Materialet du kommer arbeta med är huvudsakligen behandlingsprogram för personer med psykisk ohälsa, som kommer att användas i internetbaserad KBT-behandling i Nära vård och hälsa. Det är därför en fördel om du är intresserad av gränslandet mellan människa-datorinteraktion och att du gillar att arbeta med ett tekniskt system.

Din kompetens
Vi söker dig som har utbildning eller erfarenhet av digital design, och det är meriterande om du har högskoleutbildning inom exempelvis vård, datavetenskap, kommunikation, webbdesign, programmering eller annan utbildning och erfarenheter som vi bedömer vara likvärdig och relevant för uppdraget.

Tidigare arbete med internetbehandling eller digitala tjänster i någon form är meriterande.
Du har en god förmåga att uttrycka dig väl i tal och skrift på svenska och en god förmåga att presentera och strukturera information på ett ändamålsenligt sätt. Du bör vara van vid bildhantering och det är också meriterande om du har grafisk erfarenhet och utbildning, liksom god erfarenhet av Microsoft Office.

Som person är du strukturerad, noggrann, ansvarstagande och självgående och samarbetar väl i grupp. Du är pedagogisk och kommunikativ, har lätt att ta instruktioner och trivs med att arbeta i projektform.

Vi erbjuder
Vi erbjuder en tidsbegränsad heltidstjänst under ett år. Du kommer i huvudsak att arbeta i projektgruppen för “KBT via nätet” på enheten för e-hälsa, Avdelningen för digitalisering. Arbetet är förlagt till vardagar dagtid. Arbetsplatsen är belägen i Regionkontorets lokaler på Storgatan 27 i Uppsala, nära Uppsala resecentrum. Tillträde så snart som möjligt.
Hos oss får du förmåner som gör skillnad, läs om dem här (https://www.regionuppsala.se/Global/Jobba hos oss/karriärwebben/Förmånsbroschyr Region Uppsala_2019.pdf).

Vill du veta mer?
Vill du veta mer om tjänsten och verksamheten är du välkommen att kontakta Lina Ciardella, biträdande projektledare, telefon: 0730-67 28 84 eller Jenny Ulander, objektspecialist Stöd och behandling, telefon: 072-234 25 59.

Vill du jobba med oss?
Välkommen med din ansökan via länken nedan.

Region Uppsala värdesätter de kvaliteter som jämn könsfördelning och mångfald tillför verksamheten. Vi ser därför gärna sökande av alla kön och med olika födelsebakgrund, funktionalitet och livserfarenhet.

Denna rekrytering sker helt genom Region Uppsalas försorg. Vi undanber oss därför telefonsamtal från rekryteringsföretag och annonsförsäljare. Visa mindre

Vikarierande webbdesigner

Uppsala universitet är ett brett forskningsuniversitet med stark internationell ställning. Uppgiften är att bedriva forskning och utbildning av högsta kvalitet och att på olika sätt samverka med samhället. Vår viktigaste tillgång är alla de individer som med sin nyfikenhet och sitt engagemang gör Uppsala universitet till en av landets mest spännande arbetsplatser. Uppsala universitet har 44.000 studenter, 7.100 anställda och en omsättning på 7 miljarder kr... Visa mer
Uppsala universitet är ett brett forskningsuniversitet med stark internationell ställning. Uppgiften är att bedriva forskning och utbildning av högsta kvalitet och att på olika sätt samverka med samhället. Vår viktigaste tillgång är alla de individer som med sin nyfikenhet och sitt engagemang gör Uppsala universitet till en av landets mest spännande arbetsplatser. Uppsala universitet har 44.000 studenter, 7.100 anställda och en omsättning på 7 miljarder kronor.




Vid Uppsala universitets IT-avdelning möter teknik gamla traditioner och vår uppgift är att bidra till att skapa fungerande samspel mellan it och verksamhet samt erbjuda ett gott IT-stöd till alla studenter och anställda vid universitetet.

Vid Uppsala universitets IT-avdelning möter teknik gamla traditioner och vår uppgift är att bidra till att skapa fungerande samspel mellan it och verksamhet samt erbjuda ett gott IT-stöd till alla studenter och anställda vid universitetet.

IT-avdelningen arbetar med strategiska IT-frågor och är en serviceorganisation för de centrala tjänsterna där uppdraget innefattar systemutveckling, systemförvaltning, drift, telefoni, användarstöd och e-lärande. Avdelningen har omkring 105 anställda och är indelad i fyra enheter.

För mer information se: http://uadm.uu.se/it

Arbetsuppgifter: Du kommer arbeta i ett agilt utvecklingsteam med att förvalta och förbättra flera av universitetets webbplatser och interna system. Din roll är att stötta teamet i att leverera webbgränssnitt med bästa möjliga användarupplevelse, som uppfyller rådande tillgänglighetskrav, följer webbstandarder och utgår från universitetets grafiska riktlinjer. Dina arbetsuppgifter är varierande och innefattar användbarhetsutvärderingar, frontendutveckling, prototyputveckling, bildredigering och grafisk formgivning. 

Kvalifikationskrav: God kompetens inom HTML5, CSS, Javascript, UX och tillgänglighet (WCAG). Du förväntas även behärska Adobes bildbehandlingsprogram. 

Du bör ha en för arbetsuppgifterna relevant högskoleutbildning eller motsvarande kompetens som arbetsgivaren bedömer likvärdig. Du drivs av och har god erfarenhet av att lösa problem och är van vid att arbeta både självständigt och i grupp. 

Som person är du drivande och har en god förmåga att ta egna initiativ. Du är prestigelös, samarbetsvillig och delar med dig av din kunskap samt har en god förmåga att dokumentera ditt arbete. 

Stor vikt kommer att läggas vid personliga egenskaper, att du uppvisar engagemang, är positiv, prestigelös och serviceinriktad. 

Du ska kunna uttrycka dig väl på svenska och engelska, både i tal och skrift.

Önskvärt/meriterande i övrigt: Grundläggande kunskap om objektorienterad programmering. Erfarenhet av CMS-plattformar.

Uppsala universitet värdesätter de kvaliteter som jämn könsfördelning och mångfald tillför verksamheten. Vi ser därför gärna sökande av alla kön och med olika födelsebakgrund, funktionalitet och livserfarenhet.

Lön: Individuell lönesättning tillämpas. Vänligen uppge löneanspråk i din ansökan.

Tillträde: Snarast 

Anställningsform: Tidsbegränsad anställning t.o.m 2019-12-31.

Anställningens omfattning: 100%

Upplysningar om anställningen lämnas av enhetschef Per-Olof Andersson, per-olof.andersson@uadm. uu.se, 070-425 03 49

Välkommen med din ansökan senast 17 april. UFV-PA 2019/1030

Vi undanber oss erbjudanden om rekryterings- och annonseringshjälp. Ansökan tas emot i Uppsala universitets rekryteringssystem.

Vi undanber oss erbjudanden om rekryterings- och annonseringshjälp. Ansökan tas emot i Uppsala universitets rekryteringssystem. Visa mindre

Technical Artist

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    Animatör
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm wi... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.

Requirements:

- 3+ years' experience in AAA or mobile games development as Technical Artist
Strong communicator and collaborator, with excellent organizational skills
- A strong understanding of asset creation pipelines and workflows
- Experience liaising with programming departments to develop proprietary tools
- C/C++ knowledge is a plus
- Python scripting knowledge is a plus
- Experience with procedurally created content is a plus
- Experience with art outsourcing is a plus
- Rigging and skinning skills are a plus

Responsibilities

- To author, document and enforce technical standards for art asset creation
- Develop pipelines for procedural asset creation, cross platform porting and optimization of art assets, FX and lighting.
- To author, document and enforce production standards such as file structure, naming conventions, rules and guidelines.
- To take ownership of optimization standards and methods for 3d assets, FX and light.
- To collaborate with other Leads and Creative Director to execute product vision.
- To provide direction to and oversee assets produced at external studios.
- To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction.
- As a Technical Artist you are expected to educate other team members about technical standards.

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

3D Animator

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    Animatör
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for a talented 3D Animator. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers. The role entails all aspects of 3D animation in relation to gameplay. This is a perman... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for a talented 3D Animator. In this role you will become part of a cross-functional team, building a game from the drawing board through launch. You’ll be working closely with artists, designers, and engineers. The role entails all aspects of 3D animation in relation to gameplay. This is a permanent position, with start as soon as we find the right candidate.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Key areas of responsibility

- Make the different game assets come to life, such as humans and creatures, using keyframe animation and motion editing in MotionBuilder
- Edit and polish motion capture data to the highest standard, enhancing the performance where needed
- Work with technical artists and other team members to solve resource-restricted tech challenges
- Coordinate use of in-house mocap system to record animation data
- Communicate needs and requirements to any out-of-team or external dependencies
- Evaluate externally created animation assets for quality and technical compliance
- Retargeting of animation assets

Experience and Skills

- You have 3+ years working experience in game development (Console, PC or Mobile)
- 3 + years of experience of keyframe character animation in MotionBuilder,
- Good understanding of the animation development pipeline
- Experience of rigging and skinning is a plus
- Scripting skills are also a plus (python, mel)
- Maya experience is a plus
- Ability to troubleshoot technical issues
- You are also proactive, solutions oriented and positive
- As well as motivated and creative with strong commitment to quality
- Last but not least you have a sincere passion for games!


Portfolio/reel

Your application will not be considered unless you submit a portfolio of your work with your application. Preferably by providing a link to an online portfolio.

About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018

How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre

3D Artist

Ansök    Mar 25    MACHINEGAMES SWEDEN AB    3D-grafiker
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted**** MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art. Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage rea... Visa mer
****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

MachineGames is looking for an experienced 3D Artist to join our team. In this role you will create high quality models that are in line with the art direction and concept art.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.


Responsibilities

3D modeling of assets including, but not limited to, creation of characters, buildings, props and vegetation assets
Close collaboration with Art Director, Game Director, Technical Artist and Concept Artist to maintain a coherent vision of the game visuals
Participate in the constant improvement of asset production methods and techniques
Deliver high quality work, within design constraints, in a timely manner over an extended period of time


Requirements

You have 3+ years of experience in AAA or mobile games development
Proven ability to closely adapt a specific art style and create models from concept art
Able to reach good balance between composition, shape, color and detail
Very good knowledge of job-related software – Maia, 3ds Max, ZBrush, Photoshop
Experience with asset creation workflows and pipelines
Strong skills in texturing and painting
Experience with Substance Designer / Painter is a plus
Skills in Animation and/or rigging are a plus
You’re solutions oriented with great problem solving skills
Organized and have excellent time management skills
Fluent in English in speech and writing
Self-starting team player with very strong work ethic and cooperative attitude
Last but not least, you’re passionate about making GREAT games!


About MachineGames

MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide. Launched in May 2015, The Old Blood was well received by fans and critics for bringing more of the thrilling action-adventure shooter gameplay they loved in The New Order, and unveiling more of this reimagined world while paying homage to the franchise’s roots. MachineGames released Wolfenstein II: The New Colossus in October 2017 for PC, Xbox One, and PS4, winning a number of accolades for as well as The Adventures Chronicles DLC for Wolf II in early 2018


How to Apply

****We review applications continuously and we do not apply last application day. An offer may be given while this ad is still posted****

Therefore, do not hesitate to apply! Klick on the link to be redirected to our internal career page. We will not accept applications sent to us by email. Visa mindre